fix black dots in images (finally)
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@@ -161,8 +161,22 @@ void ConvertSDLSurface(SDL_Surface *&image,
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/* I'd really like to do away with this, but a lot of song images use it.
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* I suppose this should be yet another hint, but they're getting cumbersome ... */
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if(!(image->flags & SDL_SRCCOLORKEY))
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SDL_SetColorKey( image, SDL_SRCCOLORKEY, SDL_MapRGB(image->format, 0xFF, 0, 0xFF));
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if(!(image->flags & SDL_SRCCOLORKEY)) {
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/* Annoying: SDL will do a nearest-match on paletted images if
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* they don't have the color we ask for, so images without HOT PINK
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* will get some other random color transparent; so we have to make
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* sure the value returned for paletted images is exactly #FF00FF. */
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int color = SDL_MapRGB(image->format, 0xFF, 0, 0xFF);
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if( image->format->BitsPerPixel == 8 ) {
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if(image->format->palette->colors[color].r != 0xFF ||
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image->format->palette->colors[color].g != 0x00 ||
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image->format->palette->colors[color].b != 0xFF )
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color = -1;
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}
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if( color != -1 )
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SDL_SetColorKey( image, SDL_SRCCOLORKEY, color);
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}
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/* We don't want to actually blend the alpha channel over the destination converted
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* surface; we want to simply blit it, so make sure SDL_SRCALPHA is not on. */
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