Remove Quad.cpp
Add glext.h and sm.xpm. Add arch tree.
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@@ -43,7 +43,6 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386 $(intdir)\verstub.obj"
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ShowProgress="2"
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OutputFile="../StepMania-debug.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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@@ -580,9 +579,51 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath=".\StepMania.h">
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</File>
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<File
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RelativePath="StepMania.xpm">
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</File>
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<File
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RelativePath=".\resource.h">
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</File>
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<Filter
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Name="default"
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Filter="">
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<File
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RelativePath="arch\default\LoadingWindow_SDL.cpp">
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</File>
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<File
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RelativePath="arch\default\LoadingWindow_SDL.h">
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</File>
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<File
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RelativePath="arch\default\arch.h">
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</File>
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</Filter>
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<Filter
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Name="Win32"
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Filter="">
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<File
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RelativePath="arch\Win32\LoadingWindow_Win32.cpp">
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</File>
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<File
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RelativePath="arch\Win32\LoadingWindow_Win32.h">
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</File>
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<File
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RelativePath="arch\Win32\arch.h">
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</File>
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</Filter>
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<Filter
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Name="arch"
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Filter="">
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<File
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RelativePath="arch\LoadingWindow.h">
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</File>
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<File
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RelativePath="arch\arch.cpp">
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</File>
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<File
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RelativePath="arch\arch.h">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Transitions"
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@@ -765,6 +806,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="OptionsCursor.h">
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</File>
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<File
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RelativePath="Sample3dObject.cpp">
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</File>
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<File
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RelativePath="Sample3dObject.h">
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</File>
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<File
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RelativePath="ScrollBar.cpp">
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</File>
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@@ -1082,6 +1129,9 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="SDL_utils.h">
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</File>
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<File
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RelativePath="glext.h">
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</File>
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</Filter>
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</Filter>
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<Filter
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@@ -1105,9 +1155,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath=".\BitmapText.h">
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</File>
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<File
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RelativePath="Quad.cpp">
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</File>
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<File
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RelativePath="Quad.h">
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</File>
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