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@@ -18,12 +18,10 @@
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Sample3dObject::Sample3dObject()
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{
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rot = 0;
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Sample3dObject::Update();
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DrawPrimitives();
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}
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void Sample3dObject::Update()
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void Sample3dObject::Update( float fDeltaTime )
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{
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rot += fDeltaTime * 360.f;
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rot = float(fmod(rot, 360.f));
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@@ -6,13 +6,10 @@
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class Sample3dObject: public ActorFrame
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{
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float rot;
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float fDeltaTime;
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float tX;
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float tY;
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float tZ;
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public:
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Sample3dObject();
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void Update();
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void Update( float fDeltaTime );
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void DrawPrimitives();
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};
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