Commit Graph
28577 Commits
Author SHA1 Message Date
AJ Kelly dd5fa35ff0 The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on. 2010-05-15 15:56:45 -05:00
AJ Kelly fff7a64f71 update changelog 2010-05-15 14:27:21 -05:00
AJ Kelly a01a7c4240 AnnouncerManager gets Lua bindings, and now exists at ANNOUNCER.
New bindings:
ANNOUNCER:DoesAnnouncerExist(sAnnouncer) - returns a bool
ANNOUNCER:GetAnnouncerNames() - returns a table of strings
ANNOUNCER:GetCurrentAnnouncer() - returns a string
ANNOUNCER:SetCurrentAnnouncer(sAnnouncer) - sets the new announcer
2010-05-15 14:19:42 -05:00
AJ Kelly 199ed3d130 [ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists. 2010-05-13 23:02:39 -05:00
AJ Kelly ec06d16403 Let Negative Stops "work" in QuirksMode. 2010-05-13 12:58:20 -05:00
AJ Kelly f429711dd5 Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head) 2010-05-13 12:01:44 -05:00
AJ Kelly 4cf7e1ec3c [ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency 2010-05-13 03:06:56 -05:00
AJ Kelly 6f98b30294 PBProject -> Xcode 2010-05-12 12:21:02 -05:00
AJ Kelly 42e2d09d90 Some theme bug fixes. 2010-05-12 11:47:29 -05:00
AJ Kelly 97749ff421 Even though these files can have separate graphics, most themers will expect the Random and Portal graphics to map to Roulette's by default. 2010-05-11 11:30:40 -05:00
AJ Kelly 782dc574df "VC 2010 Build" [Chris Danford] Nobody on the team owns VS2k10 so we can't test this, but in case someone else makes a project file, this is one less thing you have to do to get things working. 2010-05-09 23:25:09 -05:00
AJ Kelly c8cfb97bf8 GradeTierForExtra# - The comment for this says you can get an AA or better, but the code checks for AAA or better; fix this to be AA as intended. 2010-05-08 17:05:52 -05:00
AJ Kelly 4432344761 Make PaneDisplay show fallback values when Song/Course is null. 2010-05-07 01:19:09 -05:00
AJ Kelly 08e2147e0a [ScreenSelectMusic] Make it so changing difficulty also cancels TwoPartSelection if TwoPartConfirmsOnly. 2010-05-06 10:42:52 -05:00
AJ Kelly ff02466911 manual of honor 2: better than our best 2010-05-06 09:53:18 -05:00
AJ Kelly 1bce8e686c Update CustomSpeedMods documentation 2010-05-05 23:43:54 -05:00
AJ Kelly 2ce2eff941 fix frame size errors with thai fonts 2010-05-05 10:06:22 -05:00
AJ Kelly 93b793d3db turns out we don't have _japanese 16px, nor _korean 16px. 2010-05-05 09:38:25 -05:00
AJ Kelly ce58334d58 Un-hardcode a diffuse command being played on course song number. 2010-05-05 08:17:13 -05:00
AJ Kelly ca44cbe5fb Common default now falls back on _16px fonts (which imports japanese, korean, game chars, misc.) 2010-05-05 00:29:58 -05:00
AJ Kelly fb1e03cae8 add XMode to the theme [Midi] 2010-05-02 14:39:28 -05:00
AJ Kelly 3ca79d0fee fix 2010-05-02 13:28:51 -05:00
AJ Kelly 1da7841f28 [Song] add GetDisplayBpms, IsDisplayBpmSecret, IsDisplayBpmConstant Lua bindings 2010-05-02 13:00:12 -05:00
AJ Kelly 105185d5b0 add missing SelectProfileKeys() (whoops!) 2010-05-02 11:59:57 -05:00
AJ Kelly 79d97e7fec re-add dance-threepanel now that the StepsDisplayList issue has been resolved. (Turns out that was the reason it wasn't working.) thanks to kurisu for the base code.
also update docs
2010-05-02 11:25:00 -05:00
AJ Kelly 027880c5d1 In dance mode, ScreenSelectProfile doesn't work; fix that. I assume this will have to happen a few more times with other gametypes. 2010-05-02 10:29:34 -05:00
AJ Kelly bff6eb0469 Add Pump it Up's X Mode (thanks to StepNXA); this version should work with all gametypes and stepstypes. 2010-05-02 10:15:02 -05:00
AJ Kelly 9c4856e612 Bump up MAX_METERS so that StepsDisplayList can play nice with Technomotion + AutoSetStyle 2010-05-01 19:10:08 -05:00
AJ Kelly fb39b4fdfb (no really this time, try and fix the build.) 2010-05-01 11:38:13 -05:00
AJ Kelly 322f0182a1 comment out warp stuff not used in public repo version (yet), should hopefully fix the compile 2010-05-01 11:36:25 -05:00
AJ Kelly 16afa03525 update nsi again 2010-04-30 22:08:17 -05:00
AJ Kelly 600e3b3033 fix some more things in the nsi 2010-04-30 21:20:27 -05:00
AJ Kelly 91c6fc4a62 sm-ssc v1.0 public beta 3! 2010-04-30 20:57:26 -05:00
AJ Kelly a9e432c6bc update luadocs for public beta 3 2010-04-30 20:57:15 -05:00
AJ Kelly 5b44a64d64 update changelog... 2010-04-30 20:46:38 -05:00
AJ Kelly bad480ed07 fix error in nsis installer script 2010-04-30 20:45:00 -05:00
AJ Kelly 0504d18448 update upx to 3.03w, remove old line counting program that doesn't work at all 2010-04-30 17:13:08 -05:00
AJ Kelly 5f0ff66f81 update packagers to point to midi-* noteskins 2010-04-30 17:00:39 -05:00
AJ Kelly 1441bec254 we don't use this graphic. 2010-04-30 17:00:19 -05:00
AJ Kelly e0dd674444 ScreenGameplaySyncMachine metrics 2010-04-30 13:47:25 -05:00
AJ Kelly 8c132d3bab change Export Packages description text 2010-04-30 13:24:11 -05:00
AJ Kelly 2c1fb76f62 an update from last month on retro... 2010-04-30 12:56:21 -05:00
AJ Kelly 8408d15345 and some small cleanup on gamestate 2010-04-30 12:38:32 -05:00
AJ Kelly b769b53fd2 cleanup/comment 2010-04-30 12:37:19 -05:00
AJ Kelly cb57878455 new metric [GameState] DisablePremiumInEventMode (bool) 2010-04-30 12:36:09 -05:00
AJ Kelly 99e488e187 forgot that the Mac version has the new libpng now 2010-04-28 23:41:58 -05:00
AJ Kelly fd63f9de66 update changelog 2010-04-28 23:32:06 -05:00
AJ Kelly 4230852d4a fix routine noteskin snafu 2010-04-28 12:04:09 -05:00
AJ Kelly 1eb3a1b02e This file was pretty bad (and also unnecessarily taken from moonlight)... 2010-04-28 09:57:06 -05:00
AJ Kelly 9ac4737ea2 Tell Routine mode to use midi-routine-p1/p2 noteskins. 2010-04-28 09:50:33 -05:00