Glenn Maynard
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3c15c15aa2
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AddImageCoords
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2006-07-29 00:16:57 +00:00 |
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Glenn Maynard
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ad0e9c3105
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remove; access the texture directly
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2006-07-28 23:29:37 +00:00 |
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Glenn Maynard
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ba66d3f4b3
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remove bindings; use eg. sprite:GetTexture():loop( f )
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2006-07-28 23:25:45 +00:00 |
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Glenn Maynard
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e136191439
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bind GetTexture
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2006-07-28 23:19:36 +00:00 |
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Glenn Maynard
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c6aa765685
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cleanup
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2006-07-28 21:51:40 +00:00 |
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Glenn Maynard
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184a2fa37e
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cleanup
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2006-07-28 21:48:52 +00:00 |
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Glenn Maynard
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eeed70ea55
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cleanup
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2006-07-28 21:43:35 +00:00 |
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Jason Felds
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1b1f2a9790
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VC8 fix (inline if).
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2006-07-28 03:21:45 +00:00 |
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Glenn Maynard
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d580386bb9
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unused
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2006-07-28 00:38:43 +00:00 |
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Glenn Maynard
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3439a2e546
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if a texture is registered, we can use it whether it exists as a file or not (eg. RenderTargets)
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2006-07-28 00:26:13 +00:00 |
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Glenn Maynard
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eafac8fb96
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simplify
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2006-07-28 00:24:30 +00:00 |
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Glenn Maynard
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4bd4508ba2
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unused label
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2006-07-27 23:56:41 +00:00 |
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Glenn Maynard
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bcb438f1e5
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ActorUtil::ResolvePath does this
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2006-07-27 23:53:15 +00:00 |
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Glenn Maynard
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bcebbe04e2
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let RageTExtureManager handle this error
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2006-07-27 23:51:49 +00:00 |
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Glenn Maynard
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e340b0adfd
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m_sSpritePath is obsolete and never set
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2006-07-27 23:20:12 +00:00 |
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Glenn Maynard
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34f43ccd4a
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Use ActorUtil::ResolvePath. Other than removing a bunch of
duplicate code, this makes language-tagged textures work.
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2006-07-27 22:58:49 +00:00 |
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Glenn Maynard
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b352d48300
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unused
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2006-07-27 22:57:48 +00:00 |
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Glenn Maynard
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d0bcf2052d
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RageTexture is a wrapper around RageDisplay's textures; RageDisplay
itself doesn't use it. Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
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2006-07-23 03:19:49 +00:00 |
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Glenn Maynard
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e066ea44e8
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redundant
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2006-07-11 17:00:52 +00:00 |
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Steve Checkoway
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ae4e5ba9e5
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More Sprite debugging.
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2006-06-24 01:33:17 +00:00 |
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Steve Checkoway
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9a5374e23f
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Use AbortRetryIgnore, don't just Throw.
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2006-06-24 00:58:38 +00:00 |
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Glenn Maynard
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db4ccaf529
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Fix rounding error from NoteDisplay::SetActiveFrame "vivid" output.
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2006-02-17 05:53:29 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Glenn Maynard
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a89a488251
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use find()
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2005-12-21 08:46:30 +00:00 |
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Glenn Maynard
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5a6b805e20
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unused include
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2005-12-19 00:37:10 +00:00 |
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Chris Danford
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608ba7f7ac
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cleanup
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2005-12-03 07:44:59 +00:00 |
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Glenn Maynard
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77c6ffdfd1
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cleanup
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2005-11-28 20:33:20 +00:00 |
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Glenn Maynard
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220602d4a2
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fix lerp (obscure: this only matters for non-rectangular texture coordinates)
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2005-11-28 18:08:51 +00:00 |
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Glenn Maynard
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40c3fa3995
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generalize texture coord gen
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2005-11-28 16:54:19 +00:00 |
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Glenn Maynard
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5be508809b
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When cropping, derive the texture coords from the vertices, so the
texture coord code doesn't have to know about the cropping code.
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2005-11-28 16:36:15 +00:00 |
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Glenn Maynard
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4c874a943b
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include cleanup
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2005-11-06 18:03:47 +00:00 |
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Chris Danford
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3f6e95b7d8
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fix D3D texture coord generation
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2005-11-05 03:08:09 +00:00 |
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Steve Checkoway
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4ce7d47899
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Cleanup.
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2005-10-29 12:22:43 +00:00 |
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Glenn Maynard
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ac601d932a
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eval, handle relative paths
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2005-10-12 02:44:49 +00:00 |
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Glenn Maynard
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201fe355ac
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simplify
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2005-10-11 02:16:55 +00:00 |
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Glenn Maynard
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a808a49b65
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remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
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2005-10-11 02:15:27 +00:00 |
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Glenn Maynard
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a736d97aa2
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simplify
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2005-10-11 02:08:12 +00:00 |
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Glenn Maynard
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d78b194f09
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add GetAnimationLengthSeconds
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2005-10-05 08:31:46 +00:00 |
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Chris Danford
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2dc967326b
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error message cleanup
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2005-10-05 05:01:09 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Chris Danford
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48ebc53549
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return NULL -> return CString() for clarity and efficiency
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2005-09-04 16:55:21 +00:00 |
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Glenn Maynard
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a60dd2ec38
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fix edge diffuse colors with fade
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2005-09-03 22:44:11 +00:00 |
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Chris Danford
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e439ae2a96
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return "" -> return NULL
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2005-09-02 00:14:07 +00:00 |
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Glenn Maynard
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1c81bcc5fc
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EarlyAbortDraw() const
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2005-08-25 00:57:53 +00:00 |
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Chris Danford
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7cfcce6e7d
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remove .sprite file support. Use .xml instead
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2005-07-26 20:00:19 +00:00 |
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Glenn Maynard
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ee791b9c9c
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fix copying when unloaded
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2005-07-16 03:10:59 +00:00 |
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Glenn Maynard
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0cf94e1ada
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fix copy
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2005-07-15 04:22:23 +00:00 |
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Glenn Maynard
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2aa932ca3a
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Sprite copy ctor, same reason (refcounted textures)
this is the sort of thing HiddenPtr is meant to avoid, but I'm not ready to
start using it on refcounted objects just yet ...
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2005-07-15 04:16:31 +00:00 |
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Glenn Maynard
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12b5a43ca4
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don't warn about SetState(0) (spams when we havn't loaded, or when using
Quad)
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2005-07-05 05:30:00 +00:00 |
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Glenn Maynard
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9d7f835609
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no need to template Luna specializations
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2005-06-20 05:02:03 +00:00 |
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