Commit Graph

19 Commits

Author SHA1 Message Date
Glenn Maynard 3f96734e6c MenuX(PlayerNumber) -> MenuX(InputEventPlus) 2006-09-14 21:18:39 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Glenn Maynard ce155d0c3e phase out TweenOursOffScreen 2005-10-14 02:31:55 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 5451d5c3a2 no need for these to be RandomSamples 2005-09-03 00:37:57 +00:00
Glenn Maynard 037618529c A lot of screens have TweenOffScreen functions; SWME has that, and it's not
virtual, so the names are clashing and confusing.  This should probably just
be virtual.  As an incremental step to that, rename all derived TweenOnScreen
and TweenOffScreen screen functions to TweenOursOnScreen and
TweenOursOffScreen.
2005-07-14 22:23:39 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 30587e9248 add header comments 2005-02-17 05:56:29 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 282e502e6d fix ScreenSelectCharacter timer 2004-05-08 06:42:23 +00:00
Chris Danford 6590bd2d48 don't load multiple copies of "common start" or "common invalid" sound 2004-05-01 23:28:53 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard 879980e0c5 msising headers 2003-11-07 20:24:44 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Chris Danford 4263957f6c add character icons to SelectCharacter screen 2003-08-31 22:45:07 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00