Glenn Maynard
3f96734e6c
MenuX(PlayerNumber) -> MenuX(InputEventPlus)
2006-09-14 21:18:39 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Glenn Maynard
ce155d0c3e
phase out TweenOursOffScreen
2005-10-14 02:31:55 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
5451d5c3a2
no need for these to be RandomSamples
2005-09-03 00:37:57 +00:00
Glenn Maynard
037618529c
A lot of screens have TweenOffScreen functions; SWME has that, and it's not
...
virtual, so the names are clashing and confusing. This should probably just
be virtual. As an incremental step to that, rename all derived TweenOnScreen
and TweenOffScreen screen functions to TweenOursOnScreen and
TweenOursOffScreen.
2005-07-14 22:23:39 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
30587e9248
add header comments
2005-02-17 05:56:29 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
282e502e6d
fix ScreenSelectCharacter timer
2004-05-08 06:42:23 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
879980e0c5
msising headers
2003-11-07 20:24:44 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Chris Danford
4263957f6c
add character icons to SelectCharacter screen
2003-08-31 22:45:07 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
...
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00