no need for these to be RandomSamples

This commit is contained in:
Glenn Maynard
2005-09-03 00:37:57 +00:00
parent 94ea3cb9e0
commit 5451d5c3a2
6 changed files with 18 additions and 18 deletions
+6 -6
View File
@@ -175,8 +175,8 @@ void EditMenu::Load( const CString &sType )
ActorUtil::SetXY( m_SourceMeter, sType );
this->AddChild( &m_SourceMeter );
m_soundChangeRow.Load( THEME->GetPathS(sType,"row") );
m_soundChangeValue.Load( THEME->GetPathS(sType,"value") );
m_soundChangeRow.Load( THEME->GetPathS(sType,"row"), true );
m_soundChangeValue.Load( THEME->GetPathS(sType,"value"), true );
//
// fill in data structures
@@ -279,7 +279,7 @@ void EditMenu::Up()
ChangeToRow( ROW_STEPS );
else
ChangeToRow( EditMenuRow(m_SelectedRow-1) );
m_soundChangeRow.PlayRandom();
m_soundChangeRow.Play();
}
}
@@ -291,7 +291,7 @@ void EditMenu::Down()
ChangeToRow( ROW_ACTION );
else
ChangeToRow( EditMenuRow(m_SelectedRow+1) );
m_soundChangeRow.PlayRandom();
m_soundChangeRow.Play();
}
}
@@ -302,7 +302,7 @@ void EditMenu::Left()
m_iSelection[m_SelectedRow]--;
wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
m_soundChangeValue.Play();
}
}
@@ -313,7 +313,7 @@ void EditMenu::Right()
m_iSelection[m_SelectedRow]++;
wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
m_soundChangeValue.Play();
}
}
+3 -3
View File
@@ -8,7 +8,7 @@
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
#include "DifficultyMeter.h"
#include "RandomSample.h"
#include "RageSound.h"
#include "EnumHelper.h"
#include "ThemeMetric.h"
#include "GameConstantsAndTypes.h"
@@ -112,8 +112,8 @@ private:
void OnRowValueChanged( EditMenuRow row );
void ChangeToRow( EditMenuRow newRow );
RandomSample m_soundChangeRow;
RandomSample m_soundChangeValue;
RageSound m_soundChangeRow;
RageSound m_soundChangeValue;
ThemeMetric<bool> SHOW_GROUPS;
ThemeMetric1D<float> ARROWS_X;
+2 -2
View File
@@ -138,7 +138,7 @@ void ScreenSelectCharacter::Init()
this->AddChild( &m_sprExplanation );
m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change") );
m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change"), true );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
@@ -312,7 +312,7 @@ void ScreenSelectCharacter::Move( PlayerNumber pn, int deltaValue )
m_iSelectedCharacter[pnAffected] += deltaValue;
wrap( m_iSelectedCharacter[pnAffected], apCharacters.size() );
AfterValueChange(pn);
m_soundChange.PlayRandom();
m_soundChange.Play();
break;
}
}
+2 -2
View File
@@ -5,7 +5,7 @@
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "RandomSample.h"
#include "RageSound.h"
#include "GameConstantsAndTypes.h"
#include "OptionIcon.h"
#include "Banner.h"
@@ -63,7 +63,7 @@ private:
Sprite m_sprExplanation;
RandomSample m_soundChange;
RageSound m_soundChange;
};
#endif
+3 -3
View File
@@ -123,7 +123,7 @@ void ScreenSelectGroup::Init()
this->AddChild( &m_GroupList );
m_soundChange.Load( THEME->GetPathS("ScreenSelectGroup","change") );
m_soundChange.Load( THEME->GetPathS("ScreenSelectGroup","change"), true );
SOUND->PlayOnceFromAnnouncer( "select group intro" );
@@ -193,7 +193,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber pn )
AfterChange();
m_soundChange.PlayRandom();
m_soundChange.Play();
}
@@ -206,7 +206,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber pn )
AfterChange();
m_soundChange.PlayRandom();
m_soundChange.Play();
}
void ScreenSelectGroup::MenuStart( PlayerNumber pn )
+2 -2
View File
@@ -5,7 +5,7 @@
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "RandomSample.h"
#include "RageSound.h"
#include "FadingBanner.h"
#include "MusicList.h"
#include "GroupList.h"
@@ -43,7 +43,7 @@ private:
MusicList m_MusicList;
GroupList m_GroupList;
RandomSample m_soundChange;
RageSound m_soundChange;
bool m_bChosen;
};