no need for these to be RandomSamples
This commit is contained in:
@@ -175,8 +175,8 @@ void EditMenu::Load( const CString &sType )
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ActorUtil::SetXY( m_SourceMeter, sType );
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this->AddChild( &m_SourceMeter );
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m_soundChangeRow.Load( THEME->GetPathS(sType,"row") );
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m_soundChangeValue.Load( THEME->GetPathS(sType,"value") );
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m_soundChangeRow.Load( THEME->GetPathS(sType,"row"), true );
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m_soundChangeValue.Load( THEME->GetPathS(sType,"value"), true );
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//
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// fill in data structures
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@@ -279,7 +279,7 @@ void EditMenu::Up()
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ChangeToRow( ROW_STEPS );
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else
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ChangeToRow( EditMenuRow(m_SelectedRow-1) );
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m_soundChangeRow.PlayRandom();
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m_soundChangeRow.Play();
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}
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}
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@@ -291,7 +291,7 @@ void EditMenu::Down()
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ChangeToRow( ROW_ACTION );
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else
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ChangeToRow( EditMenuRow(m_SelectedRow+1) );
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m_soundChangeRow.PlayRandom();
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m_soundChangeRow.Play();
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}
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}
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@@ -302,7 +302,7 @@ void EditMenu::Left()
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m_iSelection[m_SelectedRow]--;
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wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
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OnRowValueChanged( m_SelectedRow );
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m_soundChangeValue.PlayRandom();
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m_soundChangeValue.Play();
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}
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}
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@@ -313,7 +313,7 @@ void EditMenu::Right()
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m_iSelection[m_SelectedRow]++;
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wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
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OnRowValueChanged( m_SelectedRow );
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m_soundChangeValue.PlayRandom();
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m_soundChangeValue.Play();
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}
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}
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@@ -8,7 +8,7 @@
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "DifficultyMeter.h"
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#include "RandomSample.h"
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#include "RageSound.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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#include "GameConstantsAndTypes.h"
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@@ -112,8 +112,8 @@ private:
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void OnRowValueChanged( EditMenuRow row );
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void ChangeToRow( EditMenuRow newRow );
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RandomSample m_soundChangeRow;
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RandomSample m_soundChangeValue;
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RageSound m_soundChangeRow;
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RageSound m_soundChangeValue;
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ThemeMetric<bool> SHOW_GROUPS;
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ThemeMetric1D<float> ARROWS_X;
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@@ -138,7 +138,7 @@ void ScreenSelectCharacter::Init()
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this->AddChild( &m_sprExplanation );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change") );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change"), true );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
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@@ -312,7 +312,7 @@ void ScreenSelectCharacter::Move( PlayerNumber pn, int deltaValue )
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m_iSelectedCharacter[pnAffected] += deltaValue;
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wrap( m_iSelectedCharacter[pnAffected], apCharacters.size() );
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AfterValueChange(pn);
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m_soundChange.PlayRandom();
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m_soundChange.Play();
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break;
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}
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}
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@@ -5,7 +5,7 @@
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "RandomSample.h"
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#include "RageSound.h"
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#include "GameConstantsAndTypes.h"
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#include "OptionIcon.h"
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#include "Banner.h"
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@@ -63,7 +63,7 @@ private:
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Sprite m_sprExplanation;
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RandomSample m_soundChange;
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RageSound m_soundChange;
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};
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#endif
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@@ -123,7 +123,7 @@ void ScreenSelectGroup::Init()
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this->AddChild( &m_GroupList );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectGroup","change") );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectGroup","change"), true );
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SOUND->PlayOnceFromAnnouncer( "select group intro" );
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@@ -193,7 +193,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber pn )
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AfterChange();
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m_soundChange.PlayRandom();
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m_soundChange.Play();
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}
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@@ -206,7 +206,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber pn )
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AfterChange();
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m_soundChange.PlayRandom();
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m_soundChange.Play();
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}
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void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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@@ -5,7 +5,7 @@
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "RandomSample.h"
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#include "RageSound.h"
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#include "FadingBanner.h"
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#include "MusicList.h"
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#include "GroupList.h"
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@@ -43,7 +43,7 @@ private:
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MusicList m_MusicList;
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GroupList m_GroupList;
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RandomSample m_soundChange;
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RageSound m_soundChange;
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bool m_bChosen;
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};
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