Commit Graph

37 Commits

Author SHA1 Message Date
Chris Danford 62833f56cb show input device list on mapping screen 2006-01-26 06:17:57 +00:00
Chris Danford 6a1ef9d858 refresh mapping screen text when automapping is applied because of a joystick plug/unplug 2006-01-26 04:51:07 +00:00
Chris Danford c88058395a fix leaked exit Actor 2006-01-26 00:00:41 +00:00
Chris Danford c82073a40c add labels for P1's and P2's groups of slots 2006-01-25 23:49:55 +00:00
Glenn Maynard 470c909ec6 Transition away from Screen(sName). 2006-01-15 18:54:03 +00:00
Glenn Maynard cffff7739b never accept input while transitioning 2005-12-09 05:28:53 +00:00
Glenn Maynard f8104c0731 separate exit row 2005-12-09 04:25:30 +00:00
Glenn Maynard d77a3372e4 sounds 2005-12-09 03:13:51 +00:00
Glenn Maynard 03e0d20277 explicit focus changing 2005-12-09 02:49:31 +00:00
Glenn Maynard 9eed091a0b remove EVEN_LINE_IN, etc
use GenericTweenOn
2005-12-08 19:43:42 +00:00
Glenn Maynard 5d6f241959 ActorScroller for lines 2005-12-07 05:59:14 +00:00
Glenn Maynard 687fb0d3ec X positions themable
ScreenMapControllers::BeginScreen
2005-12-06 22:13:28 +00:00
Glenn Maynard ab2c346e5a make mapping logic not dependent on the framerate. The "prefer non-
axes" logic may not have worked at all on fast systems with vsync off.
2005-12-06 00:53:31 +00:00
Glenn Maynard 69473b0cf4 allow optionally specifying keys to map 2005-12-06 00:34:51 +00:00
Glenn Maynard a97370b997 take buttons from a list (centralizes GAMESTATE and GAMEMAN access) 2005-12-05 17:49:25 +00:00
Glenn Maynard 8804df2380 reorder m_textMappedTo 2005-12-05 17:33:34 +00:00
Glenn Maynard eda52eb988 remove dtor 2005-12-05 17:28:31 +00:00
Glenn Maynard 97a449a9a6 use SCREENMAN->SystemMessage 2005-12-05 17:10:00 +00:00
Glenn Maynard 5a2e281d80 remove unused 2005-12-05 17:06:35 +00:00
Glenn Maynard 5f83ff601b ScreenMapControllers::TweenOffScreen 2005-12-05 17:03:46 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 267e913b4d cleanup 2005-09-03 06:13:30 +00:00
Glenn Maynard 58178ad258 cleanup 2005-07-12 05:38:13 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 07f941f734 allow more than 3 mappings per GameInput (but don't show them in
ScreenMapControllers)
2005-02-20 04:53:57 +00:00
Glenn Maynard f7e215e914 cleanup 2004-09-28 05:51:10 +00:00
Ryan Dortmans bad5992937 Better Xbox implementation. 2004-09-09 16:12:00 +00:00
Ryan Dortmans cd579141b5 Made controller mapping possible in Xbox 2004-09-09 08:50:16 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard 3be69b11ea remove dependency 2003-11-26 00:43:23 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard 9a6b4560b1 Wait a couple frames for a second press, since inputs aren't coming
in a single update in Linux.

These really should tend to come in a single update, but I don't have
the adapter to investigate.  Probably something SDL-related ...
2003-09-11 03:47:13 +00:00
Chris Danford bc1d7650fd remove IgnoreJoyAxes option. Instead, have ScreenMapControllers prefer button presses over axis presses for simultaneouly received input events. 2003-09-09 04:57:22 +00:00
Glenn Maynard fdb7025040 add ScreenMapControllers tweening 2003-07-16 03:35:31 +00:00
Chris Danford 23df7ec564 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 02:55:32 +00:00