Chris Danford
87579e8a57
fix "memory card name shows for both sides in style = double"
2004-08-29 07:21:36 +00:00
Chris Danford
c51c661fdd
fix cases where prefs aren't persisted in case of power loss
2004-08-22 21:42:28 +00:00
Hugo Hromic M
792af31c7a
fix not loading correctly the Common Sounds in ScreenManager. now loads and reloads fine
2004-08-21 17:20:30 +00:00
Glenn Maynard
671a563e22
simplify
2004-08-17 20:38:24 +00:00
Chris Danford
e435165014
clean up memory card logic:
...
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford
2524b7d98a
only show coin remainder if CoinsPerCredit > 1
2004-07-26 04:47:33 +00:00
Chris Danford
327cc34616
always show credits fraction
2004-07-26 02:58:04 +00:00
Chris Danford
7a3e031c63
remove ThemeManager::ReloadMetricsIfNecessary
2004-07-23 04:26:22 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Chris Danford
3dbf16a1ae
fix "BackInEventMode works even when not set to EventMode"
...
change BackInEventMode to use normal MenuBack behavior
2004-06-26 22:28:25 +00:00
Chris Danford
4e5e56753d
show credits in operator menu
2004-06-13 05:13:21 +00:00
Chris Danford
a266e00c93
force particular Premium and CoinMode values if bEventMode
2004-06-09 08:14:21 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Glenn Maynard
a41bd79eed
comment
2004-06-06 22:04:08 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Glenn Maynard
0012f225e8
CODE_BACK_IN_EVENT_MODE -> reset instead of back
2004-05-10 02:06:29 +00:00
Chris Danford
ecea3414b3
add code to go back in event mode
2004-05-08 19:22:51 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
cca71d1d3f
edits cleanup:
...
- only allow reasonable file sizes
- only allow one Steps per edit file
- only allow 5 edits per-song, per-profile
2004-04-23 00:26:51 +00:00
Glenn Maynard
8e42e80208
trace fix
2004-04-11 01:45:29 +00:00
Glenn Maynard
de3556d086
focus fixes
2004-03-25 22:13:51 +00:00
Glenn Maynard
1588f118a9
PlayStartSound, etc. always play at PREFS sound volume
2004-03-25 21:41:11 +00:00
Chris Danford
7807b0c703
don't use PlayOnce in performance critical places
2004-03-23 23:56:38 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
db48c0715d
log which players are joined
2004-03-13 10:26:51 +00:00
Glenn Maynard
41c33995ab
log all skips
2004-03-06 07:21:15 +00:00
Chris Danford
6154c14f86
add calorie tracking
...
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard
b665a81749
fix crash going from gameplay to how to play with delayed screen loads off
2004-02-16 05:30:31 +00:00
Glenn Maynard
b281750bcd
As far as I can tell, Tim Hentenaar ("matriarktervel") has exactly one
...
commit to ScreenManager.cpp, adding his name to the top. Remove it ...
2004-02-10 22:11:32 +00:00
Glenn Maynard
713ef39b04
fix timestamping always showing
2004-01-30 06:39:06 +00:00
Glenn Maynard
6e13a833d2
simplify
...
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Glenn Maynard
e8c7082aa3
skip logging
2004-01-29 21:02:51 +00:00
Glenn Maynard
8b2c58056b
Make sure we always send at least one update before drawing.
2004-01-29 05:12:18 +00:00
Glenn Maynard
d729a0e7aa
ScreenSystemLayer::UpdateTimestampAndSkips cleanup
...
send SM_LoseFocus when bringing up an input window, minimenu, etc,
and on AddNewScreenToTop
2004-01-26 23:06:50 +00:00
Glenn Maynard
47440ed830
m_MessageSendOnPop fix
2004-01-26 22:19:33 +00:00
Glenn Maynard
3e578179f4
fix using GAMESTATE before Reset
2004-01-21 05:18:16 +00:00
Chris Danford
5580eccda5
add ScreenEnding to show stats
...
add weight/calories to Profile
2004-01-07 02:56:47 +00:00
Chris Danford
a10afba6f9
fix incorrect credits text coming out of operator menu
2004-01-03 21:02:46 +00:00
Chris Danford
93808b1a0d
reload credits fonts on F2
2004-01-03 20:34:16 +00:00
Chris Danford
7e931de880
more credits text cleanup
2004-01-03 20:14:09 +00:00
Chris Danford
97146abaaf
clean up memory card logic
2004-01-03 03:42:40 +00:00
Glenn Maynard
d5f638d5d9
fix one-frame window where input is accepted in the editor during
...
tweenout after selecting "exit", resulting in crashes
2003-12-29 03:09:29 +00:00
Glenn Maynard
a92ed2b843
add CreditsJoinOnly
2003-12-29 02:36:55 +00:00
Glenn Maynard
5161b90923
fix CREDITS_TEXT_HOME
2003-12-26 01:48:46 +00:00
Glenn Maynard
ef6b831ea3
cache Course::GetCourseInfo results
2003-12-21 02:54:23 +00:00
Chris Danford
67a6fddcf3
load profile from memory card, fix memory card file flushing
2003-12-19 08:17:44 +00:00
Glenn Maynard
588836df07
generic beat sync
2003-12-18 08:53:38 +00:00
Chris Danford
d68cb6eafc
tweak credits metrics
2003-11-27 05:34:22 +00:00
Glenn Maynard
076a9a84ab
SM_GainFocus, SM_LoseFocus
2003-11-25 21:57:00 +00:00
Chris Danford
ffc40fe994
add LightsDriver_ScreenMessage
2003-11-20 11:55:45 +00:00