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@@ -501,7 +501,8 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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Screen* ScreenManager::MakeNewScreen( CString sClassName )
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{
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/* By default, RageSounds handles the song timer. When we change screens, reset this;
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* screens turn this off in SM_GainFocus if they handle timers themselves (edit). */
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* screens turn this off in SM_GainFocus if they handle timers themselves (edit).
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* XXX: screens should turn this on in SM_LoseFocus if they handle timers themselves, too */
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SOUND->HandleSongTimer( true );
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/* Cleanup song data. This can free up a fair bit of memory, so do it before
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