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20,756 Commits 3 Branches 0 Tags
c4b75aee2ace13c10edbebcf355043ae6dc717b3
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6 Commits
Author SHA1 Message Date
Chris Danford 4a998771eb change calibrate sync to 8th notes 2006-03-22 17:40:19 +00:00
Chris Danford c9842df053 require one sample for every note on SGSyncMachine. There's no reason why the player should miss now that there's a 4 beat lead-in. 2006-03-22 05:07:21 +00:00
Chris Danford 00a08603a9 consolidate sync change strings and logic 2006-03-18 23:53:13 +00:00
Chris Danford de4b978da3 lower sample count because of 4 beats lead-in 2006-03-16 21:56:03 +00:00
Chris Danford e691b97d31 reset autosync between each loop in SGSyncMachine 2006-03-09 06:39:24 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
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