Colby Klein
fa31e8d187
Broadcast more specific messages when switching songs on the MusicWheel.
2008-12-23 08:18:47 +00:00
Chris Danford
7ceffc7335
restore SM_BackFromPlayerOptions
2008-09-18 07:54:36 +00:00
Colby Klein
a2bf15a7ef
Bring over CTRL+(letter) going directly to that letter in title sort from ScreenNetSelectMusic.
2008-09-09 22:43:16 +00:00
Colby Klein
d0ca5c85ef
Broadcast a message when native language display is toggled. Change the second arg for PlayerSelectMenu to SM_None, it doesn't seem to make a difference here.
2008-09-03 06:40:14 +00:00
Chris Danford
a4c8c66d10
add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric
2008-08-16 10:42:50 +00:00
Chris Danford
a9475c587b
broadcast on ChangeSteps
2008-08-01 17:51:39 +00:00
Chris Danford
dc76e93d98
add WrapChangeSteps, ChangeDifficulty->ChangeSteps
2008-08-01 11:14:06 +00:00
Colby Klein
01dcb2a8b7
Add SeectMenuChangesDifficulty. Instead of crashing when the PlayMode is not set, revert to PLAY_MODE_REGULAR.
2008-07-11 13:06:37 +00:00
Chris Danford
258a25c6e0
fix compile
2008-07-04 09:25:51 +00:00
Glenn Maynard
784ec2de98
fix left/right still changes difficulty after finalizing
2008-07-01 21:00:10 +00:00
Colby Klein
969abd5293
Fix gameplay using edit mode things when UsePlayerSelectMenu=true
2008-06-21 04:40:08 +00:00
Colby Klein
5f7877b6b3
Take the Player Options menu from ScreenNetSelectMusic, have it use Select instead of Up.
2008-06-21 04:04:59 +00:00
Chris Danford
20b11d27df
add IsAnExtraStageAndSelectionLocked. add metircs MinDifficultyForExtra, LockExtraStageSelection
2008-06-12 04:30:51 +00:00
Glenn Maynard
43daaf5a1f
Fix crash on join when SSM is preloaded but doesn't have focus.
2008-05-28 01:21:52 +00:00
Glenn Maynard
a4b30a4cb0
move HandleMessage near HandleScreenMessage
2008-05-28 00:49:02 +00:00
Glenn Maynard
7e86936af7
Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead.
2008-05-28 00:48:15 +00:00
Chris Danford
d377c2b1a4
MENU_BUTTON_ -> GAME_BUTTON_
2008-05-21 05:36:09 +00:00
Chris Danford
f179a6d34b
Select to unchoose steps
2008-05-21 04:53:00 +00:00
Chris Danford
00c9ffcd67
OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow
2008-04-27 21:31:56 +00:00
Chris Danford
003678e5ce
broadcast PlayerOptionsChanged with param
2008-03-31 04:33:46 +00:00
Steve Checkoway
521c1c23e5
GAMEMAN-> to GameManager::
2008-03-24 12:50:16 +00:00
Glenn Maynard
95b1ddda5a
fix some STestMode + preloading
2008-03-18 16:32:55 +00:00
Glenn Maynard
3e36a05c5f
fix song.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2008-03-09 01:51:34 +00:00
Steve Checkoway
60f953f3c1
Fix comments. havn't -> haven't.
2008-01-05 11:56:03 +00:00
Chris Danford
9558ec7bb1
fix crash if menu timer expires while on song section
2007-09-14 21:34:42 +00:00
Chris Danford
43925dffee
let PreferredDifficulty have an effect even if PreferredStepsType isn't set
2007-08-25 07:23:15 +00:00
Chris Danford
58aa14142f
broadcast on SelectionState change
...
rename: StepsSelected->StepsChosen
2007-08-20 03:32:26 +00:00
Vecais Dumais Laacis
37f91c8b98
revert changes because Course's trail regeneration now doesnt invalidate m_pCurTrail pointer
2007-08-10 21:00:52 +00:00
Vecais Dumais Laacis
ebcc944076
fixed freed pointer use if returning to ScreenSelectMusic with course of random songs selected
2007-08-10 11:13:07 +00:00
Vecais Dumais Laacis
76b22d11ac
reverting unneeded changes
2007-08-08 08:42:45 +00:00
Steve Checkoway
60e94b15fb
Style.
2007-08-07 22:14:51 +00:00
Vecais Dumais Laacis
8809d2009e
clear cached trails on init
2007-08-07 11:38:17 +00:00
Glenn Maynard
7f08da77f1
set all lights modes in metrics (except for a couple programmatic ones
...
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard
982a134d2c
apply the music rate to the sample music
2007-05-27 06:22:20 +00:00
Glenn Maynard
7226e5a962
#BANNER tag for course files
2007-05-25 22:26:43 +00:00
Steve Checkoway
1dd699f78e
Load but set visible to false.
2007-05-19 22:36:37 +00:00
Steve Checkoway
3632a20c5b
Revert. This is the wrong way to do it.
2007-05-19 22:20:32 +00:00
Steve Checkoway
2ccaa568da
Only show the score frames for enabled players.
2007-05-19 22:17:15 +00:00
Chris Danford
71492cd106
add PreferredStepsType, fix StepsType jumps when changing songs if multiple StepsTypes are shown
2007-05-15 19:32:39 +00:00
Glenn Maynard
80470b92f9
some MENU -> GAME
2007-05-10 18:43:44 +00:00
Glenn Maynard
3d4e86c241
fix late join options menu crash
2007-05-03 21:15:09 +00:00
Glenn Maynard
620f5f8f07
fix importing after continue unjoins players
2007-05-01 17:48:57 +00:00
Glenn Maynard
eb792833d6
course 2p fixes
2007-04-29 19:54:56 +00:00
Glenn Maynard
c4f451a9ee
honor locked input for start presses
2007-04-26 17:07:35 +00:00
Glenn Maynard
90567a7a29
fix compile the
2007-04-25 00:49:58 +00:00
Glenn Maynard
d88d9388f8
simplify
2007-04-25 00:30:30 +00:00
Glenn Maynard
450ed7120b
remove m_bPickExtraStage, use false behavior. Extra stage stuff is way too complicated for too many niche cases.
2007-04-25 00:23:09 +00:00
Glenn Maynard
5318d0670d
Previously, BeginStage was called in SGameplay and FinishStage was called
...
in each place gameplay exits. This incremented the stage number in SSM,
and was brittle: FinishStage was sprinkled in many odd places. Do both
in SGameplay.
This increments the stage number as soon as gameplay ends. This only
affects evaluation. Use the stage number from StageStats there, instead
of the current stage, and adjust branches. During evaluation, the
game is on the upcoming stage and displaying old data for the last
stage, instead of the stage continuing through evaluation.
This also moves a bunch of scoring-related stuff out of SEvaluation,
to the end of gameplay, where it belongs. Eval is almost const, and things
won't break like they would before if Eval is not used.
2007-04-24 01:35:32 +00:00
Glenn Maynard
8a73c1c91e
asserts
2007-04-13 22:25:01 +00:00
Glenn Maynard
ab5ef1ef2a
allow courses to set their preferred style
2007-04-10 23:59:14 +00:00