Matt Denham
c3cd56b96f
no message
2004-02-29 05:32:08 +00:00
Matt Denham
588473f6ca
readjusting the color alignment in vivid
2004-02-25 08:22:57 +00:00
Matt Denham
f4419954a6
Changed the color cycling's rounding so that it matches up with DDR (and presumably everything else which truncates the number rather than actually rounding).
2004-02-21 05:20:39 +00:00
Chris Danford
3ca8601390
add front face culling
2004-02-04 11:05:33 +00:00
Chris Danford
9502f1c262
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
2004-02-04 09:55:18 +00:00
Chris Danford
70f9216c87
Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop.
2004-01-01 02:14:01 +00:00
Chris Danford
d338fcaa82
fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1
2004-01-01 00:03:14 +00:00
Chris Danford
6d88de983d
fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1
2003-12-31 23:47:01 +00:00
Chris Danford
4cf6e96f6b
support different explosion graphics per TapNoteScore
2003-12-31 21:40:38 +00:00
Chris Danford
c58101953f
per-element lighting flag for NoteSkins
2003-12-31 08:15:34 +00:00
Chris Danford
f05ce5eaed
change NoteSkin lighting
2003-12-31 03:42:59 +00:00
Chris Danford
4b3af8bd5c
add note color support for Tap Addition
2003-12-29 03:51:15 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
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Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00
Matt Denham
686f0656bd
Re-fix Autogen (I'll shoot the person who forgot about TAP_EMPTY)
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fix misc. errors with the BMS loader
finish support for 48th/64th notes in code
2003-11-13 07:35:58 +00:00
Glenn Maynard
1ed86b18fa
Oops.
2003-11-06 07:19:46 +00:00
Glenn Maynard
5a30c390d6
Fix crashes due to rendering nonexistant NOTE_TYPE_48TH and
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NOTE_TYPE_64TH.
2003-11-06 07:17:31 +00:00
Chris Danford
7c90cdca44
fix m_bFlipHeadAndTailWhenReverse
2003-10-19 07:47:16 +00:00
Chris Danford
3107c3b23b
add NoteSkin metric to flip head and tail drawing position
2003-10-14 04:41:24 +00:00
Glenn Maynard
ebfe37f70b
Several effect fixes and simplifications.
2003-09-30 03:14:09 +00:00
Chris Danford
cda57e7c5d
fix Model bugs exposed by use in NoteDisplay
2003-09-23 05:39:24 +00:00
Glenn Maynard
ee6d4f3f00
fix leak
2003-09-23 01:24:20 +00:00
Chris Danford
dba1188c97
remove .model file format, replace with more general .actor file format
2003-09-21 20:57:07 +00:00
Glenn Maynard
f4682f7255
Assertion to catch a div/0 a little earlier.
2003-09-16 00:47:52 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
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Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
7238de20aa
revert (better idea)
2003-09-12 02:44:14 +00:00
Glenn Maynard
c5e34614fa
Store note skin sprites in the note skin cache.
2003-09-12 01:30:59 +00:00
Glenn Maynard
ab3d3c622a
Fix visibility modifiers when combined with reverse modifiers
2003-09-04 05:27:43 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
10610e75ce
support mini, reverse in rave
2003-08-14 08:13:08 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Chris Danford
a2ebcfce01
show different tap graphic for additional notes created by a transform
2003-08-10 06:00:30 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
14605f01c0
Implement HoldHeadIsAboveWavyParts, HoldTailIsAboveWavyParts.
2003-07-17 07:37:56 +00:00
Glenn Maynard
4f9a687dab
We light hold heads; light tails, too.
2003-07-17 06:11:32 +00:00
Glenn Maynard
743c600d0f
Break up the monster HoldNote drawing function. No actual functional
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changes in this commit.
2003-07-17 06:10:25 +00:00
Chris Danford
4dfb7ee6a4
lighting for hold heads
2003-07-10 03:38:45 +00:00
Glenn Maynard
2af0ab21ed
allow using a model for hold tails
2003-07-09 05:57:48 +00:00
Glenn Maynard
f9ff8d49fb
Z-buffer for effects on the Z axis.
2003-07-09 01:34:48 +00:00
Glenn Maynard
1921765e9e
Allow for effects on the Z axis.
2003-07-09 00:49:05 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
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allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
3e4e26dd95
fix crash with very long hold notes
2003-06-28 02:15:27 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
4200c6051e
fix warning
2003-06-10 05:13:31 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
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Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Andrew Livy
1900979e46
fix crash on holdarrows -_-
2003-06-03 22:00:18 +00:00
Chris Danford
f32d40e07c
back out HoldNote step optimization
2003-06-02 17:34:41 +00:00
Chris Danford
6707a05e0d
draw HoldNotes in larger segments if not wavy
2003-05-31 04:54:09 +00:00