kyzentun
c29c9c0cee
Merge pull request #201 from kyzentun/FixSetFail
...
Fix global fail setting overriding song options.
2014-06-26 22:25:21 -06:00
AJ Kelly
0b7ca07576
Merge pull request #199 from kyzentun/RateCompensation
...
Changed GetYOffset to make CMods an MMods compensate for music rate.
2014-06-23 14:53:24 -05:00
kyzentun
2ee02c442f
Merge pull request #197 from kyzentun/SaveScreenshot
...
SaveScreenshot for Lua
2014-06-23 12:51:55 -06:00
Kyzentun
3a788651e5
Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does.
2014-06-20 13:54:56 -06:00
Kyzentun
b756386fda
Changed GetYOffset to make CMods an MMods compensate for music rate.
2014-06-17 03:14:17 -06:00
Kyzentun
f8e1e28286
Exposed StepMania::SaveScreenshot to Lua. Added prefix and suffix args for setting the screenshot name and removed the unused index arg. Added GetHighScore to PlayerStageStats and AddScreenshot to Profile so that Lua can imitate ScreenEvaluation's code for adding a screenshot to the profile. Removed hungarian notation from variable names in StepMania::SaveScreenshot.
2014-06-17 00:29:09 -06:00
kyzentun
f7b808ca29
Merge pull request #195 from kyzentun/AMV_in_projects
...
AMV in projects
2014-06-17 00:18:07 -06:00
Kyzentun
e4f1682964
ASSERT broken into two lines, as per shakesoda's suggestion.
2014-06-16 23:05:31 -06:00
Kyzentun
e8a57bd927
Merge branch 'SetCurrentSteps' of https://github.com/sigatrev/stepmania
2014-06-16 23:04:41 -06:00
Kyzentun
7e41d88feb
Fixed fake conflict in Profile.cpp.
2014-06-16 22:57:33 -06:00
kyzentun
708784889a
Merge pull request #163 from kyzentun/tweenable_mmods
...
Tweening for mmods.
2014-06-16 22:51:27 -06:00
kyzentun
3d2dd9b172
Merge pull request #155 from kyzentun/negative_haste
...
Negative haste and themable haste
2014-06-16 22:50:19 -06:00
AJ Kelly
bc93c01021
Merge pull request #194 from sigatrev/Dark
...
Better fix of float Dark
2014-06-15 15:43:26 -05:00
Kyzentun
955e6ddc7d
Added AMV to src/Makefile.am
2014-06-15 13:21:13 -06:00
sigatrev
ebb41302e0
Better fix of float Dark
...
One that actually works
2014-06-15 00:43:59 -05:00
sigatrev
0c97a223ef
Merge pull request #1 from wolfman2000/wolf-vs-amv-contribution
...
Set up ActorMultiVertex for other VS projects.
2014-06-14 23:56:07 -05:00
Jason Felds
e23ea4261b
Merge pull request #193 from sigatrev/Dark
...
Fix dark float
2014-06-15 00:46:59 -04:00
Jason Felds
acdb296276
Set up ActorMultiVertex for other VS projects.
2014-06-15 00:44:05 -04:00
sigatrev
477f987ed8
Fix dark float
...
Without applying internal diffuse to the receptors, dark percentages
under 100 were doing nothing.
2014-06-14 23:38:54 -05:00
sigatrev
dcf141c99e
AVM in VS2010 projects
2014-06-14 23:18:09 -05:00
Colby Klein
d0373f1ed6
Merge pull request #183 from sigatrev/judgment-message-tracks
...
fix judgment message param Tracks for holds
2014-06-09 00:56:55 -07:00
Dan Guzek
7d13a9963b
allow button messages in SSM's SelectMenu
...
This allows themers to make use of SelectMenuInputMessageCommand even
if they have SelectMenuChangesDifficulty set to true in their Metrics.
Neither _fallback nor Default use SelectMenuInputMessageCommand and,
for that matter, no theme I'm aware of does (perhaps because it's
essentially inaccessible as it is).
I use this to detect if a player presses START while holding SELECT on
SSM. This is possible with the existing code system, but that
CodeMessage does not fire until the player lets go of both buttons.
This allows the themer to check for that button combination more imm
ediately.
2014-06-01 21:28:17 -04:00
sigatrev
8fc5ae2cd4
fix GAMESTATE:SetCurrentSteps
...
assert was causing crash if steps were set to nil/null.
2014-06-01 19:23:56 -05:00
sigatrev
a436e04310
fix judgment message param Tracks for holds
2014-06-01 19:22:24 -05:00
Kyzentun
6db1199db5
Added PROFILE:GetHighScoreListIfExists for limiting memory footprint on searches. Added PROFILE:GetAllUsedHighScoreNames to provide a non-brute force way for obtaining a list of names. Added HighScoreList:GetHighestScoreOfName so the C++ side could do the iteration. Added HighScoreList:GetRankOfName for the same reason.
2014-05-13 13:34:38 -06:00
Kyzentun
c8476738f5
Exposed GAMESTATE:StoreRankingName and Profile:SetLastUsedHighScoreName to Lua. StoreRankingName no longer forces uppercase.
2014-05-12 22:01:22 -06:00
AJ Kelly
80c741f175
Merge pull request #164 from kyzentun/get_metric_group
...
Added THEME:GetMetricNamesInGroup and THEME:GetStringNamesInGroup.
2014-05-08 14:41:15 -05:00
Kyzentun
afc235e17b
Added THEME:GetMetricNamesInGroup and THEME:GetStringNamesInGroup.
2014-05-08 03:59:08 -06:00
Kyzentun
2b9982f505
Added Mmod compensation to ArrowEffects::GetYOffset.
2014-05-08 03:07:02 -06:00
Elliot Wolk
62630f7960
Revert "FFMpeg: Fix uninitialized AVFrame, which led to crashes with recent version of libav and ffmpeg"
...
This reverts commit 84903fce25 .
2014-05-07 22:51:39 -04:00
sigatrev
11ee34c1c8
oops
...
not sure how this didn't get included in that commit
2014-05-06 18:01:19 -05:00
sigatrev
d608953da7
added "Tracks" param to judgment message
...
which contains a list of all tracks included in the judgment
2014-05-06 17:56:51 -05:00
Colby Klein
612a3d1f73
Merge pull request #156 from sigatrev/Player/Notefield
...
Stop player from updating NoteField twice
2014-05-05 19:51:22 -07:00
sigatrev
bfbbd27485
Stop player from updating NoteField twice
...
Player was updating notefield in ActorFrame::Update and again in
m_pNoteField->Update. This should handle it better.
2014-05-05 18:18:05 -05:00
Kyzentun
ec3e76277c
Added interface for controlling the behavior of the hasts system. Added support for negative haste. Moves haste rate calculations to UpdateHasteRate. GetHasteRate now just returns the calculated value. Added FLOAT_NO_SPEED_INTERFACE and FLOAT_TABLE_INTERFACE macros to OptionsBinding.h
2014-05-05 14:16:08 -06:00
Colby Klein
2f593bad3d
Merge pull request #151 from kyzentun/player_options_fix
...
SongOptions Lua interface with the same design as the PlayerOptions interface.
2014-05-03 20:54:58 -07:00
Kyzentun
782a66502e
Accidentally left OptionsBinding.h out of previous commit.
2014-05-03 19:36:59 -06:00
Kyzentun
0dfb131291
Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h.
2014-05-03 19:27:32 -06:00
Colby Klein
198536b73f
Merge pull request #150 from kyzentun/player_options_fix
...
Fixed stack acciddent bug in PlayerOptions lua functions.
2014-05-03 00:51:34 -07:00
Kyzentun
b6b840187d
Made PlayerState:GetCurrentPlayerOptions safe to use. Added Docs/Themerdocs/modslevel.txt to explain what ModsLevel should be used by a theme using the new PlayerOptions interface.
2014-05-02 21:25:59 -06:00
Kyzentun
24f87d2e57
Fixed stack acciddent bug in PlayerOptions lua functions. Added skew and tilt mods to PlayerOptions::GetMods and FromOneModString for when the perspective isn't one of the old ones.
2014-05-02 16:45:49 -06:00
sigatrev
0c62e5fb9e
Allow NoteField Board to be an AutoActor
...
NoteField board was already an AutoActor, but code was requiring it to
be a derivative of Sprite. Allow any ActorClass to be used.
NoteField could already be accessed from below, using GetParent() on the
NoteField Board. For ease of allowing the board to be used for player
specific purposes, make notefield an actual child of Player, so the
Board can be accessed per player from the top down.
2014-05-02 17:01:38 -05:00
AJ Kelly
2d9db97905
Merge pull request #148 from kyzentun/player_options_fix
...
Player options fix
2014-05-02 02:51:41 -05:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Colby Klein
3f62d82ad7
Merge pull request #140 from sigatrev/style-methods
...
added methods to Style
2014-05-01 22:12:10 -07:00
Colby Klein
37c04f4979
Merge pull request #145 from kyzentun/return_all_children
...
Modified ActorFrame:GetChildren to actually return all children.
2014-05-01 22:12:03 -07:00
Colby Klein
1e469e25a3
Merge pull request #146 from sigatrev/LoadFunctions
...
run profile CustomLoadFunction when changing theme or assigning a local profile to a player
2014-05-01 22:11:51 -07:00
Colby Klein
476f26189d
Merge pull request #147 from sigatrev/noteskin-get-metric
...
added NOTESKIN:GetMetric() method
2014-05-01 22:11:41 -07:00
sigatrev
8d5a22a2e1
added NOTESKIN:GetMetric() method
...
none of the other type specific methods can call the "FallbackNoteSkin"
metric.
2014-05-01 19:03:38 -05:00
sigatrev
f1fc291989
run profile's CustomLoadFunction when changing theme or assigning a local profile to a player
...
This should make the custom load functions a lot more useful.
2014-04-30 21:30:30 -05:00