Commit Graph

3666 Commits

Author SHA1 Message Date
kyzentun c29c9c0cee Merge pull request #201 from kyzentun/FixSetFail
Fix global fail setting overriding song options.
2014-06-26 22:25:21 -06:00
AJ Kelly 0b7ca07576 Merge pull request #199 from kyzentun/RateCompensation
Changed GetYOffset to make CMods an MMods compensate for music rate.
2014-06-23 14:53:24 -05:00
kyzentun 2ee02c442f Merge pull request #197 from kyzentun/SaveScreenshot
SaveScreenshot for Lua
2014-06-23 12:51:55 -06:00
Kyzentun 3a788651e5 Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does. 2014-06-20 13:54:56 -06:00
Kyzentun b756386fda Changed GetYOffset to make CMods an MMods compensate for music rate. 2014-06-17 03:14:17 -06:00
Kyzentun f8e1e28286 Exposed StepMania::SaveScreenshot to Lua. Added prefix and suffix args for setting the screenshot name and removed the unused index arg. Added GetHighScore to PlayerStageStats and AddScreenshot to Profile so that Lua can imitate ScreenEvaluation's code for adding a screenshot to the profile. Removed hungarian notation from variable names in StepMania::SaveScreenshot. 2014-06-17 00:29:09 -06:00
kyzentun f7b808ca29 Merge pull request #195 from kyzentun/AMV_in_projects
AMV in projects
2014-06-17 00:18:07 -06:00
Kyzentun e4f1682964 ASSERT broken into two lines, as per shakesoda's suggestion. 2014-06-16 23:05:31 -06:00
Kyzentun e8a57bd927 Merge branch 'SetCurrentSteps' of https://github.com/sigatrev/stepmania 2014-06-16 23:04:41 -06:00
Kyzentun 7e41d88feb Fixed fake conflict in Profile.cpp. 2014-06-16 22:57:33 -06:00
kyzentun 708784889a Merge pull request #163 from kyzentun/tweenable_mmods
Tweening for mmods.
2014-06-16 22:51:27 -06:00
kyzentun 3d2dd9b172 Merge pull request #155 from kyzentun/negative_haste
Negative haste and themable haste
2014-06-16 22:50:19 -06:00
AJ Kelly bc93c01021 Merge pull request #194 from sigatrev/Dark
Better fix of float Dark
2014-06-15 15:43:26 -05:00
Kyzentun 955e6ddc7d Added AMV to src/Makefile.am 2014-06-15 13:21:13 -06:00
sigatrev ebb41302e0 Better fix of float Dark
One that actually works
2014-06-15 00:43:59 -05:00
sigatrev 0c97a223ef Merge pull request #1 from wolfman2000/wolf-vs-amv-contribution
Set up ActorMultiVertex for other VS projects.
2014-06-14 23:56:07 -05:00
Jason Felds e23ea4261b Merge pull request #193 from sigatrev/Dark
Fix dark float
2014-06-15 00:46:59 -04:00
Jason Felds acdb296276 Set up ActorMultiVertex for other VS projects. 2014-06-15 00:44:05 -04:00
sigatrev 477f987ed8 Fix dark float
Without applying internal diffuse to the receptors, dark percentages
under 100 were doing nothing.
2014-06-14 23:38:54 -05:00
sigatrev dcf141c99e AVM in VS2010 projects 2014-06-14 23:18:09 -05:00
Colby Klein d0373f1ed6 Merge pull request #183 from sigatrev/judgment-message-tracks
fix judgment message param Tracks for holds
2014-06-09 00:56:55 -07:00
Dan Guzek 7d13a9963b allow button messages in SSM's SelectMenu
This allows themers to make use of SelectMenuInputMessageCommand even
if they have SelectMenuChangesDifficulty set to true in their Metrics.

Neither _fallback nor Default use SelectMenuInputMessageCommand and,
for that matter, no theme I'm aware of does (perhaps because it's
essentially inaccessible as it is).

I use this to detect if a player presses START while holding SELECT on
SSM.  This is possible with the existing code system, but that
CodeMessage does not fire until the player lets go of both buttons.
This allows the themer to check for that button combination more imm
ediately.
2014-06-01 21:28:17 -04:00
sigatrev 8fc5ae2cd4 fix GAMESTATE:SetCurrentSteps
assert was causing crash if steps were set to nil/null.
2014-06-01 19:23:56 -05:00
sigatrev a436e04310 fix judgment message param Tracks for holds 2014-06-01 19:22:24 -05:00
Kyzentun 6db1199db5 Added PROFILE:GetHighScoreListIfExists for limiting memory footprint on searches. Added PROFILE:GetAllUsedHighScoreNames to provide a non-brute force way for obtaining a list of names. Added HighScoreList:GetHighestScoreOfName so the C++ side could do the iteration. Added HighScoreList:GetRankOfName for the same reason. 2014-05-13 13:34:38 -06:00
Kyzentun c8476738f5 Exposed GAMESTATE:StoreRankingName and Profile:SetLastUsedHighScoreName to Lua. StoreRankingName no longer forces uppercase. 2014-05-12 22:01:22 -06:00
AJ Kelly 80c741f175 Merge pull request #164 from kyzentun/get_metric_group
Added THEME:GetMetricNamesInGroup and THEME:GetStringNamesInGroup.
2014-05-08 14:41:15 -05:00
Kyzentun afc235e17b Added THEME:GetMetricNamesInGroup and THEME:GetStringNamesInGroup. 2014-05-08 03:59:08 -06:00
Kyzentun 2b9982f505 Added Mmod compensation to ArrowEffects::GetYOffset. 2014-05-08 03:07:02 -06:00
Elliot Wolk 62630f7960 Revert "FFMpeg: Fix uninitialized AVFrame, which led to crashes with recent version of libav and ffmpeg"
This reverts commit 84903fce25.
2014-05-07 22:51:39 -04:00
sigatrev 11ee34c1c8 oops
not sure how this didn't get included in that commit
2014-05-06 18:01:19 -05:00
sigatrev d608953da7 added "Tracks" param to judgment message
which contains a list of all tracks included in the judgment
2014-05-06 17:56:51 -05:00
Colby Klein 612a3d1f73 Merge pull request #156 from sigatrev/Player/Notefield
Stop player from updating NoteField twice
2014-05-05 19:51:22 -07:00
sigatrev bfbbd27485 Stop player from updating NoteField twice
Player was updating notefield in ActorFrame::Update and again in
m_pNoteField->Update. This should handle it better.
2014-05-05 18:18:05 -05:00
Kyzentun ec3e76277c Added interface for controlling the behavior of the hasts system. Added support for negative haste. Moves haste rate calculations to UpdateHasteRate. GetHasteRate now just returns the calculated value. Added FLOAT_NO_SPEED_INTERFACE and FLOAT_TABLE_INTERFACE macros to OptionsBinding.h 2014-05-05 14:16:08 -06:00
Colby Klein 2f593bad3d Merge pull request #151 from kyzentun/player_options_fix
SongOptions Lua interface with the same design as the PlayerOptions interface.
2014-05-03 20:54:58 -07:00
Kyzentun 782a66502e Accidentally left OptionsBinding.h out of previous commit. 2014-05-03 19:36:59 -06:00
Kyzentun 0dfb131291 Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h. 2014-05-03 19:27:32 -06:00
Colby Klein 198536b73f Merge pull request #150 from kyzentun/player_options_fix
Fixed stack acciddent bug in PlayerOptions lua functions.
2014-05-03 00:51:34 -07:00
Kyzentun b6b840187d Made PlayerState:GetCurrentPlayerOptions safe to use. Added Docs/Themerdocs/modslevel.txt to explain what ModsLevel should be used by a theme using the new PlayerOptions interface. 2014-05-02 21:25:59 -06:00
Kyzentun 24f87d2e57 Fixed stack acciddent bug in PlayerOptions lua functions. Added skew and tilt mods to PlayerOptions::GetMods and FromOneModString for when the perspective isn't one of the old ones. 2014-05-02 16:45:49 -06:00
sigatrev 0c62e5fb9e Allow NoteField Board to be an AutoActor
NoteField board was already an AutoActor, but code was requiring it to
be a derivative of Sprite. Allow any ActorClass to be used.

NoteField could already be accessed from below, using GetParent() on the
NoteField Board. For ease of allowing the board to be used for player
specific purposes, make notefield an actual child of Player, so the
Board can be accessed per player from the top down.
2014-05-02 17:01:38 -05:00
AJ Kelly 2d9db97905 Merge pull request #148 from kyzentun/player_options_fix
Player options fix
2014-05-02 02:51:41 -05:00
Kyzentun 421a9be57b Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place. 2014-05-01 23:23:20 -06:00
Colby Klein 3f62d82ad7 Merge pull request #140 from sigatrev/style-methods
added methods to Style
2014-05-01 22:12:10 -07:00
Colby Klein 37c04f4979 Merge pull request #145 from kyzentun/return_all_children
Modified ActorFrame:GetChildren to actually return all children.
2014-05-01 22:12:03 -07:00
Colby Klein 1e469e25a3 Merge pull request #146 from sigatrev/LoadFunctions
run profile CustomLoadFunction when changing theme or assigning a local profile to a player
2014-05-01 22:11:51 -07:00
Colby Klein 476f26189d Merge pull request #147 from sigatrev/noteskin-get-metric
added NOTESKIN:GetMetric() method
2014-05-01 22:11:41 -07:00
sigatrev 8d5a22a2e1 added NOTESKIN:GetMetric() method
none of the other type specific methods can call the "FallbackNoteSkin"
metric.
2014-05-01 19:03:38 -05:00
sigatrev f1fc291989 run profile's CustomLoadFunction when changing theme or assigning a local profile to a player
This should make the custom load functions a lot more useful.
2014-04-30 21:30:30 -05:00