Commit Graph
33987 Commits
Author SHA1 Message Date
Kyzentun bffeda6dc0 Pretend I didn't forget the +1. 2014-08-02 19:44:25 -06:00
Kyzentun f58f111cfd Changed GetStylesForGame to not traverse the list of styles twice. 2014-08-02 19:34:39 -06:00
Kyzentun e907454943 Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania 2014-08-02 17:17:17 -06:00
sigatrev 3478bc7650 added GetStylesForGame method 2014-08-02 18:09:52 -05:00
AJ Kelly df5765c48a Merge pull request #251 from sigatrev/MusicSpeed
maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
sigatrev 6487261f32 maintain music rate speed adjust after music has finished
Keeps things like BGA effect clocks consistent when music stops.
2014-08-01 23:45:21 -05:00
Kyzentun f0d6bce62a Disabled AddATIToList on Windows because it makes mapconv crash. 2014-08-01 11:16:17 -06:00
freem 206d416932 we don't have a "make test", so travis reports the build as "failed"
(also throw in an IRC notification)
2014-08-01 05:36:20 -05:00
freem d32aa39925 add compile status from travis-ci; thanks @shakesoda 2014-08-01 05:05:42 -05:00
freem dd9576397b add libglew-dev to list of packages to get
will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-01 05:05:28 -05:00
Colby Klein 12c93349f3 Merge pull request #190 from sieben/travis-ci
Adding a .travis.yml file to use the travis-ci.org
2014-08-01 02:49:29 -07:00
Kyzentun 392ac045eb Added MusicWheel:GetSelectedSection. 2014-07-31 14:57:00 -06:00
Kyzentun 18b2d73bb1 Fixed invalid note type trace to use correct escape sequence. 2014-07-31 11:25:05 -06:00
freem 48425fa998 <Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
<Mad_Matt> someone should probably remove those
2014-07-31 11:58:58 -05:00
freem 1042327690 add libtommath and libtomcrypt to ignore list 2014-07-31 11:58:21 -05:00
kyzentun d7fade2f0b Merge pull request #244 from sigatrev/TapNote-enums
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00
kyzentun 97bcfb37de Merge pull request #240 from sigatrev/UpdatePlayerSongPositions
UpdateSongPositions
2014-07-30 23:03:41 -06:00
kyzentun 77e0d70f39 Merge pull request #236 from kyzentun/RevalidateNoteDataATIs
Added revalidation scheme to NoteData's all_tracks_iterator
2014-07-30 23:02:13 -06:00
kyzentun 9a0219c6b6 Merge pull request #231 from kyzentun/ChangeGame
SetGame
2014-07-30 23:01:59 -06:00
freem 35fea8f68d updating luadocs 2014-07-30 04:37:21 -05:00
Kyzentun 076d67132d Reverted BitmapText::LoadFromNode back to previous logic.
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00
Colby Klein 1d5f4ec115 Merge pull request #246 from Tatsh/secure-rpath
Add option --with-ffmpeg-rpath
2014-07-29 08:45:55 -07:00
freem 9038056ba4 Make default value for NumBackgrounds preference 10.
(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-07-28 17:54:50 -05:00
Andrew Udvare eab2143ea7 Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults 2014-07-28 03:33:31 -07:00
Kyzentun ee53b9e601 Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better. 2014-07-27 21:38:43 -06:00
Kyzentun a5db63657c Changed GameCommand screen validation to allow OptionsList to work again. 2014-07-27 01:47:30 -06:00
AJ Kelly 52ed5c3f55 Merge pull request #245 from sigatrev/ActorScroller
fix ActorScroller wrapping
2014-07-26 19:27:34 -05:00
freem bc73e053bb telling Visual Studio to shut up about more warnings wrt/double and float 2014-07-26 19:01:49 -05:00
freem 71abf53d3c we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-07-26 19:00:50 -05:00
sigatrev b0cac56864 fix ActorScroller wrapping
looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-07-26 18:55:39 -05:00
freem ec66fc21bb explicit float postfix added to some numbers in order to get visual studio to shut up 2014-07-26 16:06:18 -05:00
freem 3239e4698d update ScreenGameOver with a fancier "game over" graphic and bigger text 2014-07-26 15:48:36 -05:00
sigatrev e81af8c131 Enums for TapNoteType, TapNoteSubType, and TapNoteSource
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).

I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-07-25 18:45:02 -05:00
Kyzentun 32e5d7e90c Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. 2014-07-25 14:33:15 -06:00
freem 527e93c792 [Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation 2014-07-25 12:59:47 -05:00
freem 0756bfa5f4 make [ScreenHowToPlay] CharacterName metric work again 2014-07-25 01:39:33 -05:00
Kyzentun c05a173d52 Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it. 2014-07-25 00:20:38 -06:00
sigatrev acd3340c57 UpdateSongPositions
It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.

ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-07-24 19:45:17 -05:00
Jason Felds 1cee5c0e68 Merge pull request #234 from dtinth/xcode5.1.1
Make StepMania compile in Xcode 5.1.1
2014-07-24 19:56:43 -04:00
Thai Pangsakulyanont dbc1dba403 Merge branch 'master' of https://github.com/stepmania/stepmania into xcode5.1.1 2014-07-25 08:46:27 +09:00
Thai Pangsakulyanont 0b8ee8475c add note 2014-07-25 08:45:24 +09:00
freem 166ae6ea11 fix really awkward positioning of this line (was using spaces instead of tabs) 2014-07-24 17:51:02 -05:00
freem c0a8528d6a DX8->DX9 in the rarely updated Manual 2014-07-24 16:58:34 -05:00
freem f286be18ab make a note about DirectX 9 in the NSIS installer script
(I'm not sure how to fix it just yet)
2014-07-24 16:57:19 -05:00
freem ba76310feb add missing nextrow character for options rows 2014-07-24 14:08:37 -05:00
Kyzentun bc7217908d Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos. 2014-07-24 03:38:17 -06:00
Kyzentun ba0a0c69d2 Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest. 2014-07-23 13:25:04 -06:00
Kyzentun dc55f1391a Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example. 2014-07-23 05:34:23 -06:00
Kyzentun 84766a7cff Changed LogDisplay to use the full message for IgnoreIdentical. 2014-07-23 00:09:04 -06:00
Thai Pangsakulyanont 1d1c2925f1 Make StepMania compile in Xcode 5.1.1
project:

- Mac OS X 10.6 SDK is used.
- Architecture has been set to 32-bit. Otherwise, `MemoryCardDriverThreaded_MacOSX` and `HIDDevice` will not compile.
- Replaced the outdated `README` file with a new `README.md`.

libmad:

- Use FPM_64BIT instead of FPM_INTEL. Otherwise, it will not compile. Also, latest Xcode seems not to support `$(...)` expansion in defining macros. Instead, they are hardcoded in the build settings.

stepmania:

- Removed compiler flags `-finline-limit` and `-falign-loops=16`
2014-07-23 12:49:58 +09:00