Glenn Maynard
bf8ded44c6
remove sAniDir
2006-10-09 07:49:40 +00:00
Glenn Maynard
295ab135b9
ActorUtil::GetAttrPath
2006-10-09 07:48:52 +00:00
Glenn Maynard
ccf171dbc8
use GetAttrPath
2006-10-09 07:44:37 +00:00
Glenn Maynard
7477cd1e4f
_Source, for real source paths in error messages
2006-10-09 07:42:18 +00:00
Glenn Maynard
0c74193c2c
use Def
2006-10-09 07:32:39 +00:00
Glenn Maynard
5eafec5ab8
fixup
2006-10-09 07:32:26 +00:00
Glenn Maynard
c8e76b5048
add Def{} helper.
...
(This uses the debug API. This particular use seems OK, but maybe
should be abstracted.)
2006-10-09 07:30:48 +00:00
Glenn Maynard
52edd053bd
enable debug library
2006-10-09 07:28:01 +00:00
Glenn Maynard
255501ead1
use "@path", like the rest of lua
2006-10-09 07:20:40 +00:00
Glenn Maynard
1f6aaf18b9
use ActorUtil::GetAttrPath
2006-10-09 06:55:28 +00:00
Glenn Maynard
b113467c20
Mark the directory of actor definition XNodes in the nodes themselves.
...
Use ActorUtil::GetAttrPath to look up a path, with automatic
handling of relative paths. This way, we don't need to do it
in every place we look up paths.
(For Lua nodes, this will be set by Lua.)
2006-10-09 06:54:52 +00:00
Glenn Maynard
e2aaa1841e
first-pass test/example case: actor descriptions in Lua
2006-10-09 05:52:33 +00:00
Glenn Maynard
7d795e5703
first-pass: actor descriptions in Lua
2006-10-09 05:51:12 +00:00
Glenn Maynard
d0ab27b056
simplify
2006-10-09 05:43:24 +00:00
Glenn Maynard
206f731d79
simplify
2006-10-09 05:18:17 +00:00
Glenn Maynard
612e2fa1df
simplify
2006-10-09 05:16:35 +00:00
Glenn Maynard
c54bdfc412
AppendAttrFrom
2006-10-09 05:14:23 +00:00
Glenn Maynard
f588a033a8
avoid ambiguity with template AppendAttr
2006-10-09 05:13:08 +00:00
Glenn Maynard
9b0c213a03
fix inconsistent behavior because of out of date cache
2006-10-09 02:12:55 +00:00
Glenn Maynard
d7776aba60
evaluate enums directly
2006-10-09 01:34:16 +00:00
Glenn Maynard
e0b788de16
unneeded LuaHelpers::RunAtExpressionS
2006-10-09 01:22:17 +00:00
Glenn Maynard
ce07b22b56
fix up Context handling
2006-10-09 01:15:49 +00:00
Glenn Maynard
afa611c36d
fix error handling
2006-10-09 01:15:09 +00:00
Glenn Maynard
40b8df3488
attribute update
2006-10-09 00:59:30 +00:00
Glenn Maynard
3cae60d6fd
Currently, expression handling in XML is spotting and inconsistent.
...
Each actor type needs to evaluate attributes; only a few do. Strings
are handled with the "@foo()" notation.
Instead, after loading an XML file for loading as an actor,
precompile all XML attributes as Lua expressions.
The primary difference to code is:
- previously, Attr="string" would act as a string if it was being
read as one. Now, specify Attr='"string"'. Attr="@string" is
a shorthand. (note that @strings will not be parsed as Lua
strings, so can not use Lua escape characters)
- previously, Attr="@func()" would evaluate func(), and the value
of the attribute would be the return value of the function. This
was only supported for a few attributes. Now, say Attr="func()",
and this will work for all fields.
- Attributes of other types are unchanged, except that all attributes
may be Lua expressions, eg. Width="SCREEN_WIDTH".
- Attributes names ending with "Command" are special, like metrics.
Prefix "%" to disable this.
This brings XML handling in line with metric handling. (This is an intermediary
step; I have another idea that follows from this that should eliminate the annoying
"'foo'"/"@foo".)
2006-10-09 00:49:30 +00:00
Glenn Maynard
2e3b047880
fix demo
2006-10-09 00:38:27 +00:00
Steve Checkoway
0a88ac65f2
Narrow the Load() interface--there's no need to expose the initial offset or the returned offset. Call InitEntities() to make sure those are set up.
2006-10-08 23:44:58 +00:00
Glenn Maynard
6322ded0dc
move command parsing into LuaHelpers. It's not Actor-specific other
...
than a few compatibility hacks.
2006-10-08 22:24:15 +00:00
Steve Checkoway
b06cb5a268
LUA_USE_MACOSX
2006-10-08 21:05:06 +00:00
Steve Checkoway
4d8564e803
LUA_USE_LINUX
2006-10-08 21:04:22 +00:00
Glenn Maynard
5c1ffb5c6a
simplify
2006-10-08 04:29:09 +00:00
Glenn Maynard
fc255b06eb
simplify, remove unused
2006-10-07 23:14:58 +00:00
Glenn Maynard
3709ae28fc
move CourseDifficulty names into the course loader/writer; they're
...
retained there for compatibility but not used anywhere else
2006-10-07 23:12:40 +00:00
Glenn Maynard
4ccea4e87b
phase out separate course difficulty names
2006-10-07 22:49:04 +00:00
Glenn Maynard
b4102e79c6
phase out separate course difficulty names
2006-10-07 22:42:47 +00:00
Glenn Maynard
a0d37ae44f
fix gcc compile
2006-10-07 22:34:31 +00:00
Glenn Maynard
78a91ba878
revert. You brought back a type I've been trying to remove.
2006-10-07 22:33:24 +00:00
Steve Checkoway
df5d19bd97
Cleanup.
2006-10-07 11:41:52 +00:00
Jason Felds
72cf10f1a5
VC8 fix: inline if wasn't working. Old code is still commented in there.
2006-10-07 11:36:13 +00:00
Jason Felds
ec5479a283
Remove RageSoundReader_Resample_Fast.* from compilation.
2006-10-07 11:12:23 +00:00
Steve Checkoway
73663c4f8a
CourseDifficulty.
2006-10-07 10:49:53 +00:00
Steve Checkoway
64cf91a6bc
Make CourseDifficulty its own enum.
2006-10-07 10:49:04 +00:00
Steve Checkoway
0600ff5a1c
Invalid.
2006-10-07 09:46:11 +00:00
Glenn Maynard
617e8b5335
FOREACH_ENUM2 -> FOREACH_ENUM
2006-10-07 08:56:58 +00:00
Glenn Maynard
30fd6d77b4
maybe workaround g++ 3.3 weirdness
2006-10-07 08:56:12 +00:00
Steve Checkoway
dff1ed1c05
Remove files.
2006-10-07 08:28:51 +00:00
Glenn Maynard
82f51bc3d4
more generic type-punning helper
2006-10-07 08:17:15 +00:00
Glenn Maynard
586c1fc497
unused
2006-10-07 08:15:50 +00:00
Glenn Maynard
f226138ff8
update
2006-10-07 08:06:57 +00:00
Glenn Maynard
e4ca9a11c2
remove BasicType hack. With bound enums, we don't need this,
...
we get automatic range checking, and preferences don't become
invalid if we change enums internally.
2006-10-07 08:06:21 +00:00