Commit Graph

206 Commits

Author SHA1 Message Date
Glenn Maynard 394950b1eb FileType_Invalid 2006-10-14 02:59:24 +00:00
Glenn Maynard 633adf30b7 if a path ends in a slash, it's always a directory 2006-10-14 02:57:24 +00:00
Glenn Maynard 98a752669f remove ActorParam 2006-10-14 02:39:52 +00:00
Glenn Maynard 28ff9ee684 simplify 2006-10-13 21:59:19 +00:00
Glenn Maynard 933c87eb21 error handling 2006-10-13 03:36:00 +00:00
Glenn Maynard f9c5cca641 Don't search globals. 2006-10-13 03:35:24 +00:00
Glenn Maynard 5cdf0e8d7e Don't set globals for params. This was previously used for filenames. Use P.name. 2006-10-13 03:34:44 +00:00
Glenn Maynard 1c372a918c move code out of macro
move common code into ActorUtil::Create
2006-10-11 07:33:38 +00:00
Glenn Maynard 2201d813b2 cleanup more 2006-10-11 04:58:11 +00:00
Glenn Maynard 0b87622780 tighten up MergeActorXML: only merge commands, fix and clean up
warning
2006-10-11 04:54:08 +00:00
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Glenn Maynard 8e8a10f56c ActorUtil::GetWhere 2006-10-09 08:08:17 +00:00
Glenn Maynard ccf171dbc8 use GetAttrPath 2006-10-09 07:44:37 +00:00
Glenn Maynard 7477cd1e4f _Source, for real source paths in error messages 2006-10-09 07:42:18 +00:00
Glenn Maynard 255501ead1 use "@path", like the rest of lua 2006-10-09 07:20:40 +00:00
Glenn Maynard b113467c20 Mark the directory of actor definition XNodes in the nodes themselves.
Use ActorUtil::GetAttrPath to look up a path, with automatic
handling of relative paths.  This way, we don't need to do it
in every place we look up paths.

(For Lua nodes, this will be set by Lua.)
2006-10-09 06:54:52 +00:00
Glenn Maynard 7d795e5703 first-pass: actor descriptions in Lua 2006-10-09 05:51:12 +00:00
Glenn Maynard 206f731d79 simplify 2006-10-09 05:18:17 +00:00
Glenn Maynard 612e2fa1df simplify 2006-10-09 05:16:35 +00:00
Glenn Maynard c54bdfc412 AppendAttrFrom 2006-10-09 05:14:23 +00:00
Glenn Maynard d7776aba60 evaluate enums directly 2006-10-09 01:34:16 +00:00
Glenn Maynard e0b788de16 unneeded LuaHelpers::RunAtExpressionS 2006-10-09 01:22:17 +00:00
Glenn Maynard 3cae60d6fd Currently, expression handling in XML is spotting and inconsistent.
Each actor type needs to evaluate attributes; only a few do.  Strings
are handled with the "@foo()" notation.

Instead, after loading an XML file for loading as an actor,
precompile all XML attributes as Lua expressions.

The primary difference to code is:
 - previously, Attr="string" would act as a string if it was being
   read as one.  Now, specify Attr='"string"'.  Attr="@string" is
   a shorthand.  (note that @strings will not be parsed as Lua
   strings, so can not use Lua escape characters)
 - previously, Attr="@func()" would evaluate func(), and the value
   of the attribute would be the return value of the function.  This
   was only supported for a few attributes.  Now, say Attr="func()",
   and this will work for all fields.
 - Attributes of other types are unchanged, except that all attributes
   may be Lua expressions, eg. Width="SCREEN_WIDTH".
 - Attributes names ending with "Command" are special, like metrics.
   Prefix "%" to disable this.

This brings XML handling in line with metric handling.  (This is an intermediary
step; I have another idea that follows from this that should eliminate the annoying
"'foo'"/"@foo".)
2006-10-09 00:49:30 +00:00
Glenn Maynard 6322ded0dc move command parsing into LuaHelpers. It's not Actor-specific other
than a few compatibility hacks.
2006-10-08 22:24:15 +00:00
Glenn Maynard 6808723b85 XNodeValue base class, Copy() 2006-10-06 06:26:53 +00:00
Glenn Maynard 430a794b31 fix copy 2006-10-04 23:42:08 +00:00
Glenn Maynard 1a89ddfccd pointer to attributes 2006-10-03 00:07:01 +00:00
Glenn Maynard 83defce27b XML update 2006-10-02 22:52:57 +00:00
Glenn Maynard d188c2fd12 use GetName, GetValue 2006-10-02 06:12:42 +00:00
Glenn Maynard 85eb3e0a05 more useful error messages 2006-09-29 07:24:40 +00:00
Glenn Maynard 02a4b35d51 bound alignment constants 2006-09-26 20:00:27 +00:00
Glenn Maynard 46b2444705 remove special cases 2006-09-26 09:08:36 +00:00
Glenn Maynard f567a0fd28 cleanup arg order 2006-09-26 08:54:54 +00:00
Glenn Maynard 3eddfac7fc nil already pushed 2006-09-23 02:48:12 +00:00
Glenn Maynard c9045a920c use RunExpression 2006-09-23 02:25:36 +00:00
Glenn Maynard 0ad4fcf6e2 ParseActorCommands( Lua *, sCommands ) -> onto stack 2006-09-22 18:59:26 +00:00
Glenn Maynard 6da267ae30 make compile errors for commands less fatal 2006-09-22 18:58:00 +00:00
Glenn Maynard 8cb1c66023 remove SetName 2006-09-22 09:43:12 +00:00
Glenn Maynard f8c1675309 allocate later
don't set name for binary chunks
2006-09-22 04:56:35 +00:00
Glenn Maynard 6f1dbf32d5 don't specify a dummy name for the expression, so RunScript
shows useful error messages
2006-09-22 04:25:38 +00:00
Glenn Maynard 355fdd7264 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:36:40 +00:00
Glenn Maynard 3a57dca6c4 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:24:22 +00:00
Steve Checkoway 6ea2a41b00 Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible. 2006-09-17 01:19:19 +00:00
Steve Checkoway 6051deb2a8 Comment. 2006-09-16 03:59:02 +00:00
Jason Felds 43bc8400a0 Tab cleanup. 2006-08-18 03:09:42 +00:00
Glenn Maynard 30963ab843 all dialogs are warnings 2006-08-16 01:58:44 +00:00
Glenn Maynard bf3d73fcef unwrap 2006-08-16 01:56:54 +00:00
Glenn Maynard 4ab47c8f0c Throw -> Dialog 2006-08-16 01:56:16 +00:00
Glenn Maynard 8af826fc3f set parent before calling LoadFromNode 2006-08-15 19:25:45 +00:00
Glenn Maynard 832679370b remove unused params 2006-08-15 19:19:59 +00:00