Throw -> Dialog
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@@ -197,7 +197,7 @@ Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode, Actor *
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RString sName;
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if( !pChild->GetAttrValue( "Name", sName ) )
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{
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RageException::Throw( ssprintf("Param node in '%s' is missing the attribute 'Name'", sDir.c_str()) );
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Dialog::OK( ssprintf("Param node in '%s' is missing the attribute \"Name\"", sDir.c_str()), "MISSING_ATTRIBUTE_WARNING" );
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}
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LuaHelpers::RunAtExpressionS( sName );
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@@ -214,7 +214,7 @@ Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode, Actor *
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}
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else
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{
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RageException::Throw( ssprintf("Param node in '%s' is missing the attribute 'Function' or 'Value'", sDir.c_str()) );
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Dialog::OK( ssprintf("Param node in '%s' is missing the attribute \"Value\"", sDir.c_str()), "MISSING_ATTRIBUTE_WARNING" );
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}
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}
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}
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