remove SetName
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@@ -490,10 +490,6 @@ apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands )
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LUA->Release( L );
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ASSERT_M( !pRet->IsNil(), sLuaFunction.c_str() );
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if( sCommands.size() > 0 && sCommands[0] != '\033' ) // not a binary chunk
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pRet->SetName( sLuaFunction );
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return apActorCommands( pRet );
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}
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