Steve Checkoway
6282d6b0b5
Cleanup unused.
2007-07-23 05:26:37 +00:00
Steve Checkoway
dd78150ab6
Remove copied code since we don't use 10.2.8 any more. Minimum requirements are 10.3.9.
2007-07-23 05:25:24 +00:00
Steve Checkoway
7671e73bb6
Use sysctlbyname.
2007-07-23 05:23:30 +00:00
Steve Checkoway
73485cb56a
Use the hardware dictionary to specify the model of mac being used.
...
Move to sysctl instead of gestalt since it's being used for hw.model already.
2007-07-23 05:18:38 +00:00
Steve Checkoway
540ff632e2
Simplify. Do not differentiate between misses and those that break the combo.
2007-07-22 23:19:41 +00:00
Glenn Maynard
43cdeb0fcd
diag
2007-07-22 20:49:40 +00:00
Glenn Maynard
d56e4e5d9f
make error on old AMD drivers non-fatal
2007-07-22 18:43:55 +00:00
Steve Checkoway
3041311588
Set the difficulty correctly. Before, it was using the difficulty as a direction.
2007-07-22 12:28:35 +00:00
Steve Checkoway
ccf0b6ca8c
Fix bizarre recursion. The Difficulty enum was being cast to an int and passed as the direction. This is probably a poorly named function since it is fundamentally different from ChangePrefferedDifficultyAndStepsType().
2007-07-22 12:28:06 +00:00
Steve Checkoway
0e7ff5180c
Style.
2007-07-22 11:46:17 +00:00
Steve Checkoway
5f2da0b6ae
Save the announcer prefs.
...
Fixes bug 1737851.
2007-07-22 11:45:21 +00:00
Steve Checkoway
3a7ec2f937
Upgrade writing ini failure to a warning in an attempt to track down bug 1696113.
2007-07-22 08:57:38 +00:00
Steve Checkoway
5b0620ff88
Make internal functions private.
2007-07-22 08:35:29 +00:00
Steve Checkoway
725f2e7c27
Any given step can continue the combo, maintain the combo, break the combo, or outright miss. Those that break the combo aren't misses and shouldn't increase the miss counter but they should break the combo.
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Fixes bug 1738253.
2007-07-22 08:25:25 +00:00
Steve Checkoway
5fd893291d
Outdent loop a bit.
2007-07-22 07:53:06 +00:00
Glenn Maynard
8c926086ea
fix uninitialized (valgrind warning)
2007-07-20 20:30:15 +00:00
Chris Danford
82cb9aa2ee
allow backing out from keyboard in Multiplayer
2007-07-18 02:01:50 +00:00
Chris Danford
e252c200eb
Testing hack: Allow non-removable drive letters to be used if that driver letter is specified as a m_sMemoryCardOsMountPoint.
2007-07-17 09:46:07 +00:00
Glenn Maynard
b146c27623
fix valgrind overlapping memcpy warning
...
(this shouldn't be needed)
2007-07-14 18:21:33 +00:00
Glenn Maynard
8ea123a15e
fix read out of bounds
2007-07-14 18:19:58 +00:00
Glenn Maynard
4bb9a17364
--Fixing log--
2007-07-14 18:09:19 +00:00
Chris Danford
5cdb22168e
add Lua bindings
2007-07-13 20:31:13 +00:00
Chris Danford
544f922c3a
add sType param to Load*
2007-07-13 10:42:42 +00:00
Chris Danford
9d00f9f2ae
don't CommitStatsToProfiles in Multiplayer
2007-07-13 10:42:15 +00:00
Chris Danford
42c69f8bc8
play command when InputDeviceState changes
2007-07-12 11:03:16 +00:00
Chris Danford
84c966a79b
default mapping for Gravis gamepad
2007-07-12 11:02:32 +00:00
Chris Danford
ca745476c4
add InputDeviceStateToString
2007-07-12 11:02:00 +00:00
Chris Danford
663640b0c2
allow multiple dummy players
2007-07-12 11:01:25 +00:00
Steve Checkoway
870a4c0c69
Handle numbers larger than 9. Even this is deprecated and should probably be replaced by reading /System/Library/CoreServices/SystemVersion.plist and parsing the property list, but that really seems overkill to get the system version.
2007-06-23 09:08:55 +00:00
Glenn Maynard
545da7424b
fix UnlockAuthString
2007-06-20 22:25:57 +00:00
Glenn Maynard
fcbe9bd8ae
fix some GameCommand use on P2
2007-06-20 15:17:52 +00:00
Glenn Maynard
b37dddc1a9
bind Cancel
2007-06-19 21:05:42 +00:00
Glenn Maynard
81ddeacb73
remove unused
2007-06-19 18:26:18 +00:00
Chris Danford
f6b50e28e9
persist changes to AssistTick by setting as preferred mods
2007-06-18 23:33:32 +00:00
Glenn Maynard
5c93e0f2fc
make music sync follow VisualDelaySeconds by default (fixes
...
receptors flashing off-sync when VDS is used)
2007-06-18 21:02:28 +00:00
Chris Danford
6487425fde
add VisualDelaySeconds to debug menu
2007-06-18 20:59:51 +00:00
Glenn Maynard
a585197b73
fix start button misbehaves when ranking is in attract mode
2007-06-18 16:57:19 +00:00
Glenn Maynard
27be11a87a
AlignMusicBeat only aligns the fractional part of the beat. This aligned
...
to every four beats, so the light jumps when changing music.
2007-06-18 16:33:46 +00:00
Glenn Maynard
74d36d5d21
fracf
2007-06-18 16:29:38 +00:00
Glenn Maynard
a5f07cf73f
unused
2007-06-18 16:01:48 +00:00
Glenn Maynard
0af50c14fd
better lights debug
2007-06-18 16:01:34 +00:00
Glenn Maynard
3460fa0874
- don't blink start when joined; blink it when joinable, and make it
...
solid when joined (otherwise it's just always blinking at different
rates)
- fix glitches related to start button light being moved to m_bGameButtonLights
- lighting on join in JOINING doesn't make sense anymore, since we move on
immediately
2007-06-18 16:00:48 +00:00
Glenn Maynard
cadacd8bcc
add FOREACH_GameButton_Custom
2007-06-18 16:00:22 +00:00
Chris Danford
45a225917f
fix title menu nav
2007-06-18 10:53:37 +00:00
Glenn Maynard
a18b2d4c93
SaveCurrentSettingsToProfile on debug save
2007-06-15 15:53:13 +00:00
Glenn Maynard
6a1db065d2
save m_PreferredStepsType, too. Fixes inconsistent behavior
...
in ScreenSelectMusic::SwitchToPreferredDifficulty due to
m_PreferredDifficulty being set and m_PreferredStepsType
not.
2007-06-15 15:51:33 +00:00
Glenn Maynard
39f75e24c9
better FillProfileStats
2007-06-15 15:00:14 +00:00
Glenn Maynard
7f08da77f1
set all lights modes in metrics (except for a couple programmatic ones
...
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard
d1f0b1719e
tweak haste
2007-06-14 01:54:26 +00:00
Glenn Maynard
f0b64bd6a0
fix semi-leak
2007-06-14 01:08:41 +00:00