Make internal functions private.
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@@ -61,10 +61,6 @@ public:
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void HandleHoldActiveSeconds( float fMusicSecondsHeld ) {};
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void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow );
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void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum );
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void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iNumMissedInRow );
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void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumBreakCombo, int &iNumMissedInRow );
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// This must be calculated using only cached radar values so that we can
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// do it quickly.
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static int GetPossibleDancePoints( const RadarValues& fRadars );
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@@ -80,6 +76,12 @@ public:
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static int HoldNoteScoreToDancePoints( HoldNoteScore hns, bool bBeginner );
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static int TapNoteScoreToGradePoints( TapNoteScore tns, bool bBeginner );
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static int HoldNoteScoreToGradePoints( HoldNoteScore hns, bool bBeginner );
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private:
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void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum );
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void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iNumMissedInRow );
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void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumBreakCombo, int &iNumMissedInRow );
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};
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#endif
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