fix valgrind overlapping memcpy warning
(this shouldn't be needed)
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@@ -745,7 +745,8 @@ void Actor::StopTweening()
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void Actor::FinishTweening()
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{
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m_current = DestTweenState();
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if( !m_Tweens.empty() )
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m_current = DestTweenState();
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StopTweening();
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}
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