Kyzentun
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
2014-08-07 18:36:42 -06:00
AJ Kelly
ab61c11606
Merge pull request #255 from sigatrev/SyncMachine
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fix ScreenGameplaySyncMachine crash
dear github: our travis build is broken in a pretty serious way (The command "sudo apt-get install libc6-dev" failed and exited with 100), and I know this isn't travis-support nor the right place for it but I thought I should let someone outside of IRC know the reason for it thanks
2014-08-07 18:38:31 -05:00
sigatrev
dabf62b055
fix ScreenGameplaySyncMachine crash
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was not setting steps to null, caused access violations
2014-08-07 17:46:20 -05:00
freem
84a8d3adfb
replace psychopathic mapconv.exe with one compiled by "g++ (rev5, Built by MinGW-W64 project) 4.8.1"
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This is probably the part where someone says "why do we have the compiled binaries in the source tree anyways if they're just going to cause problems like this?"
2014-08-05 13:52:10 -05:00
freem
38aa07ce38
Kyzentun: it's not your fault that our mapconv.exe is psychopathic
2014-08-05 13:49:05 -05:00
Kyzentun
75a1defea0
ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash.
2014-08-05 11:52:31 -06:00
freem
6a39fb5ded
Changelog_SSCformat.txt said we were on v0.82, but Song.h said we were on v0.81... fix that.
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also update FILE_CACHE_VERSION to regenerate cache for #PREVIEWVID tag (if it isn't already)
2014-08-05 10:45:15 -05:00
Kyzentun
ef955bc4d4
A couple actor docs.
2014-08-04 20:27:49 -06:00
Kyzentun
d1a84f979d
Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors.
2014-08-04 20:08:56 -06:00
freem
f311902765
fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
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this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun
9244b0f1d8
Updated actordef.txt.
2014-08-04 10:59:38 -06:00
Kyzentun
f3f7af7045
Changed RollingNumbers to not set NAN velocity.
2014-08-03 22:38:01 -06:00
Kyzentun
bffeda6dc0
Pretend I didn't forget the +1.
2014-08-02 19:44:25 -06:00
Kyzentun
f58f111cfd
Changed GetStylesForGame to not traverse the list of styles twice.
2014-08-02 19:34:39 -06:00
Kyzentun
e907454943
Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania
2014-08-02 17:17:17 -06:00
sigatrev
3478bc7650
added GetStylesForGame method
2014-08-02 18:09:52 -05:00
AJ Kelly
df5765c48a
Merge pull request #251 from sigatrev/MusicSpeed
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maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
sigatrev
6487261f32
maintain music rate speed adjust after music has finished
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Keeps things like BGA effect clocks consistent when music stops.
2014-08-01 23:45:21 -05:00
Kyzentun
f0d6bce62a
Disabled AddATIToList on Windows because it makes mapconv crash.
2014-08-01 11:16:17 -06:00
freem
206d416932
we don't have a "make test", so travis reports the build as "failed"
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(also throw in an IRC notification)
2014-08-01 05:36:20 -05:00
freem
d32aa39925
add compile status from travis-ci; thanks @shakesoda
2014-08-01 05:05:42 -05:00
freem
dd9576397b
add libglew-dev to list of packages to get
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will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-01 05:05:28 -05:00
Colby Klein
12c93349f3
Merge pull request #190 from sieben/travis-ci
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Adding a .travis.yml file to use the travis-ci.org
2014-08-01 02:49:29 -07:00
Kyzentun
392ac045eb
Added MusicWheel:GetSelectedSection.
2014-07-31 14:57:00 -06:00
Kyzentun
18b2d73bb1
Fixed invalid note type trace to use correct escape sequence.
2014-07-31 11:25:05 -06:00
freem
48425fa998
<Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
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<Mad_Matt> someone should probably remove those
2014-07-31 11:58:58 -05:00
freem
1042327690
add libtommath and libtomcrypt to ignore list
2014-07-31 11:58:21 -05:00
kyzentun
d7fade2f0b
Merge pull request #244 from sigatrev/TapNote-enums
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Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00
kyzentun
97bcfb37de
Merge pull request #240 from sigatrev/UpdatePlayerSongPositions
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UpdateSongPositions
2014-07-30 23:03:41 -06:00
kyzentun
77e0d70f39
Merge pull request #236 from kyzentun/RevalidateNoteDataATIs
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Added revalidation scheme to NoteData's all_tracks_iterator
2014-07-30 23:02:13 -06:00
kyzentun
9a0219c6b6
Merge pull request #231 from kyzentun/ChangeGame
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SetGame
2014-07-30 23:01:59 -06:00
freem
35fea8f68d
updating luadocs
2014-07-30 04:37:21 -05:00
Kyzentun
076d67132d
Reverted BitmapText::LoadFromNode back to previous logic.
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BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00
Colby Klein
1d5f4ec115
Merge pull request #246 from Tatsh/secure-rpath
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Add option --with-ffmpeg-rpath
2014-07-29 08:45:55 -07:00
freem
9038056ba4
Make default value for NumBackgrounds preference 10.
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(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-07-28 17:54:50 -05:00
Andrew Udvare
eab2143ea7
Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults
2014-07-28 03:33:31 -07:00
Kyzentun
ee53b9e601
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-07-27 21:38:43 -06:00
Kyzentun
a5db63657c
Changed GameCommand screen validation to allow OptionsList to work again.
2014-07-27 01:47:30 -06:00
AJ Kelly
52ed5c3f55
Merge pull request #245 from sigatrev/ActorScroller
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fix ActorScroller wrapping
2014-07-26 19:27:34 -05:00
freem
bc73e053bb
telling Visual Studio to shut up about more warnings wrt/double and float
2014-07-26 19:01:49 -05:00
freem
71abf53d3c
we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
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However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-07-26 19:00:50 -05:00
sigatrev
b0cac56864
fix ActorScroller wrapping
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looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-07-26 18:55:39 -05:00
freem
ec66fc21bb
explicit float postfix added to some numbers in order to get visual studio to shut up
2014-07-26 16:06:18 -05:00
freem
3239e4698d
update ScreenGameOver with a fancier "game over" graphic and bigger text
2014-07-26 15:48:36 -05:00
sigatrev
e81af8c131
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-07-25 18:45:02 -05:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
freem
527e93c792
[Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation
2014-07-25 12:59:47 -05:00
freem
0756bfa5f4
make [ScreenHowToPlay] CharacterName metric work again
2014-07-25 01:39:33 -05:00
Kyzentun
c05a173d52
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-07-25 00:20:38 -06:00
sigatrev
acd3340c57
UpdateSongPositions
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It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-07-24 19:45:17 -05:00