Glenn Maynard
ad96700fcf
themable give up text
2005-03-12 00:04:27 +00:00
Glenn Maynard
751b4ca4bb
m_Foreground -> m_SongForeground, for consistency
...
work on pausing
OnCommand for m_SongBackground and m_SongForeground (eg. to
change draw order)
2005-03-11 02:52:40 +00:00
Glenn Maynard
b0b85a43c3
s/m_Background/m_SongBackground/, to avoid confusion between the
...
song background and the screen background (perhaps something like
m_SongVideo would be better; it's not necessarily all the way in the
background)
2005-03-11 02:12:21 +00:00
Glenn Maynard
2465eddf0f
simplify
2005-03-11 02:06:39 +00:00
Glenn Maynard
2f9be16b15
either start or select can trigger "give up"
2005-03-10 02:45:40 +00:00
Glenn Maynard
956aef68af
remove m_textSongTitle; this can be done with XML now
2005-02-26 22:55:56 +00:00
Glenn Maynard
709d9e60d7
remove m_meterSongPosition - this can be done with XML now
...
fix crash
2005-02-26 10:14:27 +00:00
Glenn Maynard
de339d9b00
AutoActor overlay
2005-02-26 09:16:34 +00:00
Glenn Maynard
1bdb2563b1
self-updating SongMeterDisplay class
2005-02-26 08:46:52 +00:00
Glenn Maynard
0b9063844e
allow specifying the player type
2005-02-26 06:22:40 +00:00
Chris Danford
12fde5d55c
move PlayerName texts out of code and into BGAnimations
2005-02-13 01:16:17 +00:00
Glenn Maynard
808f7ab7d5
fix m_meterSongPosition finishing too soon
2005-01-20 02:21:55 +00:00
Chris Danford
9132b5a518
remove unnecessary dependencies on ScreenGameplay
2005-01-06 01:52:45 +00:00
Glenn Maynard
c82a6fa313
split ScreenGameplay::InitSongQueues
2005-01-03 23:29:40 +00:00
Glenn Maynard
5de58766e9
simplify demo/jukebox setup
2005-01-03 23:20:11 +00:00
Glenn Maynard
8cba265a01
Init()
2005-01-03 22:44:19 +00:00
Charles Lohr
52545966e6
Fix: Make BPM Display work.
2004-12-18 08:15:19 +00:00
Chris Danford
a37c18fbb0
don't use a background for ScreenGameplay
2004-12-11 10:23:06 +00:00
Glenn Maynard
2b3e145a30
split UpdateLights() from monster ScreenGameplay::Update()
2004-12-03 23:30:50 +00:00
Glenn Maynard
e88da4a8a1
bgm chain mixing
2004-10-25 03:47:22 +00:00
Chris Danford
eff1dc9695
play auto keysounds
2004-10-24 10:45:30 +00:00
Ben Anderson
56a0316a8a
Optimization, and slightly more professional-looking behavior for the song progress meter.
2004-10-23 14:38:08 +00:00
Charles Lohr
95f896e68e
Oops... Fixed 100% all the time crash I made.
2004-08-13 08:40:53 +00:00
Charles Lohr
c260cb775a
Code to be used for in-game scoreboard
2004-08-13 08:24:11 +00:00
Chris Danford
27ece3ecbf
fix "transform mods that last for a whole song in a course get applied twice"
...
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching. Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford
62acd3526f
name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
...
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
3a5a46ab9f
add DifficultyMeter to ScreenGameplay, ScreenEval
...
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Glenn Maynard
98a0b812f0
revert RageSounds::TakeOverSound stuff; ended up not using it
...
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Chris Danford
fc8d3ed363
add StepsType for cabinet lights
2004-04-20 02:35:30 +00:00
Chris Danford
95e11e9220
smarter lights
2004-03-30 07:44:29 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Chris Danford
09e6b85f3b
add ActiveAttackList
2004-03-17 06:01:17 +00:00
Glenn Maynard
8887353517
add transition at end of song; used regardless of mode
2004-03-06 10:07:17 +00:00
Glenn Maynard
16686b164e
fix final eval banners showing up for songs that were backed out of
2004-02-21 21:00:49 +00:00
Glenn Maynard
90955ab4ab
(How did *that* happen?)
2004-02-18 02:35:09 +00:00
Glenn Maynard
ae22b80bd5
speed up compiles slightly
2004-02-18 02:31:43 +00:00
Glenn Maynard
47bf1ef190
simplify announcer handling
2004-02-16 05:29:33 +00:00
Glenn Maynard
aee93d1abc
simplify
2004-02-15 00:48:24 +00:00
Glenn Maynard
b6a07e7053
add stage frame
...
load new course song numbers before song change
allow tweening the course song number between songs
2004-02-14 00:39:24 +00:00
Chris Danford
36beda7333
add overlay BGA to screen gameplay
2004-01-25 01:59:57 +00:00
Chris Danford
b3ff1ef883
re-add mipmapping, support it in OpenGL (D3D unimplemented)
2004-01-23 06:20:28 +00:00
Glenn Maynard
42e0413e0f
make SOUND handle ScreenGameplay's music
2004-01-20 06:08:56 +00:00
Glenn Maynard
fea54929ac
precise, framerate-independent assist ticks
2004-01-12 09:36:01 +00:00
Glenn Maynard
5ef57a474b
add foreground gameplay layer
2004-01-07 00:13:32 +00:00
Glenn Maynard
d5d1ea5ca4
move AllFailedEarlier into StageStats
2003-12-31 20:58:14 +00:00
Chris Danford
1ad4a83050
add song position meter to gameplay screen
2003-12-25 05:53:30 +00:00
Glenn Maynard
780fa83500
split out ScreenGameplay::SetupSong
...
course radar value work
2003-12-23 02:18:27 +00:00
Glenn Maynard
19ff522f3d
CourseSongNumber
2003-12-18 23:19:02 +00:00