Commit Graph
146 Commits
Author SHA1 Message Date
Glenn Maynard ad96700fcf themable give up text 2005-03-12 00:04:27 +00:00
Glenn Maynard 751b4ca4bb m_Foreground -> m_SongForeground, for consistency
work on pausing
OnCommand for m_SongBackground and m_SongForeground (eg. to
change draw order)
2005-03-11 02:52:40 +00:00
Glenn Maynard b0b85a43c3 s/m_Background/m_SongBackground/, to avoid confusion between the
song background and the screen background (perhaps something like
m_SongVideo would be better; it's not necessarily all the way in the
background)
2005-03-11 02:12:21 +00:00
Glenn Maynard 2465eddf0f simplify 2005-03-11 02:06:39 +00:00
Glenn Maynard 2f9be16b15 either start or select can trigger "give up" 2005-03-10 02:45:40 +00:00
Glenn Maynard 956aef68af remove m_textSongTitle; this can be done with XML now 2005-02-26 22:55:56 +00:00
Glenn Maynard 709d9e60d7 remove m_meterSongPosition - this can be done with XML now
fix crash
2005-02-26 10:14:27 +00:00
Glenn Maynard de339d9b00 AutoActor overlay 2005-02-26 09:16:34 +00:00
Glenn Maynard 1bdb2563b1 self-updating SongMeterDisplay class 2005-02-26 08:46:52 +00:00
Glenn Maynard 0b9063844e allow specifying the player type 2005-02-26 06:22:40 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Glenn Maynard 808f7ab7d5 fix m_meterSongPosition finishing too soon 2005-01-20 02:21:55 +00:00
Chris Danford 9132b5a518 remove unnecessary dependencies on ScreenGameplay 2005-01-06 01:52:45 +00:00
Glenn Maynard c82a6fa313 split ScreenGameplay::InitSongQueues 2005-01-03 23:29:40 +00:00
Glenn Maynard 5de58766e9 simplify demo/jukebox setup 2005-01-03 23:20:11 +00:00
Glenn Maynard 8cba265a01 Init() 2005-01-03 22:44:19 +00:00
Charles Lohr 52545966e6 Fix: Make BPM Display work. 2004-12-18 08:15:19 +00:00
Chris Danford a37c18fbb0 don't use a background for ScreenGameplay 2004-12-11 10:23:06 +00:00
Glenn Maynard 2b3e145a30 split UpdateLights() from monster ScreenGameplay::Update() 2004-12-03 23:30:50 +00:00
Glenn Maynard e88da4a8a1 bgm chain mixing 2004-10-25 03:47:22 +00:00
Chris Danford eff1dc9695 play auto keysounds 2004-10-24 10:45:30 +00:00
Ben Anderson 56a0316a8a Optimization, and slightly more professional-looking behavior for the song progress meter. 2004-10-23 14:38:08 +00:00
Charles Lohr 95f896e68e Oops... Fixed 100% all the time crash I made. 2004-08-13 08:40:53 +00:00
Charles Lohr c260cb775a Code to be used for in-game scoreboard 2004-08-13 08:24:11 +00:00
Chris Danford 27ece3ecbf fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching.  Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford 62acd3526f name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford 3a5a46ab9f add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Glenn Maynard 98a0b812f0 revert RageSounds::TakeOverSound stuff; ended up not using it
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Chris Danford 95e11e9220 smarter lights 2004-03-30 07:44:29 +00:00
Glenn Maynard 4c1374aea9 remove unused TimingAssist 2004-03-27 00:16:48 +00:00
Chris Danford 09e6b85f3b add ActiveAttackList 2004-03-17 06:01:17 +00:00
Glenn Maynard 8887353517 add transition at end of song; used regardless of mode 2004-03-06 10:07:17 +00:00
Glenn Maynard 16686b164e fix final eval banners showing up for songs that were backed out of 2004-02-21 21:00:49 +00:00
Glenn Maynard 90955ab4ab (How did *that* happen?) 2004-02-18 02:35:09 +00:00
Glenn Maynard ae22b80bd5 speed up compiles slightly 2004-02-18 02:31:43 +00:00
Glenn Maynard 47bf1ef190 simplify announcer handling 2004-02-16 05:29:33 +00:00
Glenn Maynard aee93d1abc simplify 2004-02-15 00:48:24 +00:00
Glenn Maynard b6a07e7053 add stage frame
load new course song numbers before song change
allow tweening the course song number between songs
2004-02-14 00:39:24 +00:00
Chris Danford 36beda7333 add overlay BGA to screen gameplay 2004-01-25 01:59:57 +00:00
Chris Danford b3ff1ef883 re-add mipmapping, support it in OpenGL (D3D unimplemented) 2004-01-23 06:20:28 +00:00
Glenn Maynard 42e0413e0f make SOUND handle ScreenGameplay's music 2004-01-20 06:08:56 +00:00
Glenn Maynard fea54929ac precise, framerate-independent assist ticks 2004-01-12 09:36:01 +00:00
Glenn Maynard 5ef57a474b add foreground gameplay layer 2004-01-07 00:13:32 +00:00
Glenn Maynard d5d1ea5ca4 move AllFailedEarlier into StageStats 2003-12-31 20:58:14 +00:00
Chris Danford 1ad4a83050 add song position meter to gameplay screen 2003-12-25 05:53:30 +00:00
Glenn Maynard 780fa83500 split out ScreenGameplay::SetupSong
course radar value work
2003-12-23 02:18:27 +00:00
Glenn Maynard 19ff522f3d CourseSongNumber 2003-12-18 23:19:02 +00:00