Chris Danford
|
bb712884bb
|
move global StageStats into a singleton
|
2005-02-16 03:25:45 +00:00 |
|
Chris Danford
|
a9c2d3ae29
|
fix re-init of Lua to give singletons a chance to register after they've all been constructed
|
2005-02-16 00:14:43 +00:00 |
|
Chris Danford
|
12fde5d55c
|
move PlayerName texts out of code and into BGAnimations
|
2005-02-13 01:16:17 +00:00 |
|
Chris Danford
|
1bd60eb3fb
|
construct LUA after THEME
|
2005-02-12 22:53:03 +00:00 |
|
Chris Danford
|
613b99d26f
|
add experimental MessageManager
|
2005-02-09 05:20:49 +00:00 |
|
Glenn Maynard
|
404d80e600
|
call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS
|
2005-02-08 05:09:51 +00:00 |
|
Glenn Maynard
|
cb7255860c
|
ug, revert
|
2005-02-07 23:50:44 +00:00 |
|
Glenn Maynard
|
f8084888fe
|
Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ...
|
2005-02-07 09:48:52 +00:00 |
|
Glenn Maynard
|
22a177d345
|
This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation).
|
2005-02-07 09:46:45 +00:00 |
|
Glenn Maynard
|
3a973eecbb
|
move priority boosting stuff to ArchHooks
|
2005-02-07 09:35:07 +00:00 |
|
Glenn Maynard
|
c622e6efd9
|
cleanup
|
2005-02-07 09:23:20 +00:00 |
|
Glenn Maynard
|
dc0582de4b
|
fix compile
|
2005-02-07 09:21:13 +00:00 |
|
Glenn Maynard
|
715a688008
|
remove platform-specific stuff from StpeMania.cpp
|
2005-02-07 09:17:57 +00:00 |
|
Glenn Maynard
|
acceffb39a
|
cleanup
|
2005-02-07 09:04:53 +00:00 |
|
Glenn Maynard
|
bbd1b1ee57
|
cleanup
|
2005-02-07 09:03:43 +00:00 |
|
Glenn Maynard
|
d4305e12ed
|
includes
|
2005-02-07 09:00:43 +00:00 |
|
Glenn Maynard
|
1d4d44af08
|
Fix loading window getting the default icon, by loading an icon from the theme as early as we can.
|
2005-02-07 08:59:02 +00:00 |
|
Glenn Maynard
|
cd7b71ebd7
|
loading windows should do the initial paint themselves
|
2005-02-07 08:40:37 +00:00 |
|
Chris Danford
|
4223e09cc8
|
GetPathTo -> GetPath
|
2005-02-06 03:32:53 +00:00 |
|
Chris Danford
|
12a5a25648
|
simplify
don't reload shared BGA on metrics/texture reload
|
2005-02-05 07:35:02 +00:00 |
|
Chris Danford
|
4cb179e5ec
|
remove debugging
|
2005-01-29 21:51:03 +00:00 |
|
Chris Danford
|
8555a6da45
|
use Lua to execute commands
(needs cleanup)
|
2005-01-26 11:21:43 +00:00 |
|
Chris Danford
|
cd9c48d645
|
LuaHelpers -> LuaManager
|
2005-01-24 02:26:55 +00:00 |
|
Glenn Maynard
|
dd3aa1c12e
|
I'd hoped to not need explicit initialization of Lua, but it's more
trouble than it's worth.
Add LuaManager::RunScriptFile, LuaManager::RunScript, LuaManager::Init.
|
2005-01-19 23:33:19 +00:00 |
|
Glenn Maynard
|
7b43001220
|
"aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/
|
2005-01-16 22:57:11 +00:00 |
|
Glenn Maynard
|
bdc1b08695
|
pass DAR to the display; preserve aspect ratio in screenshots
|
2005-01-16 22:06:36 +00:00 |
|
Ryan Dortmans
|
435d25ef6b
|
Removed new.h reference
|
2004-12-12 00:24:19 +00:00 |
|
Chris Danford
|
12d556c759
|
allow multiple, simultaneous prepared screens
|
2004-12-09 09:41:06 +00:00 |
|
Chris Danford
|
005a7f5efa
|
convert more prefs to use Preference
|
2004-12-04 10:35:50 +00:00 |
|
Chris Danford
|
d46bfd460d
|
convert some prefs to use Preference
|
2004-12-04 08:21:54 +00:00 |
|
Chris Danford
|
27c69a2a04
|
cleanup
|
2004-12-04 08:11:51 +00:00 |
|
Glenn Maynard
|
d0c8c82245
|
cleanup
|
2004-12-01 03:08:59 +00:00 |
|
Glenn Maynard
|
dcf0bb7ac8
|
move this stuff to where it belongs
|
2004-12-01 02:48:50 +00:00 |
|
Glenn Maynard
|
22812c0e7f
|
exceptions
|
2004-11-30 22:21:50 +00:00 |
|
Glenn Maynard
|
07acc3fad4
|
exception handling
|
2004-11-30 20:26:30 +00:00 |
|
Glenn Maynard
|
6f46898f69
|
make SetVideoMode not throw
|
2004-11-30 20:01:07 +00:00 |
|
Glenn Maynard
|
388fb41404
|
fix comment
|
2004-11-30 09:28:59 +00:00 |
|
Glenn Maynard
|
e84e8f6a7a
|
implement RageException::Throw without actually using exceptions
|
2004-11-30 09:08:32 +00:00 |
|
Ryan Dortmans
|
d1a1bb4e88
|
Xbox: Fix exception handling
|
2004-11-18 09:08:48 +00:00 |
|
Glenn Maynard
|
b89305d958
|
call SOUNDMAN->Shutdown
|
2004-11-15 05:25:57 +00:00 |
|
Ryan Dortmans
|
4fb20257b8
|
Allow virtual memory and paging on the Xbox
|
2004-11-08 02:35:14 +00:00 |
|
Chris Danford
|
0a6acd94ae
|
fix centering matrix + perspective projections
|
2004-10-24 22:59:10 +00:00 |
|
Chris Danford
|
722941a646
|
add monkey scripting input driver for longevity testing
|
2004-10-16 15:04:10 +00:00 |
|
Chris Danford
|
44e46c74de
|
const
|
2004-10-07 19:24:22 +00:00 |
|
Ryan Dortmans
|
b53fa472fc
|
Xbox: fix so that zips are mounted correctly
|
2004-10-01 02:36:51 +00:00 |
|
Glenn Maynard
|
4650e0cc0c
|
revert 82845
|
2004-09-28 01:32:12 +00:00 |
|
Glenn Maynard
|
6aaa517c62
|
ignore extra FocusChanged calls
|
2004-09-21 09:11:05 +00:00 |
|
Glenn Maynard
|
9be1ea4333
|
don't link SDL in Windows
|
2004-09-21 09:02:50 +00:00 |
|
Glenn Maynard
|
0407093413
|
Intel 82845G: use bSmoothLines
|
2004-09-13 08:08:43 +00:00 |
|
Glenn Maynard
|
36a2a876ff
|
fix p2 back
|
2004-09-13 03:22:33 +00:00 |
|