Chris Danford
881001b6c6
broadcast on PlayMode changed
2005-07-25 03:59:24 +00:00
Glenn Maynard
6e8747d0b6
cleanup
2005-07-12 02:21:28 +00:00
Glenn Maynard
858c7e3ce3
fix assert
2005-07-05 21:43:17 +00:00
Glenn Maynard
1e05d86b7d
missing includes
2005-07-04 20:52:21 +00:00
Chris Danford
8d2415f3a5
fix AV. Don't GAMESTATE->Reset on the way out. Let the next screen reset if it needs it.
2005-06-29 02:36:08 +00:00
Chris Danford
9c59962805
fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row
2005-06-15 02:01:09 +00:00
Chris Danford
1cef761253
specify StyleTypes to use in ScreenDemonstration
2005-05-21 06:19:57 +00:00
Chris Danford
e53fe591c8
use m_sName to look up metrics
2005-05-21 01:55:04 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Glenn Maynard
c77b915b29
fix sorting
2005-05-09 11:54:13 +00:00
Chris Danford
16818e54c8
broadcast on style change
2005-05-07 08:34:20 +00:00
Chris Danford
2480c02254
don't hard code a sleep - let a BGAnimation control the transition
2005-04-01 12:35:49 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
dbbdfc14ce
move SM_NotesEnded into ScreenGameplay.h so that it can be shared
2005-03-14 13:29:19 +00:00
Glenn Maynard
10ad53d845
use the same overlay for gameplay and demonstration
2005-02-26 10:23:05 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
3964f6b3a4
cleanup
2005-01-29 23:49:26 +00:00
Glenn Maynard
c9091a1214
Don't play "On" automatically for non-generic BGAnimations; play it
...
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard
27d6c1a5ee
simplify demo/jukebox setup
2005-01-03 23:31:34 +00:00
Glenn Maynard
8cba265a01
Init()
2005-01-03 22:44:19 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Glenn Maynard
e88da4a8a1
bgm chain mixing
2004-10-25 03:47:22 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Chris Danford
94f61972c8
move HowToPlay and Demonstration Style usage info into StyleDef
2004-06-27 02:16:12 +00:00
Chris Danford
51366df8cc
name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
2004-06-11 06:05:35 +00:00
Geoff Benson
289231a48a
no message
2004-06-08 12:42:16 +00:00
Glenn Maynard
f5ce2e5303
cleanup
2004-06-08 05:55:00 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Geoff Benson
e34c02fbe3
Initial Techno Motion support - SINGLE8 and VERSUS8
2004-06-07 20:54:21 +00:00
Glenn Maynard
98a0b812f0
revert RageSounds::TakeOverSound stuff; ended up not using it
...
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Chris Danford
66eec3b63a
add metric to control difficulties that show in demonstration
2004-04-07 23:55:44 +00:00
Glenn Maynard
0fd9e1f140
cleanup
2004-03-25 22:20:40 +00:00
Glenn Maynard
9d7f804e95
simplify
2004-03-25 22:14:59 +00:00
Thad Ward
a4ea178310
add comment.
2004-03-25 13:56:01 +00:00
Thad Ward
3047c0adfb
Apparently SM_GoToNextScreen doesn't also send an SM_LoseFocus, so we need to
...
reset the sound volume there, too.
2004-03-25 10:45:30 +00:00
Thad Ward
dabfb6355c
add missing breaks to SM_GainFocus and SM_LoseFocus
2004-03-25 10:25:22 +00:00
Glenn Maynard
c9265fa15a
change and reset sound volume in SM_GainFocus and SM_LoseFocus;
...
they're always called, even when exiting to the sys menu
2004-03-25 10:07:11 +00:00
Glenn Maynard
9ab55c7e74
cleanup
2004-02-15 09:27:03 +00:00
Glenn Maynard
47825d5540
fix silent demo music
2004-01-22 07:00:44 +00:00
Glenn Maynard
1c268d8453
typo
2004-01-22 03:27:18 +00:00
Glenn Maynard
42e0413e0f
make SOUND handle ScreenGameplay's music
2004-01-20 06:08:56 +00:00
Chris Danford
5aa2a3dff4
add AttractSoundFrequency option
...
remove AttractSound and DemonstrationSound options
2003-12-28 19:46:50 +00:00
Chris Danford
513f9709ca
Split off separate DemonstrationSound pref
2003-10-22 11:40:04 +00:00
Glenn Maynard
3d523b1f35
fix demonstration music stopping on coin insert incorrectly
2003-10-18 20:56:42 +00:00
Chris Danford
24e984b444
silence music during demonstration if !AttractSound
2003-10-12 20:00:49 +00:00
Andrew Livy
276a051904
Barebones Pop'n Music Theme / Noteskin
2003-10-07 17:57:52 +00:00