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@@ -93,7 +93,11 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
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{
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//LOG->Trace( "ScreenDemonstration::Input()" );
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// note: this code really is only needed because when one of these happens
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// AttractInput calls SCREENMAN->SetNewScreen(), and we never get another chance
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// to reset the volume in that case, and sounds then "vanish" everywhere.
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// (should SetNewScreen() cause a SM_LoseFocus message to be sent to the top screen
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// before it gets deleted?)
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if( MenuI.IsValid() && type == IET_FIRST_PRESS )
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{
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switch( MenuI.button )
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