Apparently SM_GoToNextScreen doesn't also send an SM_LoseFocus, so we need to
reset the sound volume there, too.
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@@ -138,6 +138,7 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
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case SM_GoToNextScreen:
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SOUND->StopMusic();
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GAMESTATE->Reset();
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SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume ); // turn volume back on
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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return;
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}
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