Glenn Maynard
b6d428d37c
Make Lua type checks optional. They add a lot of overhead to Lua dispatches.
2005-08-25 17:51:00 +00:00
Glenn Maynard
74c83953cc
optimize
2005-08-25 02:31:07 +00:00
Glenn Maynard
34dbae291f
const
2005-08-25 01:27:55 +00:00
Glenn Maynard
fe25ff3595
cleanup
2005-08-25 01:26:59 +00:00
Glenn Maynard
b58c5c072a
cleanup, remove old comment
2005-08-25 01:17:26 +00:00
Glenn Maynard
1c81bcc5fc
EarlyAbortDraw() const
2005-08-25 00:57:53 +00:00
Glenn Maynard
a774629f4e
cleanup. (hate this fade logic ...)
2005-08-25 00:47:10 +00:00
Charles Lohr
b4482a42a7
Fix: Use SMOnline Login properly
2005-08-25 00:22:32 +00:00
Glenn Maynard
402b93f3d8
remove old brainstorming: I'm not sure that using a real font renderer
...
would be a good idea (too slow), and if I do implement it I probably won't
use this ancient design. (BitmapText needs to be faster and use less memory;
currently it uses about 256 bytes per character--too much--and it should use
compiled geometry if possible.)
2005-08-24 23:20:32 +00:00
Glenn Maynard
c488702f90
unneeded
2005-08-24 23:16:34 +00:00
Glenn Maynard
682b3c94db
old comment
2005-08-24 23:15:05 +00:00
Glenn Maynard
68467654c3
remove unused metrics
2005-08-24 21:32:22 +00:00
Glenn Maynard
1d7fcfb5f6
unused
2005-08-24 21:31:34 +00:00
Glenn Maynard
b4874c0646
do this in the overlay
2005-08-24 21:31:06 +00:00
Glenn Maynard
9247e9b17b
register type
2005-08-24 21:30:34 +00:00
Glenn Maynard
1e033bfff5
auto-update MusicSortDisplay
2005-08-24 21:24:29 +00:00
Glenn Maynard
8ebdf38c71
Message_SortOrderChanged
...
no deque
2005-08-24 20:46:39 +00:00
Glenn Maynard
42e27c06ab
cleanup
2005-08-24 20:45:57 +00:00
Glenn Maynard
c85554fce8
simplify
2005-08-24 20:44:15 +00:00
Glenn Maynard
c136cf3a9e
fix "warning C4213: nonstandard extension used : cast on l-value"
2005-08-24 20:43:05 +00:00
Glenn Maynard
56817d9490
broadcast m_SortOrder
2005-08-24 20:42:14 +00:00
Glenn Maynard
833903e7ef
branch optimization to reduce the cost of asserts
2005-08-24 17:42:01 +00:00
Renaud Lepage
e670de04e6
New screen in town.
2005-08-24 12:02:09 +00:00
Renaud Lepage
0e94804827
We're not ready for ffmpeg on Xbox... yet :)
2005-08-24 11:57:58 +00:00
Renaud Lepage
fb73ee5684
Missing, New and old, blahblahblah.
2005-08-24 11:49:51 +00:00
Glenn Maynard
da269be1a2
minor optimization
2005-08-24 02:26:36 +00:00
Renaud Lepage
8a64df1865
Remove the Xbox libs, as they are XDK-compiled binaries. How did they get up there anyway?
2005-08-24 02:03:38 +00:00
Ben Anderson
ac9d86f54d
Remove dupe ScreenGameplayMultiplayer
2005-08-24 01:02:21 +00:00
Renaud Lepage
b239c0047c
Missing mod for HAVE_XDK
2005-08-23 23:55:23 +00:00
Chris Danford
dd907dd19c
VC7 compile fix
2005-08-23 23:48:23 +00:00
Renaud Lepage
eb0704bf41
Big defines patch : replace HAVE_XBOX with HAVE_XDK. In some cases where HAVE_DIRECTX was ambiguous, clarification was added. Another bug surfaced here : Who said FFMPEG was needed on xbox? In any case, investigation of ffmpeg-xbox will commence as soon as we can get SMX to boot again :)
2005-08-23 22:51:21 +00:00
Renaud Lepage
9783942cdc
Updated for code clarity
2005-08-23 22:16:29 +00:00
Chris Danford
5710c5bb5e
merge Multiplayer into ScreenGameplay
2005-08-23 21:43:32 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Chris Danford
73461405b4
add c'tor overload to make Player without a NoteField
2005-08-23 21:07:36 +00:00
Chris Danford
0c57983d0e
add PlayerStates for MultiPlayers
2005-08-23 21:07:07 +00:00
Chris Danford
6fa9407891
struct -> class
2005-08-23 21:05:18 +00:00
Chris Danford
fdb9764c81
load from PlayerState and PlayerStageStats, not PlayerNumber and looking up in GameState
2005-08-23 21:04:35 +00:00
Chris Danford
ed0ffb679a
require 2 players to join before continuing
2005-08-23 20:58:24 +00:00
Chris Danford
995b441180
store PlayerStates for MultiPlayers
2005-08-23 20:55:58 +00:00
Chris Danford
5a19510ead
struct -> class
2005-08-23 20:49:30 +00:00
Chris Danford
20bb281e18
pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
2005-08-23 20:40:47 +00:00
Glenn Maynard
0cedd92c67
move into archutils; only VC6 needs this
2005-08-23 19:55:23 +00:00
Glenn Maynard
ba8efe82a0
optimize: implement scale and clamp lua functions in C
2005-08-23 06:14:11 +00:00
Glenn Maynard
49466a567d
use GetStats for logs
2005-08-23 05:15:16 +00:00
Dan Colardeau
5aee5d00c1
Fix for missing header
2005-08-23 04:34:40 +00:00
Dan Colardeau
909e70064d
Fixed No StartScreen on ScreenMusicScroll
2005-08-23 04:18:48 +00:00
Renaud Lepage
61b1c66f53
Defines problems for Xbox.
2005-08-23 02:29:13 +00:00
Renaud Lepage
4073aaa53f
Value updates, two entries slipped from the programmer's keystrokes.
2005-08-23 02:26:08 +00:00
Renaud Lepage
7f50c97035
No need to find the refresh rate on Xbox, eh?
2005-08-23 02:23:36 +00:00