Commit Graph

13 Commits

Author SHA1 Message Date
Glenn Maynard 6ac51af9c2 header 2005-07-20 09:48:19 +00:00
Glenn Maynard c598951c7f unused 2005-07-12 05:56:04 +00:00
Glenn Maynard 5da5388b99 cleanups 2005-06-19 22:54:06 +00:00
Glenn Maynard ec135b3ecf remove duplicate code 2005-06-19 22:52:08 +00:00
Steve Checkoway e4c01567dc I'm not sure if this screen is ever used, but fix initialization order. 2005-06-08 17:27:35 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 659def4479 fix Pop message doesn't get sent if more than 1 prompt screen on the stack 2005-03-23 06:46:24 +00:00
Chris Danford 48e6cb1a69 rename back -> cancel because "back" conflicts with "background" 2005-03-20 06:14:41 +00:00
Charles Lohr b36f6a6f04 VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators. 2005-03-14 20:26:50 +00:00
Chris Danford 264dd13b45 eliminate Save on ScreenEditMenu when creating new steps 2005-03-08 07:57:14 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 0ce416cb26 add ScreenSplash - a replacement for ScreenStage 2005-02-17 05:57:21 +00:00