Commit Graph
33163 Commits
Author SHA1 Message Date
Shenjoku b59d3e9a8f Fixed the non-const definition of the TimingData::GetSegmentAtRow() function,
which was missing the class specifier and casting the data wrong.
2013-04-22 22:20:40 -07:00
Jason Felds 0c4fe367cc Fix duplication symbol issue on Mac.
This may have affected Linux as well.
2013-04-21 09:31:45 -04:00
Jason Felds c7b8664604 Consider this transplanted.
Plus, default should be the left-most branch in graphical viewing.
2013-04-21 00:09:35 -04:00
Jason Felds b3ecde1eb9 Disable committing any sdf based files. 2013-04-20 23:48:48 -04:00
Shenjoku fea35b5486 Merge with memoryLeakDetection branch. 2013-04-19 20:36:59 -07:00
Shenjoku 0792db752a Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
merging with the main branch.
2013-04-19 20:34:11 -07:00
Jason Felds 20d94d4b7e Cat is back in the bag. Revert commits.
A-mods need to be tested more.

...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds 459ffe027f Somehow the other options didn't get set. 2013-04-19 21:30:28 -04:00
Shenjoku dac4493fe5 Fixed all remaining memory leaks that I could figure out except for a 4 byte
leak that isn't being caught by the smnew macro for some reason. It might be in
one of the third party libraries or something, I'm not sure.
2013-04-18 22:27:24 -07:00
Shenjoku 01456ed0b9 Fixed a lot of memory leaks caused by static globals never getting
deleted and some other objects not getting deleted properly due to missing
destructors.
2013-04-18 21:17:57 -07:00
Jason Felds 3b7d5716a7 ...well, cat's out of the bag. a-mod tryout. 2013-04-18 23:05:23 -04:00
Jason Felds 489a9312fc Forced a merge. Should be good. 2013-04-18 22:58:30 -04:00
Jason Felds 5d5875904d And these... 2013-04-18 22:58:10 -04:00
Jason Felds bbb57b1600 Missed more of these darned spots.
Gah, losing my touch.
2013-04-18 22:56:57 -04:00
Shenjoku 5f7001ef0a Added a new branch that implements support for outputting all memory leaks to
the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
2013-04-17 20:42:29 -07:00
Jason Felds de396800d8 Forgot this one. 2013-04-17 20:53:23 -04:00
Shenjoku 05cf6d8cd8 Cleaned up the paths in the VS2008 and VS2010 projects to use '\' character
instead of '/' for consistency and general correctness.

Also added the DirectX include and library paths to the VS2010 project and fixed
the /MP switch for all configurations (it was conflicting with the minimal
rebuild setting).
2013-04-16 23:17:54 -07:00
Jason Felds 68e0be3595 No longer supporting these. 2013-04-16 00:16:31 -04:00
Jason Felds 0ae4183f7b Round 2-2 of this. 2013-04-16 00:16:02 -04:00
Jason Felds 1d7b5fe852 Round 2 of this. 2013-04-15 23:26:05 -04:00
Jason Felds 26399964cb Update the 2011 project for DirectX 9.
To JCG: welcome aboard. Please be careful about
new commits when you don't have the latest tools.
2013-04-14 12:10:55 -04:00
Shenjoku ba0d2d1838 Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Shenjoku 19150cdf9e Added DirectX SDK include and library paths to the 2008 project using the
DXSDK_DIR macro, which is an environment variable added by the SDK installer.
This way the project no long requires messing with the visual studio options to
manually add the paths.

Fixed the Release-SSE2 build configuration so that the /MP switch works.

Some other minor tweaks resetting things to use the defaults that didn't need to
be changed.
2013-04-08 20:52:21 -07:00
Jousway cee9b53a42 dang I'm dumb 2013-04-06 14:59:40 +02:00
Jousway 5af3a6e937 updating cdtitle resizer, change back if you guys dont like it. 2013-04-06 14:30:27 +02:00
Colby Klein 817ef820ab Clean up the shell shader. Last commit from here. 2013-04-03 12:28:47 -07:00
Jousway f14b367346 <@Jousway> I should just add my cdtitle resizer to sm5 default theme and piss
the entire comunity off ;)
<~freem> yes
<~freem> didn't holo just say add it to default
<&holo> do it up

in before everyone hates me haha
2013-04-03 19:50:52 +02:00
Flameshadowxeroshin 500a738b9b that's it. 2013-03-29 03:03:20 +00:00
Flameshadowxeroshin 2887de675e found a small issue here 2013-03-29 02:46:02 +00:00
Devin J. Pohly 57a4bcafbc Regenerate Luadoc to get recent changes in Lua.xml 2013-03-24 18:10:11 -04:00
Devin J. Pohly 681cd6a68a Fix Lua syntax in 02 OptionsMenu.lua 2013-03-24 18:06:12 -04:00
Flameshadowxeroshin 1af058e2a1 One &pSteps->mTiming was still in the imported code. 2013-03-24 12:48:34 -05:00
Flameshadowxeroshin f074ab61f3 merrrrge 2013-03-24 12:44:50 -05:00
Flameshadowxeroshin e3e04f349f bring in changes unrelated to new score mode that were removed in the previous commit. 2013-03-24 12:44:00 -05:00
Flameshadowxeroshin d57aafa857 revert ScoreKeeperNormal to when it had Extreme scoring 2013-03-24 12:43:32 -05:00
Devin J. Pohly 2caf3890a3 Mention MusicWheel.ChangeSort in changelog 2013-03-24 12:54:46 -04:00
Devin J. Pohly 4c2bfd7dc9 Add ChangeSort method to Lua MusicWheel 2013-03-24 00:12:17 -04:00
Devin J. Pohly b7d74c6c0b Register MusicWheel as a Lua class.
Now Lua functions on MusicWheel actually exist.
2013-03-24 00:01:40 -04:00
Flameshadowxeroshin 2eb2e0a939 Added a weight option row as part of workout stuff. 2013-03-22 13:26:06 -05:00
Flameshadowxeroshin 22be454249 new pack-in song from Fraxtil: NegaRen's Goin' Under. 2013-03-18 22:30:17 -05:00
Jousway 53a75b0325 so many edits today, but I want stuff to be defined properly, sorry mates! 2013-03-05 20:45:06 +00:00
Jousway bde6e89155 I DID NOT FORGET THE M IN TECHNOMOTION GOD !@#$ 2013-03-05 19:49:08 +00:00
Jousway fb49ad9455 Proper Listing with PPP Included 2013-03-05 17:55:15 +01:00
Jousway 4534b6612c Pop'n Music Map Controller Support 2013-03-05 17:25:14 +01:00
Jousway 43ac3c983c ds3d DX Map Controller Support 2013-03-05 17:16:03 +01:00
Devin J. Pohly a280f513b4 fix ffmpeg 1.1 builds... another way 2013-02-21 03:18:28 -05:00
Devin J. Pohly a6bfbb19ac Revert "make PixelFormat a typedef, fixes ffmpeg 1.1 compat"
This reverts commit 4537a66481.

Apparently broke build on Windows somehow.
2013-02-20 16:23:04 -05:00
Devin J. Pohly 4537a66481 make PixelFormat a typedef, fixes ffmpeg 1.1 compat 2013-02-20 15:29:24 -05:00
Colby Klein f2a7a4c5cc Revert "No need for coin data."
This reverts commit 3739c36956.

That should be the last of the coin mode things. I will not let gimping the
game like this slip by. If you have a problem, I suggest forking.

AM's broken business model has nothing to do with us. Gimping coin modes won't
magically stop piracy, it will lead to more fragmentation in the community
than there already is (and there's a lot), and hurt adoption.

StepMania itself is a free game, but it's entirely within users rights granted
by the license to sell it. This is what you agree to by committing to it. It's
not our business if some choose to use their powers for less-than-good. If you
want to stop your content from being used with pay mode, we should think up
another way than ripping the whole damn thing out.
2013-02-11 12:22:44 -08:00
Colby Klein 804a5d84a0 Revert "Removing CoinMode here."
This reverts commit 7393835644.
2013-02-11 12:12:28 -08:00