Chris Danford
b3c7b9c99d
fix viewport not correctly reset when alt+tabbing out of and back into full-screen opengl
2005-11-24 10:40:23 +00:00
Glenn Maynard
ecd8d199bd
missed commit: update for USB cleanup
2005-11-23 22:43:17 +00:00
Glenn Maynard
d08e4d0a14
LoadingWindow_SDL
2005-11-23 16:19:25 +00:00
Glenn Maynard
efae87bb4b
HAVE_SDL is only defined on OSX, and that has its own loading window. Remove
...
LoadingWindow_SDL. (This is still marginally useful, since we don't have a native
X11, non-GTK loading window yet. But using SDL at all is a hassle, and it hasn't
been active in a long time, so let's remove this and add a native loading
window later if wanted instead of keeping this around.)
2005-11-23 16:17:14 +00:00
Renaud Lepage
6e6e89276d
Fix for Xbox compilation. It was easier with HAVE_FOO, but oh well.
2005-11-16 04:38:28 +00:00
Glenn Maynard
7828dd60ad
g_X11Display is unused
2005-11-13 19:09:13 +00:00
Glenn Maynard
0ab285b40a
g_X11Display -> X11Helper::Dpy
2005-11-13 19:05:30 +00:00
Glenn Maynard
7803d84ddd
Disable the X11 screensaver in LowLevelWindow_X11.
2005-11-13 19:04:07 +00:00
Glenn Maynard
1cb4525ee6
LowLevelWindow_X11::IsSoftwareRenderer
2005-11-13 18:56:14 +00:00
Glenn Maynard
92504b10cc
LowLevelWindow_Win32::IsSoftwareRenderer
2005-11-13 18:55:30 +00:00
Glenn Maynard
071ff2adb5
LowLevelWindow::IsSoftwareRenderer
2005-11-13 18:53:48 +00:00
Glenn Maynard
9c17980ed5
move some GLX-specific stuff into LowLevelWindow_X11
2005-11-13 18:43:22 +00:00
Glenn Maynard
7f95e0a309
calling straightforward code an "ugly hackish mess" falls just short of productive and appropriate
2005-11-13 18:38:55 +00:00
Glenn Maynard
4f52fab65a
In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
...
when we lose focus.
2005-11-11 21:22:18 +00:00
Chris Danford
182232344f
GetVideoModeParams -> GetActualVideoModeParams
...
add GetApiDescription
2005-11-11 21:16:48 +00:00
Glenn Maynard
f0bb643e11
add ArchHooks::CheckForMultipleInstances
2005-11-11 21:10:10 +00:00
Glenn Maynard
3bbfe9ebc0
Two tests for not filling a buffer:
...
if( m_iBufferBytesFilled > m_iWriteAhead )
int iNumBytesEmpty = m_iWriteAhead - m_iBufferBytesFilled;
if( iNumBytesEmpty < iChunksize )
The latter, manipulated a bit, is actually:
if( m_iBufferBytesFilled+iChunksize >= m_iWriteAhead )
These do almost the same thing. This isn't what was intended. The
former checks whether we *want* to write another buffer (based on our
preferred writeahead). The latter was meant to check whether it's *possible*
to fit another chunk into the buffer. It should check against m_iBufferSize,
not m_iWriteAhead.
This fixes writeahead: 4096 means "write if we have less than 4096 frames
buffered", not "write if writing the new chunk would result in still having
less than 4096 frames buffered". This is important on slower devices, like
USB headsets.
2005-11-10 22:10:05 +00:00
Chris Danford
db7a6af95c
fix compile on non-Windows
...
remove header dependency
2005-11-10 20:39:55 +00:00
Chris Danford
7f5a4b8373
move VideoModeParams out of RageDisplay to reduce header dependencies
2005-11-10 18:37:04 +00:00
Chris Danford
423caaf207
spacing
2005-11-10 08:55:11 +00:00
Steve Checkoway
67477db9f2
Don't show version number here.
2005-11-10 07:09:48 +00:00
Glenn Maynard
553bc91559
cleanup
2005-11-09 14:23:23 +00:00
Glenn Maynard
48ce4bf80c
cleanup
2005-11-09 14:10:48 +00:00
Glenn Maynard
089a187a6c
fix empty loading window title
2005-11-09 03:57:29 +00:00
Steve Checkoway
c0056e546a
Use a different api for this.
2005-11-08 06:04:09 +00:00
Glenn Maynard
a8247bd45b
threaded linux driver
2005-11-06 12:18:37 +00:00
Steve Checkoway
c45ef95e27
unused
2005-11-04 12:53:32 +00:00
Steve Checkoway
e56e3551dd
Write the bundle path for a particular version into the users preferences.
2005-11-04 09:23:15 +00:00
Glenn Maynard
b339832bbf
GetSystemDefaultLangID -> GetUserDefaultLangID. (Like GetUserDefaultUILanguage,
...
this reports the correct answer on my system. GUDUIL() is for multilanguage
versions of Windows, I think.)
2005-10-31 23:51:52 +00:00
Steve Checkoway
33fb76772f
Remove hack.
2005-10-31 02:30:22 +00:00
Steve Checkoway
cdcf01470d
Exclude from Window menu.
2005-10-31 00:49:40 +00:00
Steve Checkoway
2ca163bf00
oops
2005-10-30 13:53:10 +00:00
Steve Checkoway
3cb0889324
Fix ppc linux compile.
2005-10-30 13:11:15 +00:00
Steve Checkoway
8d56d70e0f
Move ExitGame into GameLoop.h.
2005-10-30 09:45:52 +00:00
Steve Checkoway
c576663c15
Add cursor hack since SDL_ShowCursor fails. Also, prevent resizing the window.
2005-10-30 08:51:02 +00:00
Steve Checkoway
5ff545cbf2
Use setNeedsDisplay: since I think display: should only be called from the GUI thread.
2005-10-30 08:38:03 +00:00
Glenn Maynard
21fcc06b7e
fix long-standing bug: resize image to fit the dialog for when the default
...
font size is changed (in Win2k, hidden away in display -> settings -> advanced ->
general)
2005-10-29 21:52:50 +00:00
Glenn Maynard
9b7346e607
oops, fix another crash. I guess the "pass pointer by reference and maybe automatically reallocate" idiom is error-prone.
2005-10-29 21:50:26 +00:00
Glenn Maynard
3bf8373588
fix crash
2005-10-29 21:15:55 +00:00
Glenn Maynard
7c42b794ea
cleanup
2005-10-29 21:08:37 +00:00
Glenn Maynard
034c7f4a41
bring back MovieTexture_FFMpeg::RegisterProtocols
2005-10-29 03:25:39 +00:00
Chris Danford
1917c30bc1
fix VC6 compile
2005-10-28 17:45:57 +00:00
Steve Checkoway
e41570a8f8
Cleanup and simplify.
2005-10-28 14:21:23 +00:00
Steve Checkoway
1726efed12
GetPreferredLanguage.
2005-10-28 08:04:44 +00:00
Glenn Maynard
20efb43a86
add ArchHooks::GetPreferredLanguage
2005-10-28 07:14:53 +00:00
Chris Danford
092b5d969d
move all URLs into ProductInfo.h
2005-10-28 03:10:48 +00:00
Glenn Maynard
8c52221570
cleanup
2005-10-27 23:03:21 +00:00
Glenn Maynard
fe19cdf726
don't FixSlashes on the memory card OS path. This is a system path, not a RageFile path, so it doesn't need to follow our rules.
2005-10-27 17:33:01 +00:00
Glenn Maynard
702c81cf1c
fix compile
2005-10-27 12:46:05 +00:00
Glenn Maynard
0ac45b8853
handle all frame decoding stuff in DecodePacket
2005-10-27 00:09:17 +00:00