handle all frame decoding stuff in DecodePacket
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@@ -177,7 +177,7 @@ public:
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private:
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void Init();
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int ReadPacket();
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int DecodePacket();
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int DecodePacket( RageSurface *pOut, float fTargetTime );
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void ConvertToSurface( RageSurface *pSurface ) const;
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avcodec::AVStream *m_pStream;
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@@ -240,12 +240,11 @@ void MovieDecoder_FFMpeg::Init()
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/* Read until we get a frame, EOF or error. Return -1 on error, 0 on EOF, 1 if we have a frame. */
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int MovieDecoder_FFMpeg::GetFrame( RageSurface *pOut, float fTargetTime )
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{
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restart:
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while( 1 )
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{
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int ret = DecodePacket();
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int ret = DecodePacket( pOut, fTargetTime );
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if( ret == 1 )
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break;
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return 1;
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if( ret == -1 )
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return -1;
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if( ret == 0 && m_iEOF > 0 )
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@@ -256,35 +255,6 @@ restart:
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if( ret < 0 )
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return ret; /* error */
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}
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++m_iFrameNumber;
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if( m_iFrameNumber == 1 )
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{
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/* Some videos start with a timestamp other than 0. I think this is used
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* when audio starts before the video. We don't want to honor that, since
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* the DShow renderer doesn't and we don't want to break sync compatibility.
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*
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* Look at the second frame. (If we have B-frames, the first frame will be an
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* I-frame with the timestamp of the next P-frame, not its own timestamp, and we
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* want to ignore that and look at the next B-frame.) */
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const float expect = m_fLastFrameDelay;
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const float actual = m_fTimestamp;
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if( actual - expect > 0 )
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{
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LOG->Trace("Expect %f, got %f -> %f", expect, actual, actual - expect );
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m_fTimestampOffset = actual - expect;
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}
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}
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if( fTargetTime != -1 &&
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GetTimestamp() + GetFrameDuration() <= fTargetTime &&
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(m_pStream->codec.frame_number % 2) == 0 )
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goto restart;
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ConvertToSurface( pOut );
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return 1;
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}
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float MovieDecoder_FFMpeg::GetTimestamp() const
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@@ -337,7 +307,7 @@ int MovieDecoder_FFMpeg::ReadPacket()
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/* Decode data from the current packet. Return -1 on error, 0 if the packet is finished,
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* and 1 if we have a frame (we may have more data in the packet). */
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int MovieDecoder_FFMpeg::DecodePacket()
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int MovieDecoder_FFMpeg::DecodePacket( RageSurface *pOut, float fTargetTime )
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{
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if( m_iEOF == 0 && m_iCurrentPacketOffset == -1 )
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return 0; /* no packet */
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@@ -360,6 +330,11 @@ int MovieDecoder_FFMpeg::DecodePacket()
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if( m_Packet.size == 0 && m_iFrameNumber == -1 )
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return 0; /* eof */
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bool bSkipThisFrame =
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fTargetTime != -1 &&
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GetTimestamp() + GetFrameDuration() <= fTargetTime &&
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(m_pStream->codec.frame_number % 2) == 0;
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int iGotFrame;
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CHECKPOINT;
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/* Hack: we need to send size = 0 to flush frames at the end, but we have
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@@ -403,6 +378,31 @@ int MovieDecoder_FFMpeg::DecodePacket()
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m_fLastFrameDelay = (float)m_pStream->codec.frame_rate_base / m_pStream->codec.frame_rate;
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m_fLastFrameDelay += m_Frame.repeat_pict * (m_fLastFrameDelay * 0.5f);
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++m_iFrameNumber;
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if( m_iFrameNumber == 1 )
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{
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/* Some videos start with a timestamp other than 0. I think this is used
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* when audio starts before the video. We don't want to honor that, since
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* the DShow renderer doesn't and we don't want to break sync compatibility.
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*
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* Look at the second frame. (If we have B-frames, the first frame will be an
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* I-frame with the timestamp of the next P-frame, not its own timestamp, and we
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* want to ignore that and look at the next B-frame.) */
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const float expect = m_fLastFrameDelay;
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const float actual = m_fTimestamp;
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if( actual - expect > 0 )
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{
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LOG->Trace("Expect %f, got %f -> %f", expect, actual, actual - expect );
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m_fTimestampOffset = actual - expect;
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}
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}
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if( bSkipThisFrame )
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continue;
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ConvertToSurface( pOut );
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return 1;
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}
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