Glenn Maynard
b32bb5743a
fix some audio skips: cap at 4x fill, not 2x
2005-01-03 10:31:59 +00:00
Glenn Maynard
fd43763777
cleanup
2005-01-03 05:20:52 +00:00
Glenn Maynard
37bc5aefbd
cheaper ConvertSurface
2005-01-02 23:15:06 +00:00
Glenn Maynard
8a188e1a13
try to align 16-byte types to 16 bytes
2005-01-02 23:08:42 +00:00
Glenn Maynard
f60254ba0e
don't waste time zeroing RageVColor by default
2005-01-02 23:04:25 +00:00
Glenn Maynard
fbdf19445c
cleanup
2005-01-02 23:03:08 +00:00
Glenn Maynard
30976b2217
align macro
2005-01-02 22:54:12 +00:00
Glenn Maynard
a8f8095d10
Don't zero RageSpriteVertex in the ctor; it's wasteful when declaring large arrays, because we almost always immediately overwrite that with real data. (We should do this for all basic RageTypes, but this one matters due to StripBuffer for hold note rendering.)
2005-01-01 23:29:13 +00:00
Glenn Maynard
c5a683b03c
optimize battle mode: don't call NoteField::CacheAllUsedNoteSkins every frame
2005-01-01 22:39:08 +00:00
Glenn Maynard
4b69f947dd
cleanup
2005-01-01 22:10:09 +00:00
Glenn Maynard
59ae043f2b
comment
2005-01-01 22:07:52 +00:00
Glenn Maynard
b7487c02a4
simplify
2005-01-01 22:07:16 +00:00
Glenn Maynard
fac13bf393
remove fadecolor
2005-01-01 22:04:40 +00:00
Glenn Maynard
35c718b990
Removing "fadecolor". Fading is useful, but being able to fade with a factor
...
other than #FFFFFF00 has never been useful, and it complicates the code.
Note that "diffuse" and fading do combine, so a sprite with diffuse,#FF0000
will still fade out correctly.
2005-01-01 21:59:35 +00:00
Glenn Maynard
b68abb98aa
None of our themes appear to use "ShowBanner=1". If you want to do this,
...
load "songbanner" (or "coursebanner") in a BGAnimation.
2005-01-01 21:49:33 +00:00
Glenn Maynard
45628efccc
fix WITHOUT_NETWORKING
2005-01-01 21:44:00 +00:00
Glenn Maynard
6f96014255
load background on ScreenStage
2005-01-01 21:42:36 +00:00
Glenn Maynard
2aea454255
blank background for ScreenStage
2005-01-01 21:41:51 +00:00
Glenn Maynard
2921aeedaf
make background graphic optional when loading from ScreenManager
2005-01-01 21:20:00 +00:00
Glenn Maynard
7ef993564d
fix crash when selecting random with no songs loaded (don't show random at all)
2005-01-01 20:32:55 +00:00
Chris Danford
cacd23de90
add TransferStatsToMachine menu option
2005-01-01 10:27:16 +00:00
Glenn Maynard
02d68f44ef
don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage)
2004-12-30 20:08:34 +00:00
Glenn Maynard
b6fe2c3bae
add "stopmusic"
2004-12-30 01:17:52 +00:00
Glenn Maynard
63364e5dcc
fix vc7 warnings
2004-12-29 22:41:27 +00:00
Ben Anderson
dee52f75b1
Fix combos (does ScoreKeeper5th need fixing too?)
2004-12-29 19:12:25 +00:00
Glenn Maynard
703b15b2ab
remove unused
2004-12-27 22:32:16 +00:00
Glenn Maynard
0d4f15c72f
const
2004-12-27 22:30:51 +00:00
Glenn Maynard
c6370d4fcd
add GameSoundManager::Flush
2004-12-27 22:19:22 +00:00
Chris Danford
8d6b3cba2c
fix const compile error
2004-12-27 10:28:41 +00:00
Chris Danford
96247fb192
play layer InitCommand in addition to BGA InitCommand
2004-12-27 10:26:32 +00:00
Chris Danford
a675190a55
Don't re-parse the ini file multiple times per BGALayer. Yuck.
2004-12-27 10:24:54 +00:00
Glenn Maynard
3ca2641398
virtual
2004-12-27 07:10:29 +00:00
Chris Danford
d544ea4972
scale pulse effect by EffectColors for added control
2004-12-27 03:25:09 +00:00
Chris Danford
81bc59321f
fix broken bone optimization if some verts in a mesh aren't associated with a bone
2004-12-27 03:12:14 +00:00
Glenn Maynard
bd3b4cbc9d
fix log
2004-12-27 02:06:38 +00:00
Glenn Maynard
6fa1bda0be
don't load initial static bg if other negative bgchanges are supplied; don't bother loading the bg itself if it's never used
2004-12-27 01:33:09 +00:00
Charles Lohr
b3c7939b84
Fix: Make VC6 project build work.
2004-12-26 21:25:09 +00:00
Glenn Maynard
e42236713d
remove unused Background::LoadFromAniDir
2004-12-26 20:16:46 +00:00
Chris Danford
4563395b4b
more efficient BGA loading: iterate keys in ini file to find layers
2004-12-25 08:44:12 +00:00
Chris Danford
e01f6ed77e
cleanup
2004-12-23 23:12:25 +00:00
Chris Danford
9032ee0163
fix skips in BGAnimation on first update
2004-12-23 09:48:16 +00:00
Chris Danford
9b457eb241
add aspect ratio pref
2004-12-23 06:50:19 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00
Chris Danford
798b55b41e
remove unused variables
2004-12-22 08:06:51 +00:00
Chris Danford
28e4249b34
increase NUM_JOYSTICKS
2004-12-22 08:01:21 +00:00
Chris Danford
a1340dd1c0
have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.
2004-12-22 07:31:27 +00:00
Glenn Maynard
7d285a5731
add QuantizeUp
2004-12-22 04:07:42 +00:00
Glenn Maynard
95eb10b834
split out Profile::SaveStatsXmlCreateNode
2004-12-22 03:49:55 +00:00
Glenn Maynard
95c4741945
fix thread safety issue
2004-12-21 10:35:11 +00:00
Glenn Maynard
2f8deb615f
fix ScreenCaution not continuing when menu timer is disabled
2004-12-21 01:29:41 +00:00