Commit Graph
12785 Commits
Author SHA1 Message Date
Glenn Maynard b32bb5743a fix some audio skips: cap at 4x fill, not 2x 2005-01-03 10:31:59 +00:00
Glenn Maynard fd43763777 cleanup 2005-01-03 05:20:52 +00:00
Glenn Maynard 37bc5aefbd cheaper ConvertSurface 2005-01-02 23:15:06 +00:00
Glenn Maynard 8a188e1a13 try to align 16-byte types to 16 bytes 2005-01-02 23:08:42 +00:00
Glenn Maynard f60254ba0e don't waste time zeroing RageVColor by default 2005-01-02 23:04:25 +00:00
Glenn Maynard fbdf19445c cleanup 2005-01-02 23:03:08 +00:00
Glenn Maynard 30976b2217 align macro 2005-01-02 22:54:12 +00:00
Glenn Maynard a8f8095d10 Don't zero RageSpriteVertex in the ctor; it's wasteful when declaring large arrays, because we almost always immediately overwrite that with real data. (We should do this for all basic RageTypes, but this one matters due to StripBuffer for hold note rendering.) 2005-01-01 23:29:13 +00:00
Glenn Maynard c5a683b03c optimize battle mode: don't call NoteField::CacheAllUsedNoteSkins every frame 2005-01-01 22:39:08 +00:00
Glenn Maynard 4b69f947dd cleanup 2005-01-01 22:10:09 +00:00
Glenn Maynard 59ae043f2b comment 2005-01-01 22:07:52 +00:00
Glenn Maynard b7487c02a4 simplify 2005-01-01 22:07:16 +00:00
Glenn Maynard fac13bf393 remove fadecolor 2005-01-01 22:04:40 +00:00
Glenn Maynard 35c718b990 Removing "fadecolor". Fading is useful, but being able to fade with a factor
other than #FFFFFF00 has never been useful, and it complicates the code.

Note that "diffuse" and fading do combine, so a sprite with diffuse,#FF0000
will still fade out correctly.
2005-01-01 21:59:35 +00:00
Glenn Maynard b68abb98aa None of our themes appear to use "ShowBanner=1". If you want to do this,
load "songbanner" (or "coursebanner") in a BGAnimation.
2005-01-01 21:49:33 +00:00
Glenn Maynard 45628efccc fix WITHOUT_NETWORKING 2005-01-01 21:44:00 +00:00
Glenn Maynard 6f96014255 load background on ScreenStage 2005-01-01 21:42:36 +00:00
Glenn Maynard 2aea454255 blank background for ScreenStage 2005-01-01 21:41:51 +00:00
Glenn Maynard 2921aeedaf make background graphic optional when loading from ScreenManager 2005-01-01 21:20:00 +00:00
Glenn Maynard 7ef993564d fix crash when selecting random with no songs loaded (don't show random at all) 2005-01-01 20:32:55 +00:00
Chris Danford cacd23de90 add TransferStatsToMachine menu option 2005-01-01 10:27:16 +00:00
Glenn Maynard 02d68f44ef don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage) 2004-12-30 20:08:34 +00:00
Glenn Maynard b6fe2c3bae add "stopmusic" 2004-12-30 01:17:52 +00:00
Glenn Maynard 63364e5dcc fix vc7 warnings 2004-12-29 22:41:27 +00:00
Ben Anderson dee52f75b1 Fix combos (does ScoreKeeper5th need fixing too?) 2004-12-29 19:12:25 +00:00
Glenn Maynard 703b15b2ab remove unused 2004-12-27 22:32:16 +00:00
Glenn Maynard 0d4f15c72f const 2004-12-27 22:30:51 +00:00
Glenn Maynard c6370d4fcd add GameSoundManager::Flush 2004-12-27 22:19:22 +00:00
Chris Danford 8d6b3cba2c fix const compile error 2004-12-27 10:28:41 +00:00
Chris Danford 96247fb192 play layer InitCommand in addition to BGA InitCommand 2004-12-27 10:26:32 +00:00
Chris Danford a675190a55 Don't re-parse the ini file multiple times per BGALayer. Yuck. 2004-12-27 10:24:54 +00:00
Glenn Maynard 3ca2641398 virtual 2004-12-27 07:10:29 +00:00
Chris Danford d544ea4972 scale pulse effect by EffectColors for added control 2004-12-27 03:25:09 +00:00
Chris Danford 81bc59321f fix broken bone optimization if some verts in a mesh aren't associated with a bone 2004-12-27 03:12:14 +00:00
Glenn Maynard bd3b4cbc9d fix log 2004-12-27 02:06:38 +00:00
Glenn Maynard 6fa1bda0be don't load initial static bg if other negative bgchanges are supplied; don't bother loading the bg itself if it's never used 2004-12-27 01:33:09 +00:00
Charles Lohr b3c7939b84 Fix: Make VC6 project build work. 2004-12-26 21:25:09 +00:00
Glenn Maynard e42236713d remove unused Background::LoadFromAniDir 2004-12-26 20:16:46 +00:00
Chris Danford 4563395b4b more efficient BGA loading: iterate keys in ini file to find layers 2004-12-25 08:44:12 +00:00
Chris Danford e01f6ed77e cleanup 2004-12-23 23:12:25 +00:00
Chris Danford 9032ee0163 fix skips in BGAnimation on first update 2004-12-23 09:48:16 +00:00
Chris Danford 9b457eb241 add aspect ratio pref 2004-12-23 06:50:19 +00:00
Chris Danford 0e2ceed54c add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen. 2004-12-22 12:58:41 +00:00
Chris Danford 798b55b41e remove unused variables 2004-12-22 08:06:51 +00:00
Chris Danford 28e4249b34 increase NUM_JOYSTICKS 2004-12-22 08:01:21 +00:00
Chris Danford a1340dd1c0 have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats. 2004-12-22 07:31:27 +00:00
Glenn Maynard 7d285a5731 add QuantizeUp 2004-12-22 04:07:42 +00:00
Glenn Maynard 95eb10b834 split out Profile::SaveStatsXmlCreateNode 2004-12-22 03:49:55 +00:00
Glenn Maynard 95c4741945 fix thread safety issue 2004-12-21 10:35:11 +00:00
Glenn Maynard 2f8deb615f fix ScreenCaution not continuing when menu timer is disabled 2004-12-21 01:29:41 +00:00