Chris Danford
b1f742f69b
fix for VC6 that can't initialize statics in the class definiton
2005-09-01 04:26:23 +00:00
Renaud Lepage
bd31499636
Added icons and a new Cpp to compile.
2005-09-01 03:36:26 +00:00
Renaud Lepage
5837d22d1a
Initial commit : Icons for the game
2005-09-01 03:36:08 +00:00
Glenn Maynard
39d15c0dcb
cleanup: SetXY in Init, ON_COMMAND in BeginScreen
...
call base last
2005-09-01 02:59:48 +00:00
Glenn Maynard
3719e64312
cleanup: SetXY in Init, ON_COMMAND in BeginScreen
2005-09-01 02:56:20 +00:00
Glenn Maynard
64eedd5fc7
cleanup
2005-09-01 02:42:33 +00:00
Glenn Maynard
f4a4321a09
float
2005-08-31 23:40:22 +00:00
Glenn Maynard
f485a2f01d
unused
2005-08-31 23:25:06 +00:00
Glenn Maynard
2d5f2e089c
play sounds with Sound, not with hardcoded stuff
2005-08-31 23:23:24 +00:00
Glenn Maynard
f900d77c2d
unused
2005-08-31 22:39:39 +00:00
Glenn Maynard
758bc7980b
remove EvalSoundSequence
2005-08-31 22:39:03 +00:00
Glenn Maynard
b1bd70fc39
missed commit
2005-08-31 22:37:04 +00:00
Glenn Maynard
6a8a81a095
remove Generic stuff. It broke a while back, and it's too painful to keep around.
2005-08-31 22:15:33 +00:00
Glenn Maynard
ab913a0e02
unregister BGAnimation; use ActorScroller from XML if needed
2005-08-31 22:06:03 +00:00
Glenn Maynard
0365a08767
remove BGAnimation::Unload
2005-08-31 22:03:40 +00:00
Glenn Maynard
983d973739
Allow using sounds in XML directly. This is only a little odd: sounds have
...
all of the basic Actor state (position, etc). It's tricky to split that out, because
sounds *should* have a tweening queue, support commands and broadcasts,
etc.
2005-08-31 21:56:11 +00:00
Glenn Maynard
3160575d35
stop using BGAnimation directly
2005-08-31 21:10:14 +00:00
Glenn Maynard
dc40ed8f64
remove "Cond"
2005-08-31 19:56:46 +00:00
Glenn Maynard
0a0ad9eb54
AutoActor
2005-08-31 19:21:29 +00:00
Glenn Maynard
48bb0f235d
AutoActor
2005-08-31 19:17:39 +00:00
Glenn Maynard
05a25c0b68
PlayerColor returns rgba
2005-08-31 04:02:41 +00:00
Glenn Maynard
de66342a39
fix up color
2005-08-31 04:00:42 +00:00
Glenn Maynard
8da64e98a6
partial color fix
2005-08-31 03:44:00 +00:00
Glenn Maynard
28b94514e1
update
2005-08-31 03:42:45 +00:00
Glenn Maynard
bffd30aafd
PLAYER_COLOR -> command
2005-08-31 03:41:21 +00:00
Glenn Maynard
8947fed4e8
don't auto-quote settext
2005-08-31 03:09:05 +00:00
Glenn Maynard
63687f7c5a
update
2005-08-31 02:18:04 +00:00
Glenn Maynard
736e055a82
DifficultyColor returns r,g,b,a
2005-08-31 02:17:18 +00:00
Glenn Maynard
dc052096dd
remove unused
2005-08-31 02:16:52 +00:00
Glenn Maynard
0d0b8d5dae
(GetDifficultyColor is going away ...)
2005-08-31 02:16:01 +00:00
Glenn Maynard
48b75b0581
run a command to set color (etc) instead of hardcoded effects
2005-08-31 02:14:59 +00:00
Glenn Maynard
6e9c18e74f
cleanup
2005-08-31 01:42:22 +00:00
Glenn Maynard
8eae1eb189
add color() function. This can be used as eg:
...
function foo() return color("AABBCC") end
...
OnCommand=diffuse,foo()
2005-08-31 01:25:36 +00:00
Glenn Maynard
f6fad2c5e3
maybe fixed, huzzah
2005-08-30 23:53:58 +00:00
Glenn Maynard
7cf7ffc37a
testing to see if SF CVS still crashes when adding files with changed case (doing this in tests/ so it doesn't stale lock an important directory if so)
2005-08-30 23:53:23 +00:00
Glenn Maynard
4ff07a6a69
testing to see if SF CVS still crashes when adding files with changed case (doing this in tests/ so it doesn't stale lock an important directory if so)
2005-08-30 23:52:50 +00:00
Glenn Maynard
44017dabdf
obey FastLoad
2005-08-30 19:48:46 +00:00
Renaud Lepage
1c655caadd
Cleanup - Bug: IDE did not want to open win32\..., but did open Win32\... . Notice the Caps.
2005-08-30 19:17:34 +00:00
Chris Danford
3e99a3853d
add inserting/removing course mods
2005-08-30 18:09:00 +00:00
Glenn Maynard
ea13fb6379
draw directly; too many vertices to generate this stuff on the fly
2005-08-30 18:06:21 +00:00
Glenn Maynard
1129de388d
fix loaded twice
2005-08-30 17:57:30 +00:00
Chris Danford
0dcabed9a9
don't have ScreenEvaluationMultiplayer fallback to ScreenEvaluation, a screen it doesn't derive from
2005-08-30 16:27:18 +00:00
Chris Danford
aaa7a2d18a
cleanup MultiPlayer/InputDevice mapping
2005-08-30 16:22:48 +00:00
Chris Danford
23540308ef
assert instead of AV on missing Character
2005-08-30 14:10:24 +00:00
Chris Danford
96b28c7522
fix compile
2005-08-30 08:29:15 +00:00
Chris Danford
9930853b8c
fix compile
2005-08-30 08:20:25 +00:00
Glenn Maynard
373a15e8df
fix compile
2005-08-30 08:09:37 +00:00
Chris Danford
e71f9d964d
have all edit screens fallback on ScreenOptionsSimple so that they can easily share style
2005-08-30 08:07:13 +00:00
Chris Danford
656d5fb2ea
use GAMESTATE:GetPlayMode instead of PlayModeName
2005-08-30 08:01:39 +00:00
Chris Danford
dd28d5e354
add BulletOnCommand
2005-08-30 07:58:53 +00:00