Commit Graph
17135 Commits
Author SHA1 Message Date
Chris Danford b1f742f69b fix for VC6 that can't initialize statics in the class definiton 2005-09-01 04:26:23 +00:00
Renaud Lepage bd31499636 Added icons and a new Cpp to compile. 2005-09-01 03:36:26 +00:00
Renaud Lepage 5837d22d1a Initial commit : Icons for the game 2005-09-01 03:36:08 +00:00
Glenn Maynard 39d15c0dcb cleanup: SetXY in Init, ON_COMMAND in BeginScreen
call base last
2005-09-01 02:59:48 +00:00
Glenn Maynard 3719e64312 cleanup: SetXY in Init, ON_COMMAND in BeginScreen 2005-09-01 02:56:20 +00:00
Glenn Maynard 64eedd5fc7 cleanup 2005-09-01 02:42:33 +00:00
Glenn Maynard f4a4321a09 float 2005-08-31 23:40:22 +00:00
Glenn Maynard f485a2f01d unused 2005-08-31 23:25:06 +00:00
Glenn Maynard 2d5f2e089c play sounds with Sound, not with hardcoded stuff 2005-08-31 23:23:24 +00:00
Glenn Maynard f900d77c2d unused 2005-08-31 22:39:39 +00:00
Glenn Maynard 758bc7980b remove EvalSoundSequence 2005-08-31 22:39:03 +00:00
Glenn Maynard b1bd70fc39 missed commit 2005-08-31 22:37:04 +00:00
Glenn Maynard 6a8a81a095 remove Generic stuff. It broke a while back, and it's too painful to keep around. 2005-08-31 22:15:33 +00:00
Glenn Maynard ab913a0e02 unregister BGAnimation; use ActorScroller from XML if needed 2005-08-31 22:06:03 +00:00
Glenn Maynard 0365a08767 remove BGAnimation::Unload 2005-08-31 22:03:40 +00:00
Glenn Maynard 983d973739 Allow using sounds in XML directly. This is only a little odd: sounds have
all of the basic Actor state (position, etc).  It's tricky to split that out, because
sounds *should* have a tweening queue, support commands and broadcasts,
etc.
2005-08-31 21:56:11 +00:00
Glenn Maynard 3160575d35 stop using BGAnimation directly 2005-08-31 21:10:14 +00:00
Glenn Maynard dc40ed8f64 remove "Cond" 2005-08-31 19:56:46 +00:00
Glenn Maynard 0a0ad9eb54 AutoActor 2005-08-31 19:21:29 +00:00
Glenn Maynard 48bb0f235d AutoActor 2005-08-31 19:17:39 +00:00
Glenn Maynard 05a25c0b68 PlayerColor returns rgba 2005-08-31 04:02:41 +00:00
Glenn Maynard de66342a39 fix up color 2005-08-31 04:00:42 +00:00
Glenn Maynard 8da64e98a6 partial color fix 2005-08-31 03:44:00 +00:00
Glenn Maynard 28b94514e1 update 2005-08-31 03:42:45 +00:00
Glenn Maynard bffd30aafd PLAYER_COLOR -> command 2005-08-31 03:41:21 +00:00
Glenn Maynard 8947fed4e8 don't auto-quote settext 2005-08-31 03:09:05 +00:00
Glenn Maynard 63687f7c5a update 2005-08-31 02:18:04 +00:00
Glenn Maynard 736e055a82 DifficultyColor returns r,g,b,a 2005-08-31 02:17:18 +00:00
Glenn Maynard dc052096dd remove unused 2005-08-31 02:16:52 +00:00
Glenn Maynard 0d0b8d5dae (GetDifficultyColor is going away ...) 2005-08-31 02:16:01 +00:00
Glenn Maynard 48b75b0581 run a command to set color (etc) instead of hardcoded effects 2005-08-31 02:14:59 +00:00
Glenn Maynard 6e9c18e74f cleanup 2005-08-31 01:42:22 +00:00
Glenn Maynard 8eae1eb189 add color() function. This can be used as eg:
function foo() return color("AABBCC") end
  ...
  OnCommand=diffuse,foo()
2005-08-31 01:25:36 +00:00
Glenn Maynard f6fad2c5e3 maybe fixed, huzzah 2005-08-30 23:53:58 +00:00
Glenn Maynard 7cf7ffc37a testing to see if SF CVS still crashes when adding files with changed case (doing this in tests/ so it doesn't stale lock an important directory if so) 2005-08-30 23:53:23 +00:00
Glenn Maynard 4ff07a6a69 testing to see if SF CVS still crashes when adding files with changed case (doing this in tests/ so it doesn't stale lock an important directory if so) 2005-08-30 23:52:50 +00:00
Glenn Maynard 44017dabdf obey FastLoad 2005-08-30 19:48:46 +00:00
Renaud Lepage 1c655caadd Cleanup - Bug: IDE did not want to open win32\..., but did open Win32\... . Notice the Caps. 2005-08-30 19:17:34 +00:00
Chris Danford 3e99a3853d add inserting/removing course mods 2005-08-30 18:09:00 +00:00
Glenn Maynard ea13fb6379 draw directly; too many vertices to generate this stuff on the fly 2005-08-30 18:06:21 +00:00
Glenn Maynard 1129de388d fix loaded twice 2005-08-30 17:57:30 +00:00
Chris Danford 0dcabed9a9 don't have ScreenEvaluationMultiplayer fallback to ScreenEvaluation, a screen it doesn't derive from 2005-08-30 16:27:18 +00:00
Chris Danford aaa7a2d18a cleanup MultiPlayer/InputDevice mapping 2005-08-30 16:22:48 +00:00
Chris Danford 23540308ef assert instead of AV on missing Character 2005-08-30 14:10:24 +00:00
Chris Danford 96b28c7522 fix compile 2005-08-30 08:29:15 +00:00
Chris Danford 9930853b8c fix compile 2005-08-30 08:20:25 +00:00
Glenn Maynard 373a15e8df fix compile 2005-08-30 08:09:37 +00:00
Chris Danford e71f9d964d have all edit screens fallback on ScreenOptionsSimple so that they can easily share style 2005-08-30 08:07:13 +00:00
Chris Danford 656d5fb2ea use GAMESTATE:GetPlayMode instead of PlayModeName 2005-08-30 08:01:39 +00:00
Chris Danford dd28d5e354 add BulletOnCommand 2005-08-30 07:58:53 +00:00