partial color fix

This commit is contained in:
Glenn Maynard
2005-08-31 03:44:00 +00:00
parent 28b94514e1
commit 8da64e98a6
+2 -2
View File
@@ -133,7 +133,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
//
// use a fan to draw the volume
//
RageColor color = PLAYER_COLOR.GetValue(p);
RageColor color = this->m_pTempState->diffuse[0];
color.a = 0.5f;
v[0].p = RageVector3( 0, 0, 0 );
v[0].c = color;
@@ -166,7 +166,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
const float fY = -RageFastSin(fRotation) * fDistFromCenter;
v[i].p = RageVector3( fX, fY, 0 );
v[i].c = PLAYER_COLOR.GetValue( p );
v[i].c = this->m_pTempState->diffuse[0];
}
// TODO: Add this back in. -Chris