Chris Danford
b16cb534c5
cleanup
2004-12-04 22:33:18 +00:00
Chris Danford
8931838292
metrics cleanup
2004-12-04 21:31:46 +00:00
Chris Danford
696fea3880
remove ScreenCaution
2004-12-04 21:30:47 +00:00
Chris Danford
1b5cebd714
re-add preload for change sound
2004-12-04 21:23:37 +00:00
Chris Danford
3ead35ed80
remove ScreenCaution code, use ScreenSelectMaster instead
...
add missing metrics and elements
2004-12-04 21:22:39 +00:00
Glenn Maynard
0979c9dcee
const
2004-12-04 21:20:02 +00:00
Chris Danford
157653845e
remove ScreenCaution code, use ScreenSelectMaster instead
2004-12-04 21:17:08 +00:00
Glenn Maynard
c02365242c
different dialog tag
2004-12-04 21:17:04 +00:00
Chris Danford
457f92f06a
make start sound overridable
2004-12-04 21:16:00 +00:00
Chris Danford
dbc256198a
add warning on invalid command
2004-12-04 21:14:46 +00:00
Chris Danford
4183869a45
fix player Y position
2004-12-04 21:14:25 +00:00
Chris Danford
6181e142dc
add metric to put timer in stealth mode
2004-12-04 21:13:29 +00:00
Sean Burke
e15d1da6b7
Revert and fix a bit better.
2004-12-04 20:44:02 +00:00
Steve Checkoway
c15b663c15
Add/remove files.
2004-12-04 20:38:10 +00:00
Steve Checkoway
eaca864906
Fix crash (only gcc?)
2004-12-04 20:36:29 +00:00
Steve Checkoway
fa9afed825
Fix warning once and for all. (Two versions of gcc give opposite warnings.)
2004-12-04 20:33:17 +00:00
Sean Burke
b8150afc69
Fix warning.
2004-12-04 17:13:58 +00:00
Glenn Maynard
6e7c6adea1
fix invalid pn value (which isn't actually used; just reducing StyleI use)
2004-12-04 11:09:32 +00:00
Glenn Maynard
29c5e8a9e1
Fix CODE_CANCEL_ALL_PLAYER_OPTIONS not working when the
...
last input isn't a style button (StyleI.player isn't valid in that case).
StyleI is tied to "columns"; it's only used in screens that deal with columns:
gameplay, editor, name entry. Maybe we can derive it on demand in these
functions and not pass it around to dozens of functions that don't use it ...
2004-12-04 11:05:38 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Chris Danford
5b880bd707
add missing file
2004-12-04 08:23:01 +00:00
Chris Danford
d46bfd460d
convert some prefs to use Preference
2004-12-04 08:21:54 +00:00
Chris Danford
27c69a2a04
cleanup
2004-12-04 08:11:51 +00:00
Chris Danford
63e138a212
remove includes from Preference.h
2004-12-04 07:15:22 +00:00
Chris Danford
2b9d990e71
prefs name cleanup
2004-12-04 06:09:30 +00:00
Glenn Maynard
783e492b0b
GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
2004-12-04 04:50:18 +00:00
Glenn Maynard
bc9ad4169d
remove m_szSecondaryFunction
2004-12-04 04:44:52 +00:00
Glenn Maynard
36d462ffd6
figure out secondary button names dynamically
2004-12-04 04:39:51 +00:00
Glenn Maynard
d7a03bb37f
fix style table glitches
...
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard
12d5890ea9
add FOREACH_MenuButton
2004-12-04 03:50:26 +00:00
Glenn Maynard
e3030248cb
cleanup
2004-12-04 03:31:21 +00:00
Josh Allen
6c89ada0e7
Fix branch to incorrect screen after SMOnline play
2004-12-04 02:56:56 +00:00
Josh Allen
63d8316961
Files for transition to sprites
2004-12-04 02:48:58 +00:00
Glenn Maynard
3961acc447
eliminating brute-force search for ticks
2004-12-03 23:50:20 +00:00
Glenn Maynard
573f8035b3
eliminating brute-force search
2004-12-03 23:43:35 +00:00
Glenn Maynard
dbf1097d4d
eliminating brute-force search
2004-12-03 23:39:50 +00:00
Glenn Maynard
2243ffa37c
split this loop apart (working on eliminating brute-force search)
2004-12-03 23:33:06 +00:00
Glenn Maynard
08cb05e345
short-circuit ScreenGameplay::UpdateLights()
2004-12-03 23:31:35 +00:00
Glenn Maynard
2b3e145a30
split UpdateLights() from monster ScreenGameplay::Update()
2004-12-03 23:30:50 +00:00
Glenn Maynard
5f0f8a6d28
allow short-circuiting lights logic when lights are not in use
2004-12-03 23:26:59 +00:00
Glenn Maynard
c9e523ef09
cleanup
2004-12-03 23:22:08 +00:00
Glenn Maynard
b6bb0fca3c
use column-specific names to rename "scratch"
2004-12-03 22:36:29 +00:00
Glenn Maynard
cfefb6715b
fix gcc compile
2004-12-03 21:52:27 +00:00
Glenn Maynard
364cb6cd20
fix Makefile
2004-12-03 21:50:02 +00:00
Glenn Maynard
b383b5dd3a
Reverse the column<->GameInput mapping; instead of allowing a button
...
to map to more than one column (useless), allow more than one button
to map to a column. This allows handling both UP and DOWN inputs for
a single SCRATCH column. (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford
078e02beda
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Chris Danford
cd8bd41070
fix VC6 project
2004-12-03 05:31:57 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Glenn Maynard
abb6a73e4b
simplify, fix ReCalculateRadarValuesAndLastBeat not updating on future
...
calls because m_fFirstBeat/LastBeat aren't reset to -1
2004-12-03 02:52:07 +00:00
Josh Allen
218584bebe
Yesterday's fix did not work, reverting
2004-12-03 01:29:23 +00:00