Commit Graph
12588 Commits
Author SHA1 Message Date
Chris Danford b16cb534c5 cleanup 2004-12-04 22:33:18 +00:00
Chris Danford 8931838292 metrics cleanup 2004-12-04 21:31:46 +00:00
Chris Danford 696fea3880 remove ScreenCaution 2004-12-04 21:30:47 +00:00
Chris Danford 1b5cebd714 re-add preload for change sound 2004-12-04 21:23:37 +00:00
Chris Danford 3ead35ed80 remove ScreenCaution code, use ScreenSelectMaster instead
add missing metrics and elements
2004-12-04 21:22:39 +00:00
Glenn Maynard 0979c9dcee const 2004-12-04 21:20:02 +00:00
Chris Danford 157653845e remove ScreenCaution code, use ScreenSelectMaster instead 2004-12-04 21:17:08 +00:00
Glenn Maynard c02365242c different dialog tag 2004-12-04 21:17:04 +00:00
Chris Danford 457f92f06a make start sound overridable 2004-12-04 21:16:00 +00:00
Chris Danford dbc256198a add warning on invalid command 2004-12-04 21:14:46 +00:00
Chris Danford 4183869a45 fix player Y position 2004-12-04 21:14:25 +00:00
Chris Danford 6181e142dc add metric to put timer in stealth mode 2004-12-04 21:13:29 +00:00
Sean Burke e15d1da6b7 Revert and fix a bit better. 2004-12-04 20:44:02 +00:00
Steve Checkoway c15b663c15 Add/remove files. 2004-12-04 20:38:10 +00:00
Steve Checkoway eaca864906 Fix crash (only gcc?) 2004-12-04 20:36:29 +00:00
Steve Checkoway fa9afed825 Fix warning once and for all. (Two versions of gcc give opposite warnings.) 2004-12-04 20:33:17 +00:00
Sean Burke b8150afc69 Fix warning. 2004-12-04 17:13:58 +00:00
Glenn Maynard 6e7c6adea1 fix invalid pn value (which isn't actually used; just reducing StyleI use) 2004-12-04 11:09:32 +00:00
Glenn Maynard 29c5e8a9e1 Fix CODE_CANCEL_ALL_PLAYER_OPTIONS not working when the
last input isn't a style button (StyleI.player isn't valid in that case).

StyleI is tied to "columns"; it's only used in screens that deal with columns:
gameplay, editor, name entry.  Maybe we can derive it on demand in these
functions and not pass it around to dozens of functions that don't use it ...
2004-12-04 11:05:38 +00:00
Chris Danford 005a7f5efa convert more prefs to use Preference 2004-12-04 10:35:50 +00:00
Chris Danford 5b880bd707 add missing file 2004-12-04 08:23:01 +00:00
Chris Danford d46bfd460d convert some prefs to use Preference 2004-12-04 08:21:54 +00:00
Chris Danford 27c69a2a04 cleanup 2004-12-04 08:11:51 +00:00
Chris Danford 63e138a212 remove includes from Preference.h 2004-12-04 07:15:22 +00:00
Chris Danford 2b9d990e71 prefs name cleanup 2004-12-04 06:09:30 +00:00
Glenn Maynard 783e492b0b GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction 2004-12-04 04:50:18 +00:00
Glenn Maynard bc9ad4169d remove m_szSecondaryFunction 2004-12-04 04:44:52 +00:00
Glenn Maynard 36d462ffd6 figure out secondary button names dynamically 2004-12-04 04:39:51 +00:00
Glenn Maynard d7a03bb37f fix style table glitches
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard 12d5890ea9 add FOREACH_MenuButton 2004-12-04 03:50:26 +00:00
Glenn Maynard e3030248cb cleanup 2004-12-04 03:31:21 +00:00
Josh Allen 6c89ada0e7 Fix branch to incorrect screen after SMOnline play 2004-12-04 02:56:56 +00:00
Josh Allen 63d8316961 Files for transition to sprites 2004-12-04 02:48:58 +00:00
Glenn Maynard 3961acc447 eliminating brute-force search for ticks 2004-12-03 23:50:20 +00:00
Glenn Maynard 573f8035b3 eliminating brute-force search 2004-12-03 23:43:35 +00:00
Glenn Maynard dbf1097d4d eliminating brute-force search 2004-12-03 23:39:50 +00:00
Glenn Maynard 2243ffa37c split this loop apart (working on eliminating brute-force search) 2004-12-03 23:33:06 +00:00
Glenn Maynard 08cb05e345 short-circuit ScreenGameplay::UpdateLights() 2004-12-03 23:31:35 +00:00
Glenn Maynard 2b3e145a30 split UpdateLights() from monster ScreenGameplay::Update() 2004-12-03 23:30:50 +00:00
Glenn Maynard 5f0f8a6d28 allow short-circuiting lights logic when lights are not in use 2004-12-03 23:26:59 +00:00
Glenn Maynard c9e523ef09 cleanup 2004-12-03 23:22:08 +00:00
Glenn Maynard b6bb0fca3c use column-specific names to rename "scratch" 2004-12-03 22:36:29 +00:00
Glenn Maynard cfefb6715b fix gcc compile 2004-12-03 21:52:27 +00:00
Glenn Maynard 364cb6cd20 fix Makefile 2004-12-03 21:50:02 +00:00
Glenn Maynard b383b5dd3a Reverse the column<->GameInput mapping; instead of allowing a button
to map to more than one column (useless), allow more than one button
to map to a column.  This allows handling both UP and DOWN inputs for
a single SCRATCH column.  (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford 078e02beda rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Chris Danford cd8bd41070 fix VC6 project 2004-12-03 05:31:57 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Glenn Maynard abb6a73e4b simplify, fix ReCalculateRadarValuesAndLastBeat not updating on future
calls because m_fFirstBeat/LastBeat aren't reset to -1
2004-12-03 02:52:07 +00:00
Josh Allen 218584bebe Yesterday's fix did not work, reverting 2004-12-03 01:29:23 +00:00