Commit Graph
1194 Commits
Author SHA1 Message Date
Jason Felds 535ef4db29 Two new options for JudgmentMessageCommand.
You can now use AvoidMine and HitMine.

Obviously, not at the same time.

Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
AJ Kelly 413992f877 update changelog with the important fix 2012-01-16 12:30:33 -06:00
AJ Kelly 3fdfc1c4d4 [PlayerOptions] Fix a problem with m-mods where you would get m200 as the default speed modifier. 2012-01-15 23:39:53 -06:00
Jason Felds 45233b3dc7 Update, fix changelog. 2012-01-15 17:34:33 -05:00
AJ Kelly 6ecafcf4bd update lua docs 2012-01-12 13:25:55 -06:00
AJ Kelly be63c1a007 Japanese translation updates 2012-01-12 09:55:12 -06:00
Jason Felds fbb3cb6c42 Fix a floating point issue with speed segments.
This is why ints rule.
2012-01-11 22:50:55 -05:00
Marcio Barrientos 11a02660be Change #PREVIEWBG to #PREVIEWVID and update the changelog 2012-01-11 14:21:55 -06:00
AJ Kelly b1686c45a8 oops 2012-01-08 01:33:43 -06:00
AJ Kelly 989acc26b9 forgot another change. 2012-01-08 01:30:48 -06:00
AJ Kelly 772e2df91e update changelog 2012-01-08 01:27:55 -06:00
AJ Kelly ed42c53942 update luadoc description of AddScreenToTop 2012-01-08 01:19:42 -06:00
AJ Kelly 0d546a48c3 changelog 2012-01-08 01:18:13 -06:00
AJ Kelly 4c6edf67f0 blargh missed a changelog edit 2012-01-05 21:48:02 -06:00
AJ Kelly 63055788ca add #JACKET, #CDIMAGE, and #DISCIMAGE tags to .ssc format (up to v0.81 now). 2012-01-04 12:42:53 -06:00
AJ Kelly c788ea56c0 update docs/credits 2012-01-04 11:17:23 -06:00
AJ Kelly d5ac93ad61 small update in scoring, plus update credits 2012-01-03 13:48:00 -06:00
AJ Kelly 5c07a338ee add 2011/12/18 version (Ver 1.04α) of the Japanese language file from @Niler_jp 2012-01-03 13:41:45 -06:00
AJ Kelly 9049559d84 arguments!='wag' 2011-12-29 12:00:30 -06:00
AJ Kelly 21dc7f019b luadoc update 2011-12-29 11:59:38 -06:00
AJ Kelly 68bd6bab4a update lua docs 2011-12-29 11:16:54 -06:00
AJ Kelly d163b5ae2b oops, GetNumItems served this purpose already 2011-12-29 11:03:37 -06:00
AJ Kelly 1aee8afe87 kill GetOSName lua binding since GetArchName is better 2011-12-27 11:21:31 -06:00
AJ Kelly e3f2acb5cf argh forgot changelog 2011-12-27 11:03:26 -06:00
AJ Kelly ec74678b70 Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings. 2011-12-27 11:03:02 -06:00
Colby Klein a191da3f20 Add libjpeg sources, build as a target on OS X. Should hopefully not break building on Windows. Also cleaned up some settings in the project file. Note: this doesn't fix PPC. 2011-12-26 11:30:11 -08:00
Colby Klein 6ce7344580 Known Issues + Changelog updates. 2011-12-26 09:40:41 -08:00
AJ Kelly c65b453e70 [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) 2011-12-23 14:09:16 -06:00
AJ Kelly 8c5793fd96 [Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings. 2011-12-23 13:39:28 -06:00
AJ Kelly 842810c0dd [Song] Fixed a bug where a sample start of 0 wouldn't work. 2011-12-23 02:54:51 -06:00
AJ Kelly 046b30484b [LuaManager] Added ProductFamily() Lua binding. 2011-12-22 12:19:50 -06:00
AJ Kelly 44f769fb98 small changelog fix 2011-12-17 03:24:06 -06:00
AJ Kelly c7fab6014f [Various] Allow loading of *.jpeg in addition to *.jpg. 2011-12-17 03:21:12 -06:00
AJ Kelly be2a2a981f [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics. 2011-12-16 12:05:34 -06:00
AJ Kelly c8e99cc18b [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0). 2011-12-12 22:13:32 -06:00
Jason Felds 058f03e495 Allow versus oni graceful failure. 2011-12-12 21:27:32 -05:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
Jason Felds 84f07b8503 Restore segment cycling in the editor. 2011-12-11 19:30:37 -05:00
AJ Kelly f1e412e961 [PlayerState] Added GetSuperMeterLevel() Lua binding. 2011-11-30 00:44:27 -06:00
AJ Kelly a49044501e [PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings. 2011-11-30 00:35:06 -06:00
AJ Kelly aabb060446 [LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit. 2011-11-28 22:13:30 -06:00
Jason Felds 2d3c3628a1 Add the SurvivalModOverride metric. 2011-11-28 19:13:15 -05:00
Jason Felds 5d26c474d9 Well, that was a doozy.
Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
AJ Kelly f3a5cd28c5 whoever added PlayMusicPart didn't try validating the description 2011-11-27 05:05:34 -06:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
Jason Felds 22487df03c New editor feature: Shift + F9/F10 for delays.
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds f4ad43e2c9 Minor convenience issue that I wanted done with. 2011-11-26 13:40:14 -05:00
Jason Felds d0c3083251 It feels good to merge once more. 2011-11-26 13:33:42 -05:00
Jason Felds 40965d3c8d Restore F9/F10 for stops in the editor. 2011-11-26 13:33:21 -05:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00