Glenn Maynard
0ad99bffc2
switch -> if
2006-02-24 00:20:41 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Glenn Maynard
9056419cf5
remove logs (this stuff predates the crash handler and has been copied
...
and pasted around since)
2006-01-15 08:51:03 +00:00
Chris Danford
9af8e0f364
localize more strings
2006-01-08 19:49:35 +00:00
Chris Danford
9122e2f935
localize more strings
2006-01-08 19:38:33 +00:00
Glenn Maynard
b3d5f2390e
cleanup
2005-10-17 06:37:59 +00:00
Glenn Maynard
dfc67cd84d
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
...
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
6e8747d0b6
cleanup
2005-07-12 02:21:28 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Glenn Maynard
fb3baf752b
update screen
2005-05-09 04:17:17 +00:00
Glenn Maynard
0d9f9977ce
update
2005-05-09 03:42:18 +00:00
Chris Danford
6aba73c3dc
fix crash on exit SLightsTest
2005-04-22 20:51:21 +00:00
Chris Danford
c4e5af5a94
cycle individual lights in manual test, not groups
2005-04-22 20:36:45 +00:00
Chris Danford
0fdd7ab7dd
add manual cycling in STestLights
2005-04-21 19:54:11 +00:00
Chris Danford
66a30e72b8
optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
2005-03-21 21:40:07 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
72bd480883
CENTER_* -> SCREEN_CENTER
2004-11-05 06:35:10 +00:00
Glenn Maynard
f7e215e914
cleanup
2004-09-28 05:51:10 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
2aad42ab9b
don't show unused lights
2004-03-30 04:32:27 +00:00
Chris Danford
936f2066e1
clean up ScreenTestLights
2004-03-29 09:44:00 +00:00
Chris Danford
7807b0c703
don't use PlayOnce in performance critical places
2004-03-23 23:56:38 +00:00
Chris Danford
ca215bdc82
add ScreenTestLights
2004-03-23 06:33:01 +00:00