Glenn Maynard
aad73b53e9
(float) atof() -> strtof(), which computes in float instead of computing in
...
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Glenn Maynard
211f9b852a
use Dialog
2004-06-10 22:47:51 +00:00
Glenn Maynard
f9f10e2372
more license updates
2004-05-06 02:40:33 +00:00
Glenn Maynard
5463520a12
fix rounding error: acosf(cosom) becomes 0, causing div/0
2004-04-26 03:11:19 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Jason Felds
cc99e4f471
A line that is new has arrived; it's true.
2004-01-13 01:15:38 +00:00
Glenn Maynard
2f73025f77
simplify, fix warnings
2003-12-26 01:09:43 +00:00
Chris Danford
e3cc4e3ff5
cleanup Model, remove MathUtil files, fix col major/row major errors
2003-12-24 12:30:41 +00:00
Glenn Maynard
63106abd5e
add regular RageQuatFromHPR and simple AABB functions
2003-12-20 03:51:25 +00:00
Chris Danford
c123681854
move IsWindowed check inside of ArchHooks_Win32
2003-11-15 06:08:13 +00:00
Chris Danford
70446551a9
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 01:51:36 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
f34d409d6e
DDR-like camera motions for DancingCharacters
2003-06-07 22:20:39 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford
73e1e30ac3
#if defined(WIN32) || !defined(_XBOX) -> && !defined(_XBOX)
2003-05-29 00:15:11 +00:00
Chris Danford
a75cd6e7b1
Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
...
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Glenn Maynard
5e8eaf3096
Fix ortho projections in OpenGL.
...
D3D still isn't correct.
2003-05-23 21:10:25 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
779ed644d0
1. Introduce bug in unused code
...
2. Try to use said code a week later
3. ??????
4. (reuse an old joke)
2003-04-26 04:06:14 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
dfe4f09141
move stuff out of headers
...
get rid of nonstandard anonymous unions
2003-04-24 01:00:31 +00:00
Glenn Maynard
b2df827995
add quaternion math
2003-04-14 21:58:19 +00:00
Glenn Maynard
8c51c293f4
change matrix multiplies to degrees
2003-04-02 23:37:58 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Glenn Maynard
72088e53e3
the matrix multiply was backwards; this turned TranslateLocal
...
into Translate
this will fix some shadow problems. the title shadow is something
odd: it seems that the title text is being shadowed by
ScreenTitleMenu::ChoicesX instead of ChoicesShadowLength
for some people?
2003-02-18 07:20:17 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
7d1c2ea22e
removed dependency on plib, updated installer, fixed warnings
2003-01-08 04:16:39 +00:00
Chris Danford
48970a9cb6
Fixed plib-related compile errors (hopefully for good)
2002-12-11 11:17:12 +00:00
Glenn Maynard
a6f60bf6e7
Not presently debugging plib, and it's not *needed* anymore, so don't
...
link to *_d for plib.
2002-12-02 22:45:57 +00:00
Glenn Maynard
4fa74d7118
remove unused RageMatrixOrthoOffCenterLH
2002-11-15 08:15:15 +00:00
Glenn Maynard
9169da5b9d
remove d3dx stuff
2002-11-15 08:07:26 +00:00
Glenn Maynard
ea28757815
Use plib for some matrix ops, implement some others without
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d3dx. (Rest coming soon ...)
2002-11-13 03:54:20 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00