Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Glenn Maynard
9056419cf5
remove logs (this stuff predates the crash handler and has been copied
...
and pasted around since)
2006-01-15 08:51:03 +00:00
Glenn Maynard
b734b602d2
force TypeName arrays for XToString to be an array of const char*, not CString
2006-01-04 22:30:51 +00:00
Chris Danford
fb259c7237
fix compile
2005-12-27 17:39:27 +00:00
Glenn Maynard
3920770220
base class's job
2005-10-17 06:27:33 +00:00
Glenn Maynard
dfc67cd84d
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
...
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Chris Danford
1fffd48c57
SetEffectNone -> StopEffect
2005-07-24 03:11:03 +00:00
Chris Danford
512e97e377
show month as a string
2005-07-19 19:34:27 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Glenn Maynard
46da0226f5
remove: SWME handles this
2005-05-15 23:45:53 +00:00
Glenn Maynard
9a35125ca6
fix up tweens (should be themable but too low-priority a screen at the moment)
2005-05-09 04:26:57 +00:00
Glenn Maynard
0e58817922
select goes up
...
fix extra start sound played
2005-05-09 04:21:25 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Chris Danford
b60d135493
don't allow StringToX for *_INVALID values
2005-03-05 21:50:33 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Glenn Maynard
f7e215e914
cleanup
2004-09-28 05:51:10 +00:00
Chris Danford
ec8813aedd
fix confusing day and hour formatting
2004-08-31 08:29:34 +00:00
Glenn Maynard
6c1fed2b29
fix illegal aliasing
2004-07-11 03:50:52 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
a6ebc41e10
fix VC6 internal compiler error
2004-05-27 05:35:10 +00:00
Glenn Maynard
b8c4c6abcc
don't adjust time during rendering; it causes ugly glitches in the BGM
...
and effects as RageTimer tries to compensate for the wildly changing
time
2004-05-27 01:05:14 +00:00
Glenn Maynard
85992e6657
enable players, to fix FirstRunInitialScreen use.
...
call SortByDrawOrder
don't play ChangeSelection when moving down from the last row
fix aliasing problems
2004-05-27 00:48:34 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
187c490303
fix warnings
2004-04-18 22:07:26 +00:00
Chris Danford
c84ff1e5be
fix going up from first row
2004-04-18 21:48:54 +00:00
Chris Danford
299ae15e6f
set time cleanup
2004-04-18 21:32:36 +00:00
Chris Danford
b6bc1bf8ec
add ScreenSetTime
2004-03-14 06:39:39 +00:00