Commit Graph
7929 Commits
Author SHA1 Message Date
Glenn Maynard a711474757 windows's nonportable int64_t junk 2004-01-19 22:19:42 +00:00
Glenn Maynard 3e2a32dac3 stdint.h for int64_t 2004-01-19 22:19:09 +00:00
Glenn Maynard 28badd0a54 add stdint.h check 2004-01-19 22:18:31 +00:00
Glenn Maynard ae54bae77f crash -> debug_crash 2004-01-19 21:10:04 +00:00
Glenn Maynard 1f90b4bc2e cleanup 2004-01-19 20:48:22 +00:00
Glenn Maynard 91e633d880 fix CopyRange receiving legitimate -1 values for ToIndexBegin
and shifting everything by one row
2004-01-19 20:46:34 +00:00
Glenn Maynard 14759e47cf RAGE_ASSERT_M -> ASSERT_M
RAGE_ASSERT_M( 0, "foo" ) -> FAIL_M( "foo" )
FAIL_M doesn't return, so we don't need bogus control paths to shut up warnings
2004-01-19 20:44:27 +00:00
Glenn Maynard 78e4763149 remove SLASH 2004-01-19 20:39:39 +00:00
Glenn Maynard ce6b11a343 RageSound::CleanPosMap 2004-01-19 20:37:14 +00:00
Chris Danford c8d3e46ea4 add tip to MeterDisplay 2004-01-18 20:43:36 +00:00
Chris Danford 9c34c2ae9b add comment 2004-01-18 20:15:14 +00:00
Chris Danford 01a417593e fix release input event triggering "go to options" 2004-01-18 20:15:02 +00:00
Glenn Maynard 333e32ef25 operator== is always const 2004-01-18 07:44:39 +00:00
Glenn Maynard 6781f47973 fix "no holds" option not being imported correctly 2004-01-18 07:44:06 +00:00
Glenn Maynard f616eb6582 debug 2004-01-18 07:17:34 +00:00
Glenn Maynard f1a295c356 fix crash
fix "OFF" character choice not working
2004-01-18 07:12:07 +00:00
Glenn Maynard da6107e9b2 timestamps 2004-01-18 06:57:59 +00:00
Glenn Maynard f308dbfb58 Use the beat timestamp. This improves timing accuracy by up to 10ms
at times: we no longer lose accuracy if something happens during the update
between updating the music position and processing steps.
2004-01-18 06:53:25 +00:00
Glenn Maynard a01f4db6a9 better timestamping 2004-01-18 06:46:54 +00:00
Glenn Maynard 4365b2b496 use SMLoader::LoadTimingFromSMFile 2004-01-18 04:51:39 +00:00
Glenn Maynard 4f00a0715e more accurate song pos 2004-01-18 04:50:32 +00:00
Chris Danford 5f0f5498bd fix crash when going from ScreenSelectGameMode back to ScreenTitleMenu 2004-01-18 04:46:36 +00:00
Chris Danford c53f175d14 clean up input logic, don't be performing music wheel actions if a song was already chosen 2004-01-18 04:45:59 +00:00
Chris Danford 0a34c30419 draw row lightlight underneath cursors 2004-01-18 04:45:10 +00:00
Glenn Maynard 8529f14c35 UpdateSongPosition can take an explicit timestamp 2004-01-18 04:43:56 +00:00
Glenn Maynard 62227ce90d comments 2004-01-18 04:04:37 +00:00
Glenn Maynard 74e1b8e276 accurate sound position timestamps 2004-01-18 04:01:52 +00:00
Glenn Maynard ee4aaf5cda fix linux compile 2004-01-18 04:00:56 +00:00
Glenn Maynard 077e8c5f8a comment 2004-01-18 02:46:31 +00:00
Glenn Maynard da18d50b3b fix warnings 2004-01-18 02:42:42 +00:00
Glenn Maynard 129e68d484 add EnterTimeCriticalSection(), ExitTimeCriticalSection() 2004-01-18 02:37:48 +00:00
Glenn Maynard 7676ccf397 split RageSound::SearchPosMap 2004-01-18 02:07:58 +00:00
Glenn Maynard eec0bd8a0c add m_bLogSkips 2004-01-17 23:22:08 +00:00
Glenn Maynard 9c6661efd9 add SMLoader::LoadTimingFromFile 2004-01-17 23:21:07 +00:00
Glenn Maynard b535efe7b9 add m_sFile 2004-01-17 23:19:15 +00:00
Glenn Maynard 9945af6bcc some dumb drivers just say "3dfx Voodoo Series", without saying
which card
2004-01-17 23:17:08 +00:00
Chris Danford a8510db992 Add "scroller" to ScreenSelectOptionsMaster 2004-01-17 23:14:56 +00:00
Glenn Maynard 93204d9b08 Simpler and more efficient recursive mutex implementation.
Non-SDL mutexes for Win32.  (Wrote this while writing the above;
keeping it since I hope to purge most SDL stuff some day, and we
can also do some deadlock checks that we can't do cleanly with
SDL mutexes.)
2004-01-17 09:32:11 +00:00
Glenn Maynard 96eba06276 Same reason. (Modifying these headers will create more work later
when a new version of Vorbis comes out.)
2004-01-17 05:53:15 +00:00
Glenn Maynard 179f6cd9ba Revert: this breaks compiles in Linux, by using the local Vorbis source
(which we only use in Win32) instead of the system headers.

The correct fix is to add "vorbis" to the include file path in the Xbox
project, like we do in the Windows project.
2004-01-17 05:52:09 +00:00
Glenn Maynard d7dfdac6fc cleanup: remove plib from include paths 2004-01-17 05:49:49 +00:00
Manu Evans 09f1f49059 fixed some xbox build errors :/ 2004-01-17 05:26:56 +00:00
Manu Evans ce888de237 fixed some xbox build errors :/ 2004-01-17 05:21:24 +00:00
Glenn Maynard 8bf9b74421 debug
remove assert
2004-01-17 00:36:49 +00:00
Glenn Maynard a8e73bc3d7 trying to fix crash handler hangs when subthreads crash while the
main thread is holding a mutex
2004-01-17 00:34:34 +00:00
Glenn Maynard f014787146 cleanup 2004-01-17 00:23:04 +00:00
Glenn Maynard b739306a33 Simplify (why'd I do this? unneeded) 2004-01-16 23:24:05 +00:00
Glenn Maynard 454cbe482e ID for MessageBoxError 2004-01-16 22:43:59 +00:00
Glenn Maynard 4f901a9f00 fix "Couldn't chdir(foo): No such file or directory" 2004-01-16 22:40:29 +00:00
Glenn Maynard 15dc3fb189 cleanup 2004-01-16 22:33:01 +00:00