Glenn Maynard
a711474757
windows's nonportable int64_t junk
2004-01-19 22:19:42 +00:00
Glenn Maynard
3e2a32dac3
stdint.h for int64_t
2004-01-19 22:19:09 +00:00
Glenn Maynard
28badd0a54
add stdint.h check
2004-01-19 22:18:31 +00:00
Glenn Maynard
ae54bae77f
crash -> debug_crash
2004-01-19 21:10:04 +00:00
Glenn Maynard
1f90b4bc2e
cleanup
2004-01-19 20:48:22 +00:00
Glenn Maynard
91e633d880
fix CopyRange receiving legitimate -1 values for ToIndexBegin
...
and shifting everything by one row
2004-01-19 20:46:34 +00:00
Glenn Maynard
14759e47cf
RAGE_ASSERT_M -> ASSERT_M
...
RAGE_ASSERT_M( 0, "foo" ) -> FAIL_M( "foo" )
FAIL_M doesn't return, so we don't need bogus control paths to shut up warnings
2004-01-19 20:44:27 +00:00
Glenn Maynard
78e4763149
remove SLASH
2004-01-19 20:39:39 +00:00
Glenn Maynard
ce6b11a343
RageSound::CleanPosMap
2004-01-19 20:37:14 +00:00
Chris Danford
c8d3e46ea4
add tip to MeterDisplay
2004-01-18 20:43:36 +00:00
Chris Danford
9c34c2ae9b
add comment
2004-01-18 20:15:14 +00:00
Chris Danford
01a417593e
fix release input event triggering "go to options"
2004-01-18 20:15:02 +00:00
Glenn Maynard
333e32ef25
operator== is always const
2004-01-18 07:44:39 +00:00
Glenn Maynard
6781f47973
fix "no holds" option not being imported correctly
2004-01-18 07:44:06 +00:00
Glenn Maynard
f616eb6582
debug
2004-01-18 07:17:34 +00:00
Glenn Maynard
f1a295c356
fix crash
...
fix "OFF" character choice not working
2004-01-18 07:12:07 +00:00
Glenn Maynard
da6107e9b2
timestamps
2004-01-18 06:57:59 +00:00
Glenn Maynard
f308dbfb58
Use the beat timestamp. This improves timing accuracy by up to 10ms
...
at times: we no longer lose accuracy if something happens during the update
between updating the music position and processing steps.
2004-01-18 06:53:25 +00:00
Glenn Maynard
a01f4db6a9
better timestamping
2004-01-18 06:46:54 +00:00
Glenn Maynard
4365b2b496
use SMLoader::LoadTimingFromSMFile
2004-01-18 04:51:39 +00:00
Glenn Maynard
4f00a0715e
more accurate song pos
2004-01-18 04:50:32 +00:00
Chris Danford
5f0f5498bd
fix crash when going from ScreenSelectGameMode back to ScreenTitleMenu
2004-01-18 04:46:36 +00:00
Chris Danford
c53f175d14
clean up input logic, don't be performing music wheel actions if a song was already chosen
2004-01-18 04:45:59 +00:00
Chris Danford
0a34c30419
draw row lightlight underneath cursors
2004-01-18 04:45:10 +00:00
Glenn Maynard
8529f14c35
UpdateSongPosition can take an explicit timestamp
2004-01-18 04:43:56 +00:00
Glenn Maynard
62227ce90d
comments
2004-01-18 04:04:37 +00:00
Glenn Maynard
74e1b8e276
accurate sound position timestamps
2004-01-18 04:01:52 +00:00
Glenn Maynard
ee4aaf5cda
fix linux compile
2004-01-18 04:00:56 +00:00
Glenn Maynard
077e8c5f8a
comment
2004-01-18 02:46:31 +00:00
Glenn Maynard
da18d50b3b
fix warnings
2004-01-18 02:42:42 +00:00
Glenn Maynard
129e68d484
add EnterTimeCriticalSection(), ExitTimeCriticalSection()
2004-01-18 02:37:48 +00:00
Glenn Maynard
7676ccf397
split RageSound::SearchPosMap
2004-01-18 02:07:58 +00:00
Glenn Maynard
eec0bd8a0c
add m_bLogSkips
2004-01-17 23:22:08 +00:00
Glenn Maynard
9c6661efd9
add SMLoader::LoadTimingFromFile
2004-01-17 23:21:07 +00:00
Glenn Maynard
b535efe7b9
add m_sFile
2004-01-17 23:19:15 +00:00
Glenn Maynard
9945af6bcc
some dumb drivers just say "3dfx Voodoo Series", without saying
...
which card
2004-01-17 23:17:08 +00:00
Chris Danford
a8510db992
Add "scroller" to ScreenSelectOptionsMaster
2004-01-17 23:14:56 +00:00
Glenn Maynard
93204d9b08
Simpler and more efficient recursive mutex implementation.
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Non-SDL mutexes for Win32. (Wrote this while writing the above;
keeping it since I hope to purge most SDL stuff some day, and we
can also do some deadlock checks that we can't do cleanly with
SDL mutexes.)
2004-01-17 09:32:11 +00:00
Glenn Maynard
96eba06276
Same reason. (Modifying these headers will create more work later
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when a new version of Vorbis comes out.)
2004-01-17 05:53:15 +00:00
Glenn Maynard
179f6cd9ba
Revert: this breaks compiles in Linux, by using the local Vorbis source
...
(which we only use in Win32) instead of the system headers.
The correct fix is to add "vorbis" to the include file path in the Xbox
project, like we do in the Windows project.
2004-01-17 05:52:09 +00:00
Glenn Maynard
d7dfdac6fc
cleanup: remove plib from include paths
2004-01-17 05:49:49 +00:00
Manu Evans
09f1f49059
fixed some xbox build errors :/
2004-01-17 05:26:56 +00:00
Manu Evans
ce888de237
fixed some xbox build errors :/
2004-01-17 05:21:24 +00:00
Glenn Maynard
8bf9b74421
debug
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remove assert
2004-01-17 00:36:49 +00:00
Glenn Maynard
a8e73bc3d7
trying to fix crash handler hangs when subthreads crash while the
...
main thread is holding a mutex
2004-01-17 00:34:34 +00:00
Glenn Maynard
f014787146
cleanup
2004-01-17 00:23:04 +00:00
Glenn Maynard
b739306a33
Simplify (why'd I do this? unneeded)
2004-01-16 23:24:05 +00:00
Glenn Maynard
454cbe482e
ID for MessageBoxError
2004-01-16 22:43:59 +00:00
Glenn Maynard
4f901a9f00
fix "Couldn't chdir(foo): No such file or directory"
2004-01-16 22:40:29 +00:00
Glenn Maynard
15dc3fb189
cleanup
2004-01-16 22:33:01 +00:00