split RageSound::SearchPosMap

This commit is contained in:
Glenn Maynard
2004-01-18 02:07:58 +00:00
parent eec0bd8a0c
commit 7676ccf397
2 changed files with 52 additions and 46 deletions
+50 -45
View File
@@ -571,6 +571,55 @@ float RageSound::GetLengthSeconds()
return len / 1000.f; /* ms -> secs */
}
int RageSound::SearchPosMap( const deque<pos_map_t> &pos_map, int cur_sample, bool *approximate )
{
/* sampleno is probably in pos_map. Search to figure out what position
* this sampleno maps to. */
int closest_position = 0, closest_position_dist = INT_MAX;
for( unsigned i = 0; i < pos_map.size(); ++i )
{
if( cur_sample >= pos_map[i].sampleno &&
cur_sample < pos_map[i].sampleno+pos_map[i].samples )
{
/* cur_sample lies in this block; it's an exact match. Figure
* out the exact position. */
int diff = pos_map[i].position - pos_map[i].sampleno;
return cur_sample + diff;
}
/* See if the current position is close to the beginning of this block. */
int dist = abs( pos_map[i].sampleno - cur_sample );
if( dist < closest_position_dist )
{
closest_position_dist = dist;
closest_position = pos_map[i].position - dist;
}
/* See if the current position is close to the end of this block. */
dist = abs( pos_map[i].sampleno + pos_map[i].samples - cur_sample );
if( dist < closest_position_dist )
{
closest_position_dist = dist;
closest_position = pos_map[i].position + pos_map[i].samples + dist;
}
}
/* The sample is out of the range of data we've actually sent.
* Return the closest position.
*
* There are three cases when this happens:
* 1. After the first GetPCM call, but before it actually gets heard.
* 2. After GetPCM returns EOF and the sound has flushed, but before
* SoundStopped has been called.
* 3. Underflow; we'll be given a larger sample number than we know about.
*/
LOG->Trace( "Approximate sound time: sample %i, dist %i, closest %i", cur_sample, closest_position_dist, closest_position );
if( approximate )
*approximate = true;
return closest_position;
}
/* Get the position in frames (ignoring GetOffsetFix). approximate is set to true
* if the returned time is approximated because of underrun, the sound not having started
* (after Play()) or finished (after EOF) yet. */
@@ -602,51 +651,7 @@ int RageSound::GetPositionSecondsInternal( bool *approximate ) const
/* Get our current hardware position. */
int cur_sample = SOUNDMAN->GetPosition(this);
/* sampleno is probably in pos_maps. Search to figure out what position
* this sampleno maps to. */
int closest_position = 0, closest_position_dist = INT_MAX;
for(unsigned i = 0; i < pos_map.size(); ++i) {
if(cur_sample >= pos_map[i].sampleno &&
cur_sample < pos_map[i].sampleno+pos_map[i].samples)
{
/* cur_sample lies in this block; it's an exact match. Figure
* out the exact position. */
int diff = pos_map[i].position - pos_map[i].sampleno;
return cur_sample + diff;
}
/* See if the current position is close to the beginning of this block. */
int dist = abs(pos_map[i].sampleno - cur_sample);
if(dist < closest_position_dist)
{
closest_position_dist = dist;
closest_position = pos_map[i].position - dist;
}
/* See if the current position is close to the end of this block. */
dist = abs(pos_map[i].sampleno + pos_map[i].samples - cur_sample);
if(dist < closest_position_dist)
{
closest_position_dist = dist;
closest_position = pos_map[i].position + pos_map[i].samples + dist;
}
}
/* The sample is out of the range of data we've actually sent.
* Return the closest position.
*
* There are three cases when this happens:
* 1. After the first GetPCM call, but before it actually gets heard.
* 2. After GetPCM returns EOF and the sound has flushed, but before
* SoundStopped has been called.
* 3. Underflow; we'll be given a larger sample number than we know about.
*/
LOG->Trace("Approximate sound time: sample %i, dist %i, closest %i", cur_sample, closest_position_dist, closest_position);
if( approximate )
*approximate = true;
return closest_position;
return SearchPosMap( pos_map, cur_sample, approximate );
}
float RageSound::GetPositionSeconds( bool *approximate ) const
+2 -1
View File
@@ -105,7 +105,8 @@ private:
pos_map_t(int samp, int pos, int cnt) { sampleno=samp, position=pos; samples=cnt; }
};
deque<pos_map_t> pos_map;
static int SearchPosMap( const deque<pos_map_t> &pos_map, int cur_sample, bool *approximate );
CString m_sFilePath;
/* The amount of data to play (or loop): */