partial ScreenLegal
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return LoadActor("bg") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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};
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return Def.ActorFrame {
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Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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LoadActor("frame") .. {
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InitCommand=cmd();
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};
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LoadFont("_terminator two 60") .. {
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InitCommand=cmd(y,-150;settext,ScreenString("Warning");diffuse,color("#fef500");strokecolor,color("#0167d2");shadowlength,0);
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};
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LoadFont("_venacti bold 30") .. {
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InitCommand=cmd(y,20;settext,ScreenString("BodyText");wrapwidthpixels,1000;strokecolor,color("#0167d2");shadowlength,0);
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};
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};
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};
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_blank
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@@ -1156,6 +1156,10 @@ PlayMode_Battle instructions=
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Hold instructions=Hold arrows are arrows that you must keep held down. A successfully held down hold arrow will give you an OK while a missed hold arrow will give you an NG.
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Mine instructions=Mines are explosive and should be avoided at all costs as they will take life off of your meter. They will trigger if you keep your foot held down as they pass.
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[ScreenLegal]
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Warning=Warning
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BodyText=The StepMania program source codeis licensed under a permissive open-source license.\n\nThe StepMania name and logos are protected by Trademark law.\n\nThe StepMania default theme SOUNDS ARE SEPARATELY OWNED BY THE AUTHORS. ALL OTHER THEME COMPONENTS ARE LICENSED UNDER THE STEPMANIA LICENSE.\n\nSee license.txt for details.
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[ScreenMapControllers]
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HeaderText=Map Controllers
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InvalidButton=That key can not be mapped.
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@@ -3194,11 +3194,6 @@ ScoreOffsetY=0
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ScoreOnCommand=zoom,0.7;ztest,1
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ScoreOffCommand=
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[ScreenIntroMovie]
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Class="ScreenAttract"
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Fallback="ScreenAttract"
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NextScreen="ScreenDemonstration"
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[ScreenMemoryCard]
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Class="ScreenAttract"
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Fallback="ScreenAttract"
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@@ -3207,11 +3202,18 @@ NextScreen="ScreenCompany"
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[ScreenCompany]
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Class="ScreenAttract"
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Fallback="ScreenAttract"
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NextScreen="ScreenLogo"
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PrevScreen="ScreenCompany"
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NextScreen="ScreenLegal"
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PrevScreen=""
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TimerSeconds=9
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[ScreenAlbums]
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[ScreenLegal]
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Class="ScreenAttract"
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Fallback="ScreenAttract"
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NextScreen="ScreenIntro"
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PrevScreen=""
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TimerSeconds=9
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[ScreenIntro]
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Class="ScreenAttract"
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Fallback="ScreenAttract"
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NextScreen="ScreenLogo"
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