Glenn Maynard
93098cd610
cleanup PREFSMAN->m_bForceMipMaps
2004-08-28 09:29:55 +00:00
Glenn Maynard
9e84283b5c
add RageTextureID::TEX_PERMANENT
2004-06-03 05:30:15 +00:00
Chris Danford
8f4792dd6a
clean up RageTextureManager prefs, ModelManager prefs
...
add pref DelayedModelDelete
2004-05-26 06:39:38 +00:00
Glenn Maynard
f9f10e2372
more license updates
2004-05-06 02:40:33 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
...
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
f80c1b7e0e
add GetDefaultTexturePolicy, SetDefaultTexturePolicy
2004-02-05 21:58:19 +00:00
Glenn Maynard
11f78783b3
Add DisableOddDimensionWarning and EnableOddDimensionWarning
2003-07-09 20:24:17 +00:00
Glenn Maynard
e1be95ad48
separate movie color depth
2003-07-09 02:28:56 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
...
Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Glenn Maynard
5d5bc97bc0
Add IsTextureRegistered, RegisterTexture, AdjustTextureID.
2003-06-04 22:32:48 +00:00
Glenn Maynard
e009925ca3
output texture info
2003-04-24 19:51:27 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Glenn Maynard
13f92ce974
unused function
2003-03-27 08:18:28 +00:00
Glenn Maynard
d591cec40b
unneeded virtual
2003-02-14 06:50:39 +00:00
Chris Danford
bf5c821afe
Added MaxTextureResolution pref
2003-01-11 20:15:00 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Glenn Maynard
29c726053c
pass prefs down to RageBitmapTexture
2002-11-20 01:24:36 +00:00
Glenn Maynard
054976824b
cleanups
2002-11-16 07:36:02 +00:00
Glenn Maynard
58dbd9bdb3
Add InvalidateTextures; change reload behavior. (breaks reloading
...
until I get the rest committed in a moment)
2002-11-12 09:21:44 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
b3f4d37071
If UTDSeconds is 0, unload unused textures immediately; this makes
...
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Chris Danford
f39456599e
time delay texture unload, Spig's MAX2 changes
2002-09-21 16:29:14 +00:00
Chris Danford
3ff582f533
added UnloadTexture pref
2002-09-18 20:42:33 +00:00
Glenn Maynard
9ff8336b7c
move a function out of the header
2002-09-07 20:32:50 +00:00
Glenn Maynard
2e3cde821b
Switch remaining CMaps to std::map.
2002-09-07 08:20:10 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00