Commit Graph
36 Commits
Author SHA1 Message Date
Glenn Maynard 93098cd610 cleanup PREFSMAN->m_bForceMipMaps 2004-08-28 09:29:55 +00:00
Glenn Maynard 9e84283b5c add RageTextureID::TEX_PERMANENT 2004-06-03 05:30:15 +00:00
Chris Danford 8f4792dd6a clean up RageTextureManager prefs, ModelManager prefs
add pref DelayedModelDelete
2004-05-26 06:39:38 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard d5098c84ce move texture load policy into RageTextureID, so it can be set to volatile consistently
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard f80c1b7e0e add GetDefaultTexturePolicy, SetDefaultTexturePolicy 2004-02-05 21:58:19 +00:00
Glenn Maynard 11f78783b3 Add DisableOddDimensionWarning and EnableOddDimensionWarning 2003-07-09 20:24:17 +00:00
Glenn Maynard e1be95ad48 separate movie color depth 2003-07-09 02:28:56 +00:00
Glenn Maynard 48770fb2a0 Make texture policies explicit.
Never keep banner textures loaded.  We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Glenn Maynard 5d5bc97bc0 Add IsTextureRegistered, RegisterTexture, AdjustTextureID. 2003-06-04 22:32:48 +00:00
Glenn Maynard e009925ca3 output texture info 2003-04-24 19:51:27 +00:00
Chris Danford 74d7bcd2bf Revamp texture caching system 2003-04-18 23:55:20 +00:00
Glenn Maynard 13f92ce974 unused function 2003-03-27 08:18:28 +00:00
Glenn Maynard d591cec40b unneeded virtual 2003-02-14 06:50:39 +00:00
Chris Danford bf5c821afe Added MaxTextureResolution pref 2003-01-11 20:15:00 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Chris Danford 04e2c0b68c More movie texture work. Changed plib's release CRT version to "Multithreaded DLL". 2002-11-28 20:48:00 +00:00
Glenn Maynard 29c726053c pass prefs down to RageBitmapTexture 2002-11-20 01:24:36 +00:00
Glenn Maynard 054976824b cleanups 2002-11-16 07:36:02 +00:00
Glenn Maynard 58dbd9bdb3 Add InvalidateTextures; change reload behavior. (breaks reloading
until I get the rest committed in a moment)
2002-11-12 09:21:44 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard b3f4d37071 If UTDSeconds is 0, unload unused textures immediately; this makes
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Chris Danford f39456599e time delay texture unload, Spig's MAX2 changes 2002-09-21 16:29:14 +00:00
Chris Danford 3ff582f533 added UnloadTexture pref 2002-09-18 20:42:33 +00:00
Glenn Maynard 9ff8336b7c move a function out of the header 2002-09-07 20:32:50 +00:00
Glenn Maynard 2e3cde821b Switch remaining CMaps to std::map. 2002-09-07 08:20:10 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford 8549236385 no message 2002-05-20 08:59:37 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00