Files
itgmania212121/stepmania/src/RageTextureManager.h
T
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00

49 lines
1.2 KiB
C++

/*
-----------------------------------------------------------------------------
File: RageTextureManager.h
Desc: Interface for loading and releasing textures.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
class RageTextureManager;
typedef RageTextureManager* LPRageTextureManager;
#ifndef _RAGETEXTUREMANAGER_H_
#define _RAGETEXTUREMANAGER_H_
#include "RageTexture.h"
//#include <d3dx8.h>
//#include <d3d8types.h>
//-----------------------------------------------------------------------------
// RageTextureManager Class Declarations
//-----------------------------------------------------------------------------
class RageTextureManager
{
public:
RageTextureManager( LPRageScreen pScreen );
~RageTextureManager();
LPRageTexture LoadTexture( CString sTexturePath, DWORD dwHints = 0, bool bForceReload = false );
bool IsTextureLoaded( CString sTexturePath );
void UnloadTexture( CString sTexturePath );
protected:
LPRageScreen m_pScreen;
// map from file name to a texture holder
CTypedPtrMap<CMapStringToPtr, CString, LPRageTexture> m_mapPathToTexture;
};
extern LPRageTextureManager TM; // global and accessable from anywhere in our program
#endif