Glenn Maynard
0e3bc60608
fix text
2006-02-03 00:53:34 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
87ea090b9b
Transition away from Screen(sName).
2006-01-15 18:37:57 +00:00
Glenn Maynard
630ea78f63
missing header
2005-10-07 01:58:41 +00:00
Glenn Maynard
5b5bf32533
cleanup, update
2005-09-11 18:38:12 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
da21fd5a5c
cleanup
2005-07-07 10:35:16 +00:00
Chris Danford
7c6dbc102b
working on ScreenOptionsProfiles
2005-07-05 23:13:49 +00:00
Glenn Maynard
9b08148f60
ScreenTextEntry::TextEntry/ScreenTextEntry::Password
2005-07-03 04:45:34 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
6adaa3f1a2
Add cancel transition for STextEntry
...
Validate new edit name is unique
2005-03-23 05:12:31 +00:00
Chris Danford
ee4be22260
add input length cap
...
fix bogus s_bCancelled flag
2005-03-23 04:08:27 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
72bd480883
CENTER_* -> SCREEN_CENTER
2004-11-05 06:35:10 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
8206c086db
update
2003-07-06 07:08:31 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
40195e81c7
header2 -> Common title
...
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
1febfa3360
add small titles; it's the only font currently using a different import font
2003-02-06 21:22:36 +00:00
Glenn Maynard
267cddb3e1
commit some stuff i've been using for testing
2003-01-18 21:16:08 +00:00
Glenn Maynard
7d87a666fe
reload textures, too
2003-01-11 03:56:24 +00:00
Glenn Maynard
ebcfb764ac
add font reloading
2003-01-10 02:27:23 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00