Chris Danford
9b3a007551
reduce dependencies
2005-10-26 02:27:48 +00:00
Chris Danford
e4a6fe3b80
judgment name cleanup
2005-10-09 19:56:23 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
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add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
0f07808ecc
Use generic names for score values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford
1ead066956
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard
3f379b80f0
bind Stage
2005-09-08 06:07:38 +00:00
Glenn Maynard
c9b88edeb9
bindings
2005-08-30 04:30:08 +00:00
Chris Danford
2bb7ad763b
add lua STEPS_TYPE_INVALID
2005-08-03 03:13:55 +00:00
Glenn Maynard
71c765ba66
warnings
2005-07-19 00:55:02 +00:00
Chris Danford
8b52f32c8d
Bpm -> BPM
2005-07-16 02:59:58 +00:00
Glenn Maynard
df841ec994
LuaXType
2005-07-05 06:31:45 +00:00
Chris Danford
f0335f486c
GROUP_ALL_MUSIC -> GROUP_ALL
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use GROUP_ALL as sentinel value in PreferredCourse
2005-06-24 06:06:16 +00:00
Glenn Maynard
1338593f54
lua TNS/HNS
2005-06-16 07:37:22 +00:00
Glenn Maynard
6be07b3d5d
Don't define CStrings in headers. A new instance will be created in every
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file that uses the header. A string in GameConstantsAndTypes.h may be duplicated
dozens of times; since it's not a POD, the compiler can't omit or merge it.
2005-06-09 04:03:08 +00:00
Glenn Maynard
c2be4fcb38
LuaXToString( PlayMode )
2005-05-31 06:27:37 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
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fix editor background change functionality
2005-05-31 01:17:37 +00:00
Glenn Maynard
f5dc5d75f3
simplify
2005-05-29 02:21:24 +00:00
Glenn Maynard
e0a604fd43
simplify
2005-05-29 02:18:00 +00:00
Chris Danford
ac5a99b41f
specify effect and transition in each background change
2005-05-29 01:11:49 +00:00
Chris Danford
50717c6ee9
COIN_ -> COIN_MODE_
2005-05-20 17:45:44 +00:00
Chris Danford
39350d04be
use Premium constants
2005-05-20 08:08:34 +00:00
Chris Danford
6d49da50ee
doubles -> double
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add Lua Premium constants
2005-05-20 08:03:01 +00:00
Chris Danford
dd98a6bc7e
move more of autoplay into debugOverlay
2005-05-18 07:15:56 +00:00
Chris Danford
5ebf6942f8
broadcast on coin inserted
2005-05-06 19:51:29 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Glenn Maynard
120b70f06c
add RADAR_NUM_ROLLS
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ChangeRollsToHolds fix
2005-04-25 09:35:22 +00:00
Chris Danford
228ca9f166
reload SSM help text on sort changed
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clean up SortOrder names
2005-04-15 07:18:40 +00:00
Chris Danford
d312ea5bef
add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early.
2005-04-13 01:11:44 +00:00
Chris Danford
bb6592a4e7
use float.h and limit.h constants instead of arbitrary large numbers
2005-03-25 20:01:51 +00:00
Chris Danford
c0d6a59282
move EditMenuAction into EditMenu.h and remove unused Lua binding
2005-03-25 09:52:14 +00:00
Chris Danford
b684b3dd88
EditMenu: remove Autogen and consolidate Blank/Copy into Create
2005-03-25 09:49:34 +00:00
Chris Danford
2957b7939f
mystery -> secret
2005-03-10 22:54:55 +00:00
Chris Danford
b60d135493
don't allow StringToX for *_INVALID values
2005-03-05 21:50:33 +00:00
Chris Danford
5cceae246e
add sort by genre
2005-03-02 01:48:38 +00:00
Chris Danford
246b69ec81
add themed string
2005-02-25 05:28:00 +00:00
Chris Danford
6f6ef25d1d
add Lua bindings
2005-02-23 05:02:28 +00:00
Chris Danford
f9ddb82d98
add EditMenuAction enum
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add Lua constants
2005-02-22 23:11:59 +00:00
Chris Danford
e33b520a26
add Lua PlayMode constants
2005-02-21 06:49:43 +00:00
Chris Danford
4495a55e98
fix incorrect GoalType strings
2005-02-19 01:02:15 +00:00
Chris Danford
6222c9ad9c
add Lua constants
2005-02-18 12:06:19 +00:00
Chris Danford
da5f4a57bb
add GoalType, Lua functions
2005-02-17 19:36:10 +00:00
Chris Danford
d93d2d1681
cache OPTION_ORDER
2005-02-06 05:15:57 +00:00
Glenn Maynard
ca4589a8c3
Memory card work: Show "CHECKING" when we've seen the card and
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havn't finished checking it out yet (eg. write check). This improves responsiveness:
a slow card will indicate that we see the card immediately, and it helps
diagnostics since we can easily tell if the machine sees a card. Allow re-
establishing a memory card removed after finalization, as long as it has the
same serial number.
2005-02-06 05:08:46 +00:00
Glenn Maynard
544820e8cd
cache XToThemedString
2005-02-02 06:53:31 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
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Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard
71861bd600
PrefsManager should not depend on ThemeManager
2005-01-09 01:43:58 +00:00
Chris Danford
57e02f2b75
change BGALayer to use Actor's map of commands
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add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford
d8ed815e0e
SortOrder strings cleanup
2004-12-04 22:41:34 +00:00