Commit Graph

122 Commits

Author SHA1 Message Date
Chris Danford 9b3a007551 reduce dependencies 2005-10-26 02:27:48 +00:00
Chris Danford e4a6fe3b80 judgment name cleanup 2005-10-09 19:56:23 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford 0f07808ecc Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford 1ead066956 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 3f379b80f0 bind Stage 2005-09-08 06:07:38 +00:00
Glenn Maynard c9b88edeb9 bindings 2005-08-30 04:30:08 +00:00
Chris Danford 2bb7ad763b add lua STEPS_TYPE_INVALID 2005-08-03 03:13:55 +00:00
Glenn Maynard 71c765ba66 warnings 2005-07-19 00:55:02 +00:00
Chris Danford 8b52f32c8d Bpm -> BPM 2005-07-16 02:59:58 +00:00
Glenn Maynard df841ec994 LuaXType 2005-07-05 06:31:45 +00:00
Chris Danford f0335f486c GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
2005-06-24 06:06:16 +00:00
Glenn Maynard 1338593f54 lua TNS/HNS 2005-06-16 07:37:22 +00:00
Glenn Maynard 6be07b3d5d Don't define CStrings in headers. A new instance will be created in every
file that uses the header.  A string in GameConstantsAndTypes.h may be duplicated
dozens of times; since it's not a POD, the compiler can't omit or merge it.
2005-06-09 04:03:08 +00:00
Glenn Maynard c2be4fcb38 LuaXToString( PlayMode ) 2005-05-31 06:27:37 +00:00
Chris Danford dac72665e3 move background file enumerating into BackgroundUtil.*
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Glenn Maynard f5dc5d75f3 simplify 2005-05-29 02:21:24 +00:00
Glenn Maynard e0a604fd43 simplify 2005-05-29 02:18:00 +00:00
Chris Danford ac5a99b41f specify effect and transition in each background change 2005-05-29 01:11:49 +00:00
Chris Danford 50717c6ee9 COIN_ -> COIN_MODE_ 2005-05-20 17:45:44 +00:00
Chris Danford 39350d04be use Premium constants 2005-05-20 08:08:34 +00:00
Chris Danford 6d49da50ee doubles -> double
add Lua Premium constants
2005-05-20 08:03:01 +00:00
Chris Danford dd98a6bc7e move more of autoplay into debugOverlay 2005-05-18 07:15:56 +00:00
Chris Danford 5ebf6942f8 broadcast on coin inserted 2005-05-06 19:51:29 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Glenn Maynard 120b70f06c add RADAR_NUM_ROLLS
ChangeRollsToHolds fix
2005-04-25 09:35:22 +00:00
Chris Danford 228ca9f166 reload SSM help text on sort changed
clean up SortOrder names
2005-04-15 07:18:40 +00:00
Chris Danford d312ea5bef add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early. 2005-04-13 01:11:44 +00:00
Chris Danford bb6592a4e7 use float.h and limit.h constants instead of arbitrary large numbers 2005-03-25 20:01:51 +00:00
Chris Danford c0d6a59282 move EditMenuAction into EditMenu.h and remove unused Lua binding 2005-03-25 09:52:14 +00:00
Chris Danford b684b3dd88 EditMenu: remove Autogen and consolidate Blank/Copy into Create 2005-03-25 09:49:34 +00:00
Chris Danford 2957b7939f mystery -> secret 2005-03-10 22:54:55 +00:00
Chris Danford b60d135493 don't allow StringToX for *_INVALID values 2005-03-05 21:50:33 +00:00
Chris Danford 5cceae246e add sort by genre 2005-03-02 01:48:38 +00:00
Chris Danford 246b69ec81 add themed string 2005-02-25 05:28:00 +00:00
Chris Danford 6f6ef25d1d add Lua bindings 2005-02-23 05:02:28 +00:00
Chris Danford f9ddb82d98 add EditMenuAction enum
add Lua constants
2005-02-22 23:11:59 +00:00
Chris Danford e33b520a26 add Lua PlayMode constants 2005-02-21 06:49:43 +00:00
Chris Danford 4495a55e98 fix incorrect GoalType strings 2005-02-19 01:02:15 +00:00
Chris Danford 6222c9ad9c add Lua constants 2005-02-18 12:06:19 +00:00
Chris Danford da5f4a57bb add GoalType, Lua functions 2005-02-17 19:36:10 +00:00
Chris Danford d93d2d1681 cache OPTION_ORDER 2005-02-06 05:15:57 +00:00
Glenn Maynard ca4589a8c3 Memory card work: Show "CHECKING" when we've seen the card and
havn't finished checking it out yet (eg. write check).  This improves responsiveness:
a slow card will indicate that we see the card immediately, and it helps
diagnostics since we can easily tell if the machine sees a card.  Allow re-
establishing a memory card removed after finalization, as long as it has the
same serial number.
2005-02-06 05:08:46 +00:00
Glenn Maynard 544820e8cd cache XToThemedString 2005-02-02 06:53:31 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard 71861bd600 PrefsManager should not depend on ThemeManager 2005-01-09 01:43:58 +00:00
Chris Danford 57e02f2b75 change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford d8ed815e0e SortOrder strings cleanup 2004-12-04 22:41:34 +00:00