cache XToThemedString
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@@ -1,7 +1,7 @@
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#include "global.h"
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#include "Difficulty.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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static const CString DifficultyNames[NUM_DIFFICULTIES] = {
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@@ -13,7 +13,7 @@ static const CString DifficultyNames[NUM_DIFFICULTIES] = {
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"Edit",
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};
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XToString( Difficulty );
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XToThemedString( Difficulty );
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XToThemedString( Difficulty, NUM_DIFFICULTIES );
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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@@ -52,7 +52,7 @@ static const CString CourseDifficultyNames[NUM_DIFFICULTIES] =
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"(not used)",
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};
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XToString( CourseDifficulty );
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XToThemedString( CourseDifficulty );
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XToThemedString( CourseDifficulty, NUM_DIFFICULTIES );
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StringToX( CourseDifficulty );
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CourseDifficulty GetNextShownCourseDifficulty( CourseDifficulty cd )
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@@ -46,10 +46,17 @@ static const CString EMPTY_STRING;
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return X##Names[x]; \
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}
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#define XToThemedString(X) \
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#define XToThemedString(X, CNT) \
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static ThemeMetric<CString> g_##X##Name[CNT]; \
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CString X##ToThemedString( X x ) \
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{ \
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return THEME->GetMetric( #X, X##ToString(x) ); \
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{ \
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static bool bInitted = false; \
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if( !bInitted ) { \
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bInitted = true; \
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for( unsigned i = 0; i < CNT; ++i ) \
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g_##X##Name[i].Load( #X, X##ToString((X)i) ); \
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} \
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return g_##X##Name[x]; \
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}
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#define StringToX(X) \
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@@ -2,7 +2,7 @@
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "RageUtil.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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#include "EnumHelper.h"
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#include "Foreach.h"
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#include "PrefsManager.h"
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@@ -21,7 +21,7 @@ static const CString RadarCategoryNames[NUM_RADAR_CATEGORIES] = {
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"Hands",
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};
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XToString( RadarCategory );
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XToThemedString( RadarCategory );
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XToThemedString( RadarCategory, NUM_RADAR_CATEGORIES );
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static const CString PlayModeNames[NUM_PLAY_MODES] = {
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@@ -33,7 +33,7 @@ static const CString PlayModeNames[NUM_PLAY_MODES] = {
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"Rave",
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};
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XToString( PlayMode );
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XToThemedString( PlayMode );
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XToThemedString( PlayMode, NUM_PLAY_MODES );
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StringToX( PlayMode );
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@@ -107,7 +107,7 @@ static const CString TapNoteScoreNames[NUM_TAP_NOTE_SCORES] = {
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};
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XToString( TapNoteScore );
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StringToX( TapNoteScore );
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XToThemedString( TapNoteScore );
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XToThemedString( TapNoteScore, NUM_TAP_NOTE_SCORES );
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static const CString HoldNoteScoreNames[NUM_HOLD_NOTE_SCORES] = {
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@@ -117,7 +117,7 @@ static const CString HoldNoteScoreNames[NUM_HOLD_NOTE_SCORES] = {
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};
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XToString( HoldNoteScore );
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StringToX( HoldNoteScore );
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XToThemedString( HoldNoteScore );
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XToThemedString( HoldNoteScore, NUM_HOLD_NOTE_SCORES );
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static const CString MemoryCardStateNames[NUM_MEMORY_CARD_STATES] = {
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@@ -142,7 +142,7 @@ static const CString PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
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"Greats100Percent",
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};
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XToString( PerDifficultyAward );
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XToThemedString( PerDifficultyAward );
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XToThemedString( PerDifficultyAward, NUM_PER_DIFFICULTY_AWARDS );
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StringToX( PerDifficultyAward );
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@@ -163,7 +163,7 @@ static const CString PeakComboAwardNames[NUM_PEAK_COMBO_AWARDS] = {
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"Peak10000Combo",
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};
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XToString( PeakComboAward );
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XToThemedString( PeakComboAward );
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XToThemedString( PeakComboAward, NUM_PEAK_COMBO_AWARDS );
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StringToX( PeakComboAward );
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