Colby Klein
4f396f317e
Merge pull request #650 from nixtrix/keysoundvolumefix
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Autokeysounds are no longer twice as loud when playing keysounded charts with two players.
2015-05-25 16:01:22 -07:00
Renaud Lepage
1ffef38b6f
Copy-paste error
2015-05-25 15:50:20 -07:00
Renaud Lepage
a24b4f515f
Per @wolfman2000 's recommendation.
2015-05-25 15:46:49 -07:00
Renaud Lepage
98780a5652
Reintroduce VersionUpdater, but limit it to Win32
2015-05-25 15:29:52 -07:00
Jason Felds
5a6291e887
Merge pull request #657 from stepmania/crash-manager-linux-back
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Reactivating Crash Manager on the Linux platform
2015-05-25 13:33:44 -04:00
Renaud Lepage
c0e8e7d4cf
Clean up verstub generation
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. Rely on internal command
. Win32 verification (needs testing)
2015-05-25 10:20:11 -07:00
Renaud Lepage
a2183d15c1
Reactivating Crash Manager on the Linux platform
2015-05-25 09:57:43 -07:00
Renaud Lepage
da93b4fb9b
Alter verstub generation
2015-05-25 09:54:04 -07:00
Jason Felds
57ebdd87fb
Fix Release With Debug Info
2015-05-25 11:56:40 -04:00
Joe
fa428f979a
Autokeysounds are no longer twice as loud when playing keysounded charts with two players.
2015-05-24 21:23:04 +01:00
Kyzentun Keeslala
c155ccffbc
Change ForceOtherPlayersToCompatibleSteps to treat NULL steps as a failed match.
2015-05-20 23:22:51 -06:00
Kyzentun Keeslala
cc2e166c18
Change JoinPlayer to look directly at SideIsJoined to avoid style-dependent logic in GetNumPlayersEnabled.
2015-05-20 22:26:47 -06:00
Jason Felds
266ac4ef92
Merge pull request #635 from wolfman2000/wolf-libva-builtin
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Try to not need WITH_LIBVA.
2015-05-20 19:37:17 -04:00
Kyzentun Keeslala
e6e0dcff44
PlayersCanJoin does not check style anymore, see comment. IsHumanPlayer doesn't try to use PlayersCanJoin to guess the current screen anymore.
2015-05-19 21:58:56 -06:00
Jason Felds
b934a25cb2
Try to not need WITH_LIBVA.
2015-05-19 20:08:15 -04:00
Jason Felds
a000732c2c
Merge pull request #615 from nixtrix/previewlength2
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Setting sample length for songs with preview file to 0 uses length of preview file
2015-05-18 23:11:22 -04:00
Jason Felds
c3b468382d
Merge pull request #613 from dguzek/OSX-Loading-Splash
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fix LoadingWindow splash image for OS X
2015-05-17 22:02:31 -04:00
Joe
ba183e0db2
Tidying up (removal of commented code etc)
2015-05-15 16:50:59 +01:00
Joe
d3e866db26
Setting sample length for songs with preview file to 0 uses length of preview file
2015-05-15 15:46:20 +01:00
Colby Klein
3df07863f5
Merge pull request #598 from nixtrix/musicwheelfadeout
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Music wheel preview fadeout time is now adjustable by the metric [ScreenSelectMusic] SampleMusicFadeOutSeconds.
2015-05-15 07:38:54 -07:00
Dan Guzek
40f1554724
fix Loading Window splash image for OS X
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This commit allows OS X users to enjoy their current theme's custom splash graphic if it is available at ./Graphics/Common splash.png
I have been wanting to fix this for a fairly long time.
My fix is probably not the cleanest or proper way to do this. StepMania.cpp already looks up the current theme's "Common splash.png" and passes it off to the arch-appropriate LoadingWindow as a RageSurface. This fix repeats the lookup in LoadingWindow_MacOSX.mm, and loads the splash image into a Ragefile which is easily loaded into an NSImage.
Still, my fix does work, and if you actually know how to work with a Ragesurface and can help out here, I'll give you a cookie. :)
2015-05-15 08:28:34 -04:00
Joe
a0068cb143
BMS loader now supports #difficulty tag.
2015-05-15 09:59:44 +01:00
Kyzentun Keeslala
f5aec7ed4b
Why the One Definition Rule exists, and being able to hide members with local variables is bad, Exhibit A.
2015-05-15 02:55:40 -06:00
Joe
6b5cb90fcc
Lua BGAnimations now work when called from BMS files.
2015-05-14 12:48:26 +01:00
Joe
dabad23323
BackInEventMode code now works for both players
2015-05-11 20:37:17 +01:00
Joe
459c74c3bf
Music wheel preview fadeout time is now adjustable by the metric [ScreenSelectMusic] SampleMusicFadeOutSeconds.
2015-05-11 15:44:24 +01:00
Kyzentun
912582674c
Don't put the song title in the screenshot name because it might contain utf8 which doesn't work on windows, or path garbage, or other stuff that would have to be sanitized.
2015-05-10 10:53:33 -06:00
Kyzentun
336cd2f712
Added XmlToLua to src/Makefile.am.
2015-05-10 08:19:59 -06:00
Jason Felds
86b0a207d9
A few cmake related fixes:
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* Restore Windows installing to `C:\Games` by default.
* Restore Windows installing to the `Program` subdirectory.
* Use actual newlines in the `Build` documentation files.
* Remove the text that says that cmake is unstable.
2015-05-10 09:32:56 -04:00
Kyzentun
211269778d
Fixed timing segment text to use the beat of the segment.
2015-05-10 01:04:06 -06:00
Kyzentun
e3aea3ccbf
Merge pull request #585 from Fighter19/master
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Add an option to fix the axis problem
2015-05-09 08:27:46 -06:00
Jason Felds
e5bc990c52
Merge pull request #588 from kyzentun/xml_conv
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XML to Lua converter
2015-05-09 09:53:32 -04:00
Kyzentun
520432cdff
Added docs for xml converter. Added XmlToLua.h. Condition code in xml is now passed through the lua converter to handle renamed things.
2015-05-08 23:55:38 -06:00
Jason Felds
166b6c5d61
Time to remove these unused files.
2015-05-08 20:59:10 -04:00
Kyzentun
e591c559c6
Fixed hold cap rendering when Tiny modifier is used. Still has the 1px seam though. Added sanity checking groups progress to SongManager loading.
2015-05-06 15:48:23 -06:00
Fighter19
ca3902373f
Merge branch 'master' of https://github.com/Fighter19/stepmania
2015-05-06 10:06:12 +02:00
Fighter19
73ee19b7cf
Adds option for an Axis Fix for some (PS2) adapters which map the D-Pad to Axis
2015-05-06 10:04:55 +02:00
Kyzentun
9b6ae296c7
Fixed automagic typing. Added debug overlay line for conversion.
2015-05-05 21:41:15 -06:00
Kyzentun
17533e7b95
Holding select in gameplay now skips the current song in course or endless mode. Updated changelog.
2015-05-05 13:17:15 -06:00
Kyzentun
9d1ba50c23
Fixed logic mistake in PlayersCanJoin.
2015-05-04 19:56:30 -06:00
Kyzentun
236947b346
Changed GetFirstCompatibleStyle to not crash SM so it can be used to check whether joining is allowed. JoinPlayer and PlayersCanJoin now use GetFirstCompatibleStyle to check whether there will be a style to change to. Changed logic in PlayersCanJoin to return false at the first failed requirement.
2015-05-02 23:36:28 -06:00
Kyzentun
a8f4278a54
Added SetCurrentOptions to NoteField::DrawPrimitives so the correct options are actually set during drawing when there are two players. Fixed stealth by disabling the glow color from the column actor, so glow effects on the column won't work. Added note explaining how long GetBrightness has been disabled.
2015-05-02 18:53:00 -06:00
Kyzentun
5eba25a495
Added hold at full to actor effect timing. Added the xml to lua converter.
2015-05-01 07:50:34 -06:00
Kyzentun
9829de8b56
Merge pull request #574 from kyzentun/stripes2
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Attempts to improve performance
2015-04-30 17:19:30 -06:00
Joe
16a75bf94c
Backwards and shuffle mods now ignore turntable in beat-single5/7
2015-04-30 12:51:23 +01:00
Joe
be3c4db602
Beat mode gameplay changes, third attempt
2015-04-29 19:43:19 +01:00
Kyzentun
2d9ea44d12
Song::TidyUpData now clears graphics fields that point to files that don't exist.
2015-04-27 07:48:50 -06:00
Kyzentun
9758932be0
Changed RageBitmapTexture to pass a dialog id for the missing texture warning so it can be ignored. Updated changelog.
2015-04-26 09:23:12 -06:00
Kyzentun
8c802b1a28
Merge pull request #570 from psmay/EzSockets-with-timeouts
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EzSockets timeouts
2015-04-26 08:52:55 -06:00
Kyzentun
f3ab635d03
Made screenshot key tag with song title and screen name.
2015-04-25 21:18:42 -06:00